| @@ -155,7 +155,11 @@ util_destroy_blit(struct blit_state *ctx) | |||
| } | |||
| static unsigned get_next_slot( struct blit_state *ctx ) | |||
| /** | |||
| * Get offset of next free slot in vertex buffer for quad vertices. | |||
| */ | |||
| static unsigned | |||
| get_next_slot( struct blit_state *ctx ) | |||
| { | |||
| const unsigned max_slots = 4096 / sizeof ctx->vertices; | |||
| @@ -173,7 +177,6 @@ static unsigned get_next_slot( struct blit_state *ctx ) | |||
| } | |||
| /** | |||
| * Setup vertex data for the textured quad we'll draw. | |||
| * Note: y=0=top | |||
| @@ -260,6 +263,8 @@ setup_vertex_data_tex(struct blit_state *ctx, | |||
| return offset; | |||
| } | |||
| /** | |||
| * Copy pixel block from src surface to dst surface. | |||
| * Overlapping regions are acceptable. | |||
| @@ -308,7 +313,9 @@ util_blit_pixels(struct blit_state *ctx, | |||
| assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, | |||
| PIPE_TEXTURE_USAGE_SAMPLER, 0)); | |||
| if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) { | |||
| if (dst->format == src->format && | |||
| (dstX1 - dstX0) == srcW && | |||
| (dstY1 - dstY0) == srcH) { | |||
| /* FIXME: this will most surely fail for overlapping rectangles */ | |||
| pipe->surface_copy(pipe, | |||
| dst, dstX0, dstY0, /* dest */ | |||