This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as suggested by Brian. It uses it in a few places I noticed from previous color changes, and also some core mesa places. I haven't updated other places yet. Signed-off-by: Dave Airlie <airlied@redhat.com>tags/mesa-8.0-rc1
@@ -322,10 +322,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask) | |||
uint8_t clear[4]; | |||
GLfloat *color = ctx->Color.ClearColor.f; | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(clear, color); | |||
switch (irb->Base.Format) { | |||
case MESA_FORMAT_ARGB8888: |
@@ -81,11 +81,9 @@ pack_rgba_f(gl_format f, float c[]) | |||
static inline unsigned | |||
pack_rgba_clamp_f(gl_format f, float c[]) | |||
{ | |||
return pack_rgba_i(f, (uint8_t []) { | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[RCOMP]), | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[GCOMP]), | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[BCOMP]), | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[ACOMP]) }); | |||
GLubyte bytes[4]; | |||
_mesa_unclamped_float_rgba_to_ubyte(bytes, c); | |||
return pack_rgba_i(f, bytes); | |||
} | |||
static inline unsigned |
@@ -1734,10 +1734,7 @@ static void r200ClearColor( struct gl_context *ctx, | |||
rrb = radeon_get_colorbuffer(&rmesa->radeon); | |||
if (!rrb) | |||
return; | |||
UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(color, c.f); | |||
rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp, | |||
color[0], color[1], | |||
color[2], color[3] ); |
@@ -1519,10 +1519,7 @@ static void radeonClearColor( struct gl_context *ctx, | |||
if (!rrb) | |||
return; | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[0], color.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[1], color.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[2], color.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(c[3], color.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(c, color.f); | |||
rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp, | |||
c[0], c[1], c[2], c[3] ); | |||
} |
@@ -111,10 +111,7 @@ clear_color( struct gl_context *ctx, | |||
const XMesaContext xmesa = XMESA_CONTEXT(ctx); | |||
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f); | |||
xmesa->clearpixel = xmesa_color_to_pixel( ctx, | |||
xmesa->clearcolor[0], | |||
xmesa->clearcolor[1], | |||
@@ -777,10 +774,7 @@ clear_color_HPCR_ximage( struct gl_context *ctx, | |||
int i; | |||
const XMesaContext xmesa = XMESA_CONTEXT(ctx); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f); | |||
if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) { | |||
/* black is black */ | |||
@@ -812,10 +806,7 @@ clear_color_HPCR_pixmap( struct gl_context *ctx, | |||
int i; | |||
const XMesaContext xmesa = XMESA_CONTEXT(ctx); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f); | |||
if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) { | |||
/* black is black */ |
@@ -168,7 +168,12 @@ do { \ | |||
UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \ | |||
} while (0) | |||
static inline void _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4]) | |||
{ | |||
int i; | |||
for (i = 0; i < 4; i++) | |||
UNCLAMPED_FLOAT_TO_UBYTE(dst[i], src[i]); | |||
} | |||
/** | |||
* \name Generic color packing macros. All inputs should be GLubytes. |
@@ -1513,12 +1513,8 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src, | |||
GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); | |||
GLuint i; | |||
for (i = 0; i < count; i++) { | |||
if (!mask || mask[i]) { | |||
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]); | |||
} | |||
if (!mask || mask[i]) | |||
_mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]); | |||
} | |||
if (useTemp) | |||
memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); |
@@ -851,12 +851,8 @@ blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[], | |||
blend_general_float(ctx, n, mask, rgbaF, destF, chanType); | |||
/* convert back to ubytes */ | |||
for (i = 0; i < n; i++) { | |||
if (mask[i]) { | |||
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]); | |||
} | |||
if (mask[i]) | |||
_mesa_unclamped_float_rgba_to_ubyte(rgba[i], rgbaF[i]); | |||
} | |||
} | |||
else if (chanType == GL_UNSIGNED_SHORT) { |
@@ -60,10 +60,7 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r | |||
span.array->ChanType = rb->DataType; | |||
if (span.array->ChanType == GL_UNSIGNED_BYTE) { | |||
GLubyte clearColor[4]; | |||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f); | |||
for (i = 0; i < width; i++) { | |||
COPY_4UBV(span.array->rgba[i], clearColor); | |||
} | |||
@@ -127,10 +124,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf | |||
switch (rb->DataType) { | |||
case GL_UNSIGNED_BYTE: | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]); | |||
UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]); | |||
_mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f); | |||
clearVal = clear8; | |||
break; | |||
case GL_UNSIGNED_SHORT: |