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/** |
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* Test GLSL gl_FragCoord fragment program attribute. |
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* Color the quad's fragments according to their window position. |
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* |
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* Brian Paul |
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* 20 Nov 2008 |
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*/ |
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#include <assert.h> |
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#include <string.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include <GL/gl.h> |
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#include <GL/glut.h> |
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#include <GL/glext.h> |
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#include "extfuncs.h" |
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#include "shaderutil.h" |
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static GLint WinWidth = 200, WinHeight = 200; |
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static char *FragProgFile = NULL; |
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static char *VertProgFile = NULL; |
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static GLuint fragShader; |
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static GLuint vertShader; |
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static GLuint program; |
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static GLint win = 0; |
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static GLboolean Anim = GL_TRUE; |
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static GLfloat PosX = 0.0, PosY = 0.0; |
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static void |
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Idle(void) |
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{ |
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float r = (WinWidth < WinHeight) ? WinWidth : WinHeight; |
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float a = glutGet(GLUT_ELAPSED_TIME) * 0.001; |
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r *= 0.25; |
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PosX = WinWidth / 2 + r * cos(a); |
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PosY = WinHeight / 2 + r * sin(a); |
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glutPostRedisplay(); |
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} |
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static void |
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Redisplay(void) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT); |
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glPushMatrix(); |
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glTranslatef(PosX, PosY, 0.0); |
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#if 0 |
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glBegin(GL_POLYGON); |
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glVertex2f(-50, -50); |
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glVertex2f( 50, -50); |
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glVertex2f( 50, 50); |
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glVertex2f(-50, 50); |
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glEnd(); |
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#else |
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glutSolidSphere(50, 20, 10); |
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#endif |
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glPopMatrix(); |
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glutSwapBuffers(); |
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} |
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static void |
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Reshape(int width, int height) |
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{ |
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glViewport(0, 0, width, height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(0, width, 0, height, -55, 55); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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WinWidth = width; |
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WinHeight = height; |
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} |
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static void |
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CleanUp(void) |
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{ |
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glDeleteShader_func(fragShader); |
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glDeleteShader_func(vertShader); |
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glDeleteProgram_func(program); |
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glutDestroyWindow(win); |
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} |
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static void |
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Key(unsigned char key, int x, int y) |
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{ |
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(void) x; |
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(void) y; |
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switch(key) { |
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case ' ': |
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case 'a': |
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Anim = !Anim; |
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glutIdleFunc(Anim ? Idle : NULL); |
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break; |
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case 27: |
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CleanUp(); |
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exit(0); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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Init(void) |
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{ |
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static const char *fragShaderText = |
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"void main() { \n" |
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" vec4 scale = vec4(.005, 0.005, 0.5, 1.0);\n" |
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" gl_FragColor = gl_FragCoord * scale; \n" |
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"}\n"; |
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static const char *vertShaderText = |
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"void main() {\n" |
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
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"}\n"; |
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if (!ShadersSupported()) |
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exit(1); |
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GetExtensionFuncs(); |
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vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); |
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fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); |
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program = LinkShaders(vertShader, fragShader); |
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glUseProgram_func(program); |
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/*assert(glGetError() == 0);*/ |
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glClearColor(0.3f, 0.3f, 0.3f, 0.0f); |
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printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
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assert(glIsProgram_func(program)); |
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assert(glIsShader_func(fragShader)); |
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assert(glIsShader_func(vertShader)); |
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glColor3f(1, 0, 0); |
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} |
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static void |
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ParseOptions(int argc, char *argv[]) |
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{ |
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int i; |
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for (i = 1; i < argc; i++) { |
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if (strcmp(argv[i], "-fs") == 0) { |
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FragProgFile = argv[i+1]; |
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} |
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else if (strcmp(argv[i], "-vs") == 0) { |
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VertProgFile = argv[i+1]; |
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} |
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} |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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glutInit(&argc, argv); |
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glutInitWindowPosition( 0, 0); |
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glutInitWindowSize(WinWidth, WinHeight); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
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win = glutCreateWindow(argv[0]); |
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glutReshapeFunc(Reshape); |
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glutKeyboardFunc(Key); |
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glutDisplayFunc(Redisplay); |
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ParseOptions(argc, argv); |
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Init(); |
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glutIdleFunc(Anim ? Idle : NULL); |
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glutMainLoop(); |
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return 0; |
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} |