| @@ -1,8 +1,8 @@ | |||
| /* $Id: matrix.c,v 1.18 2000/06/27 22:10:00 brianp Exp $ */ | |||
| /* $Id: matrix.c,v 1.19 2000/07/31 15:31:29 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * | |||
| @@ -597,7 +597,7 @@ void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, | |||
| mag = GL_SQRT( x*x + y*y + z*z ); | |||
| if (mag == 0.0) { | |||
| if (mag <= 1.0e-4) { | |||
| /* generate an identity matrix and return */ | |||
| MEMCPY(m, Identity, sizeof(GLfloat)*16); | |||
| return; | |||