Kaynağa Gözat

mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.

This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as
suggested by Brian. It uses it in a few places I noticed from previous
color changes, and also some core mesa places. I haven't updated other places
yet.

Signed-off-by: Dave Airlie <airlied@redhat.com>
tags/mesa-8.0-rc1
Dave Airlie 14 yıl önce
ebeveyn
işleme
81a86aea4f

+ 1
- 4
src/mesa/drivers/dri/intel/intel_blit.c Dosyayı Görüntüle

@@ -322,10 +322,7 @@ intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
uint8_t clear[4];
GLfloat *color = ctx->Color.ClearColor.f;

UNCLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
UNCLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
UNCLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
UNCLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
_mesa_unclamped_float_rgba_to_ubyte(clear, color);

switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:

+ 3
- 5
src/mesa/drivers/dri/nouveau/nouveau_util.h Dosyayı Görüntüle

@@ -81,11 +81,9 @@ pack_rgba_f(gl_format f, float c[])
static inline unsigned
pack_rgba_clamp_f(gl_format f, float c[])
{
return pack_rgba_i(f, (uint8_t []) {
UNCLAMPED_FLOAT_TO_UBYTE(c[RCOMP]),
UNCLAMPED_FLOAT_TO_UBYTE(c[GCOMP]),
UNCLAMPED_FLOAT_TO_UBYTE(c[BCOMP]),
UNCLAMPED_FLOAT_TO_UBYTE(c[ACOMP]) });
GLubyte bytes[4];
_mesa_unclamped_float_rgba_to_ubyte(bytes, c);
return pack_rgba_i(f, bytes);
}

static inline unsigned

+ 1
- 4
src/mesa/drivers/dri/r200/r200_state.c Dosyayı Görüntüle

@@ -1734,10 +1734,7 @@ static void r200ClearColor( struct gl_context *ctx,
rrb = radeon_get_colorbuffer(&rmesa->radeon);
if (!rrb)
return;
UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(color, c.f);
rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
color[0], color[1],
color[2], color[3] );

+ 1
- 4
src/mesa/drivers/dri/radeon/radeon_state.c Dosyayı Görüntüle

@@ -1519,10 +1519,7 @@ static void radeonClearColor( struct gl_context *ctx,
if (!rrb)
return;
UNCLAMPED_FLOAT_TO_UBYTE(c[0], color.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(c[1], color.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(c[2], color.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(c[3], color.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(c, color.f);
rmesa->radeon.state.color.clear = radeonPackColor( rrb->cpp,
c[0], c[1], c[2], c[3] );
}

+ 3
- 12
src/mesa/drivers/x11/xm_dd.c Dosyayı Görüntüle

@@ -111,10 +111,7 @@ clear_color( struct gl_context *ctx,
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);

UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
xmesa->clearpixel = xmesa_color_to_pixel( ctx,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
@@ -777,10 +774,7 @@ clear_color_HPCR_ximage( struct gl_context *ctx,
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);

UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);

if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
/* black is black */
@@ -812,10 +806,7 @@ clear_color_HPCR_pixmap( struct gl_context *ctx,
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);

UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);

if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
/* black is black */

+ 6
- 1
src/mesa/main/colormac.h Dosyayı Görüntüle

@@ -168,7 +168,12 @@ do { \
UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
} while (0)


static inline void _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4])
{
int i;
for (i = 0; i < 4; i++)
UNCLAMPED_FLOAT_TO_UBYTE(dst[i], src[i]);
}

/**
* \name Generic color packing macros. All inputs should be GLubytes.

+ 2
- 6
src/mesa/main/image.c Dosyayı Görüntüle

@@ -1513,12 +1513,8 @@ _mesa_convert_colors(GLenum srcType, const GLvoid *src,
GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]);
}
if (!mask || mask[i])
_mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]);
}
if (useTemp)
memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));

+ 2
- 6
src/mesa/swrast/s_blend.c Dosyayı Görüntüle

@@ -851,12 +851,8 @@ blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[],
blend_general_float(ctx, n, mask, rgbaF, destF, chanType);
/* convert back to ubytes */
for (i = 0; i < n; i++) {
if (mask[i]) {
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][RCOMP], rgbaF[i][RCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][GCOMP], rgbaF[i][GCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][BCOMP], rgbaF[i][BCOMP]);
UNCLAMPED_FLOAT_TO_UBYTE(rgba[i][ACOMP], rgbaF[i][ACOMP]);
}
if (mask[i])
_mesa_unclamped_float_rgba_to_ubyte(rgba[i], rgbaF[i]);
}
}
else if (chanType == GL_UNSIGNED_SHORT) {

+ 2
- 8
src/mesa/swrast/s_clear.c Dosyayı Görüntüle

@@ -60,10 +60,7 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r
span.array->ChanType = rb->DataType;
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
GLubyte clearColor[4];
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f);
for (i = 0; i < width; i++) {
COPY_4UBV(span.array->rgba[i], clearColor);
}
@@ -127,10 +124,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf

switch (rb->DataType) {
case GL_UNSIGNED_BYTE:
UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]);
_mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f);
clearVal = clear8;
break;
case GL_UNSIGNED_SHORT:

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