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intel_fbo: set gl_renderbuffer Depth field

Set the renderbuffer's Depth field to match the texture's
Depth when rendering to a texture.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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Jordan Justen 12 years ago
parent
commit
8312caf673
1 changed files with 2 additions and 0 deletions
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      src/mesa/drivers/dri/intel/intel_fbo.c

+ 2
- 0
src/mesa/drivers/dri/intel/intel_fbo.c View File

@@ -494,6 +494,8 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;

rb->Depth = image->Depth;

rb->AllocStorage = intel_nop_alloc_storage;

intel_miptree_check_level_layer(mt, level, layer);

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