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added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader

Fragment's red/greenb/blue is a function gl_FragCoord.xyz
tags/mesa_20090313
Brian Paul 17 年之前
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80301866f6
共有 2 個文件被更改,包括 193 次插入0 次删除
  1. 8
    0
      progs/glsl/Makefile
  2. 185
    0
      progs/glsl/fragcoord.c

+ 8
- 0
progs/glsl/Makefile 查看文件

@@ -16,6 +16,7 @@ PROGS = \
convolutions \
deriv \
identity \
fragcoord \
mandelbrot \
multitex \
noise \
@@ -115,6 +116,13 @@ identity: identity.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) identity.o shaderutil.o $(LIBS) -o $@


fragcoord.o: fragcoord.c extfuncs.h shaderutil.h
$(CC) -c -I$(INCDIR) $(CFLAGS) fragcoord.c

fragcoord: fragcoord.o shaderutil.o
$(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) fragcoord.o shaderutil.o $(LIBS) -o $@


mandelbrot.o: mandelbrot.c extfuncs.h shaderutil.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c


+ 185
- 0
progs/glsl/fragcoord.c 查看文件

@@ -0,0 +1,185 @@
/**
* Test GLSL gl_FragCoord fragment program attribute.
* Color the quad's fragments according to their window position.
*
* Brian Paul
* 20 Nov 2008
*/


#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
#include "shaderutil.h"


static GLint WinWidth = 200, WinHeight = 200;
static char *FragProgFile = NULL;
static char *VertProgFile = NULL;
static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
static GLint win = 0;
static GLboolean Anim = GL_TRUE;
static GLfloat PosX = 0.0, PosY = 0.0;


static void
Idle(void)
{
float r = (WinWidth < WinHeight) ? WinWidth : WinHeight;
float a = glutGet(GLUT_ELAPSED_TIME) * 0.001;
r *= 0.25;
PosX = WinWidth / 2 + r * cos(a);
PosY = WinHeight / 2 + r * sin(a);

glutPostRedisplay();
}


static void
Redisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);

glPushMatrix();
glTranslatef(PosX, PosY, 0.0);
#if 0
glBegin(GL_POLYGON);
glVertex2f(-50, -50);
glVertex2f( 50, -50);
glVertex2f( 50, 50);
glVertex2f(-50, 50);
glEnd();
#else
glutSolidSphere(50, 20, 10);
#endif
glPopMatrix();

glutSwapBuffers();
}


static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -55, 55);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

WinWidth = width;
WinHeight = height;
}


static void
CleanUp(void)
{
glDeleteShader_func(fragShader);
glDeleteShader_func(vertShader);
glDeleteProgram_func(program);
glutDestroyWindow(win);
}


static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;

switch(key) {
case ' ':
case 'a':
Anim = !Anim;
glutIdleFunc(Anim ? Idle : NULL);
break;
case 27:
CleanUp();
exit(0);
break;
}
glutPostRedisplay();
}


static void
Init(void)
{
static const char *fragShaderText =
"void main() { \n"
" vec4 scale = vec4(.005, 0.005, 0.5, 1.0);\n"
" gl_FragColor = gl_FragCoord * scale; \n"
"}\n";
static const char *vertShaderText =
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
"}\n";

if (!ShadersSupported())
exit(1);

GetExtensionFuncs();

vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
program = LinkShaders(vertShader, fragShader);

glUseProgram_func(program);

/*assert(glGetError() == 0);*/

glClearColor(0.3f, 0.3f, 0.3f, 0.0f);

printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));

assert(glIsProgram_func(program));
assert(glIsShader_func(fragShader));
assert(glIsShader_func(vertShader));

glColor3f(1, 0, 0);
}


static void
ParseOptions(int argc, char *argv[])
{
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-fs") == 0) {
FragProgFile = argv[i+1];
}
else if (strcmp(argv[i], "-vs") == 0) {
VertProgFile = argv[i+1];
}
}
}


int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition( 0, 0);
glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Redisplay);
ParseOptions(argc, argv);
Init();
glutIdleFunc(Anim ? Idle : NULL);
glutMainLoop();
return 0;
}

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