| @@ -66,16 +66,24 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, | |||
| pf_get_block(lpt->base.format, &lpt->base.block); | |||
| for (level = 0; level <= pt->last_level; level++) { | |||
| unsigned nblocksx, nblocksy; | |||
| pt->width[level] = width; | |||
| pt->height[level] = height; | |||
| pt->depth[level] = depth; | |||
| pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width); | |||
| pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height); | |||
| lpt->stride[level] = align(pt->nblocksx[level]*pt->block.size, 16); | |||
| pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height); | |||
| /* Allocate storage for whole quads. This is particularly important | |||
| * for depth surfaces, which are currently stored in a swizzled format. */ | |||
| nblocksx = pf_get_nblocksx(&pt->block, align(width, 2)); | |||
| nblocksy = pf_get_nblocksy(&pt->block, align(height, 2)); | |||
| lpt->stride[level] = align(nblocksx*pt->block.size, 16); | |||
| lpt->level_offset[level] = buffer_size; | |||
| buffer_size += (pt->nblocksy[level] * | |||
| buffer_size += (nblocksy * | |||
| ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) * | |||
| lpt->stride[level]); | |||