| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_copypix.c,v 1.6 2000/11/28 08:03:22 joukj Exp $ */ | |||
| /* $Id: s_copypix.c,v 1.7 2000/11/28 22:34:46 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -650,7 +650,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, | |||
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; | |||
| GLint overlapping; | |||
| if (!ctx->ReadBuffer->DepthBuffer || !ctx->DrawBuffer->DepthBuffer) { | |||
| if (!ctx->Visual.DepthBits) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); | |||
| return; | |||
| } | |||
| @@ -758,7 +758,7 @@ static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, | |||
| const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; | |||
| GLint overlapping; | |||
| if (!ctx->DrawBuffer->Stencil || !ctx->ReadBuffer->Stencil) { | |||
| if (!ctx->Visual.StencilBits) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); | |||
| return; | |||
| } | |||