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The driver now compiles correctly without any x headers or libraries installed

The bitmap and stroke code can't be shared with glx anymore because of this.

The model for the mini teapot is restored and I have tested it to work with
linux-fbdev and linux-solo

The driver recognizes 32bpp where there is no alpha (my radeon 7500)  It also
sets the correct number of cmap entrees (instead of 256 which can be an error)
tags/texmem_0_2_20060912
Sean D'Epagnier 19 years ago
parent
commit
7e4152f0ed

+ 6
- 4
configs/linux-fbdev View File

@@ -3,12 +3,14 @@
include $(TOP)/configs/linux

CONFIG_NAME = linux-fbdev
DRIVER_DIRS = fbdev osmesa
SRC_DIRS = mesa glu glut/fbdev glw

CFLAGS = -g -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DUSE_GLFBDEV_DRIVER
CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS -DUSE_GLFBDEV_DRIVER


SRC_DIRS = mesa glu glut/fbdev
DRIVER_DIRS = fbdev
PROGRAM_DIRS = fbdev demos redbook samples

GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lgpm -lm

PROGRAM_DIRS = fbdev demos redbook samples

+ 18
- 12
src/glut/fbdev/Makefile View File

@@ -4,10 +4,10 @@ TOP = ../../..
include $(TOP)/configs/current

GLX_SHARED = $(TOP)/src/glut/glx
SHAPES = $(TOP)/src/glut/mini
MINI_SHARED = $(TOP)/src/glut/mini

GLUT_MAJOR = 5
GLUT_MINOR = 0
GLUT_MAJOR = 3
GLUT_MINOR = 7
GLUT_TINY = 1

INCLUDES = -I$(TOP)/include -I$(GLX_SHARED)
@@ -23,13 +23,13 @@ CORE_SOURCES = \
input.c \
callback.c \
gamemode.c \
vidresize.c
vidresize.c \
bitmap.c \
stroke.c

GLX_SHARED_SOURCES = \
$(GLX_SHARED)/glut_8x13.c \
$(GLX_SHARED)/glut_9x15.c \
$(GLX_SHARED)/glut_bwidth.c \
$(GLX_SHARED)/glut_bitmap.c \
$(GLX_SHARED)/glut_hel10.c \
$(GLX_SHARED)/glut_hel12.c \
$(GLX_SHARED)/glut_hel18.c \
@@ -37,12 +37,12 @@ GLX_SHARED_SOURCES = \
$(GLX_SHARED)/glut_tr24.c \
$(GLX_SHARED)/glut_mroman.c \
$(GLX_SHARED)/glut_roman.c \
$(GLX_SHARED)/glut_swidth.c \
$(GLX_SHARED)/glut_stroke.c \
$(TOP)/src/glut/mini/models.c \
$(GLX_SHARED)/glut_teapot.c

SOURCES = $(CORE_SOURCES) $(GLX_SHARED_SOURCES)
MINI_SHARED_SOURCES = \
$(MINI_SHARED)/models.c \
$(MINI_SHARED)/teapot.c

SOURCES = $(CORE_SOURCES) $(GLX_SHARED_SOURCES) $(MINI_SHARED_SOURCES)

OBJECTS = $(SOURCES:.c=.o)

@@ -50,7 +50,7 @@ OBJECTS = $(SOURCES:.c=.o)
##### RULES #####

.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@

.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
@@ -68,6 +68,12 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
$(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \
$(MKLIB_OPTIONS) $(OBJECTS)

install:
$(INSTALL) -d $(INSTALL_DIR)/include/GL
$(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR)
$(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(INSTALL_DIR)/include/GL
$(COPY_LIBS) $(TOP)/$(LIB_DIR)/libglut* $(INSTALL_DIR)/$(LIB_DIR)

# Run 'make -f Makefile.solo dep' to update the dependencies if you change
# what's included by any source file.
depend: $(SOURCES)

+ 78
- 0
src/glut/fbdev/bitmap.c View File

@@ -0,0 +1,78 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*
* To improve on this library, maybe support subwindows or overlays,
* I (sean at depagnier dot com) will do my best to help.
*/


#include "glutbitmap.h"

void glutBitmapCharacter(GLUTbitmapFont font, int c)
{
const BitmapCharRec *ch;
BitmapFontPtr fi = (BitmapFontPtr) font;

if (c < fi->first ||
c >= fi->first + fi->num_chars)
return;
ch = fi->ch[c - fi->first];
if (!ch)
return;

glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);

glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
ch->advance, 0, ch->bitmap);
glPopClientAttrib();
}

int glutBitmapWidth (GLUTbitmapFont font, int c)
{
const BitmapCharRec *ch;
BitmapFontPtr fi = (BitmapFontPtr) font;

if (c < fi->first || c >= fi->first + fi->num_chars)
return 0;
ch = fi->ch[c - fi->first];
if (ch)
return ch->advance;
return 0;
}

int glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)
{
int length = 0;

for (; *string; string++)
length += glutBitmapWidth(font, *string);
return length;
}

+ 14
- 1
src/glut/fbdev/colormap.c View File

@@ -100,8 +100,21 @@ void LoadColorMap(void)
/* we're assuming 256 entries here */
int i;

switch(VarInfo.bits_per_pixel) {
case 8:
case 24:
case 32:
ColorMap.len = 256;
break;
case 15:
ColorMap.len = 32;
break;
case 16:
ColorMap.len = 64;
break;
}

ColorMap.start = 0;
ColorMap.len = 256;
ColorMap.red = RedColorMap;
ColorMap.green = GreenColorMap;
ColorMap.blue = BlueColorMap;

+ 7
- 4
src/glut/fbdev/cursor.c View File

@@ -163,7 +163,8 @@ void DrawCursor(void)
cstride /= 2;
for(i = yoff; i < ylen; i++) {
for(j = xoff; j < xlen; j++) {
e[0] = ((((d[0] + (((int)(((e[0] >> 8) & 0xf8)
if(d[3] < 220)
e[0] = ((((d[0] + (((int)(((e[0] >> 8) & 0xf8)
| ((c[0] >> 11) & 0x7)) * d[3]) >> 8)) & 0xf8) << 8)
| (((d[1] + (((int)(((e[0] >> 3) & 0xfc)
| ((e[0] >> 5) & 0x3)) * d[3]) >> 8)) & 0xfc) << 3)
@@ -181,9 +182,11 @@ void DrawCursor(void)
case 4:
for(i = yoff; i < ylen; i++) {
for(j = xoff; j < xlen; j++) {
c[0] = d[0] + (((int)c[0] * d[3]) >> 8);
c[1] = d[1] + (((int)c[1] * d[3]) >> 8);
c[2] = d[2] + (((int)c[2] * d[3]) >> 8);
if(d[3] < 220) {
c[0] = d[0] + (((int)c[0] * d[3]) >> 8);
c[1] = d[1] + (((int)c[1] * d[3]) >> 8);
c[2] = d[2] + (((int)c[2] * d[3]) >> 8);
}
c+=bypp;
d+=4;

+ 8
- 5
src/glut/fbdev/fbdev.c View File

@@ -112,11 +112,8 @@ static void Cleanup(void)
/* close mouse */
CloseMouse();

glFBDevMakeCurrent( NULL, NULL, NULL);

glFBDevDestroyContext(Context);
glFBDevDestroyBuffer(Buffer);
glFBDevDestroyVisual(Visual);
if(Visual)
glutDestroyWindow(1);

/* restore original variable screen info */
if(FrameBufferFD != -1) {
@@ -735,6 +732,11 @@ int glutGetWindow(void)

void glutDestroyWindow(int win)
{
glFBDevMakeCurrent( NULL, NULL, NULL);
glFBDevDestroyContext(Context);
glFBDevDestroyBuffer(Buffer);
glFBDevDestroyVisual(Visual);
Visual = NULL;
}

void glutPostRedisplay(void)
@@ -762,6 +764,7 @@ void glutSwapBuffers(void)
Swapping = 0;
}

/* if there was a vt switch while swapping, switch now */
if(VTSwitch) {
if(ioctl(ConsoleFD, VT_ACTIVATE, VTSwitch) < 0)
sprintf(exiterror, "Error switching console\n");

+ 81
- 0
src/glut/fbdev/stroke.c View File

@@ -0,0 +1,81 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*
* To improve on this library, maybe support subwindows or overlays,
* I (sean at depagnier dot com) will do my best to help.
*/

#include <GL/glut.h>
#include "glutstroke.h"

void glutStrokeCharacter(GLUTstrokeFont font, int c)
{
const StrokeCharRec *ch;
const StrokeRec *stroke;
const CoordRec *coord;
StrokeFontPtr fontinfo = (StrokeFontPtr) font;
int i, j;

if (c < 0 || c >= fontinfo->num_chars)
return;
ch = &(fontinfo->ch[c]);
if (ch) {
for (i = ch->num_strokes, stroke = ch->stroke;
i > 0; i--, stroke++) {
glBegin(GL_LINE_STRIP);
for (j = stroke->num_coords, coord = stroke->coord;
j > 0; j--, coord++) {
glVertex2f(coord->x, coord->y);
}
glEnd();
}
glTranslatef(ch->right, 0.0, 0.0);
}
}

int glutStrokeWidth(GLUTstrokeFont font, int c)
{
StrokeFontPtr fontinfo;
const StrokeCharRec *ch;

fontinfo = (StrokeFontPtr) font;

if (c < 0 || c >= fontinfo->num_chars)
return 0;
ch = &(fontinfo->ch[c]);
if (ch)
return ch->right;

return 0;
}

int glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)
{
int length = 0;

for (; *string; string++)
length += glutStrokeWidth(font, *string);
return length;
}

+ 0
- 2
src/glut/mini/teapot.c View File

@@ -143,7 +143,6 @@ teapot(GLint grid, GLdouble scale, GLenum type)
float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
long i, j, k, l;

#if 0
glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
@@ -195,7 +194,6 @@ teapot(GLint grid, GLdouble scale, GLenum type)
}
glPopMatrix();
glPopAttrib();
#endif
}

/* CENTRY */

+ 10
- 6
src/mesa/Makefile View File

@@ -38,7 +38,6 @@ default:
fi



######################################################################
# BeOS driver target

@@ -74,13 +73,17 @@ directfb: depend subdirs libgl-core

######################################################################
# Stand-alone Mesa libGL and libOSMesa

STAND_ALONE_DRIVER_SOURCES = \
STAND_ALONE_DRIVER_SOURCES_A = \
$(COMMON_DRIVER_SOURCES) \
$(X11_DRIVER_SOURCES) \
$(GLIDE_DRIVER_SOURCES) \
$(SVGA_DRIVER_SOURCES) \
$(FBDEV_DRIVER_SOURCES)
$(SVGA_DRIVER_SOURCES)

# if x11 is not installed, compiling with x11 sources will not work for fbdev
ifeq ($(DRIVER_DIRS), fbdev)
STAND_ALONE_DRIVER_SOURCES = $(STAND_ALONE_DRIVER_SOURCES_A) $(FBDEV_DRIVER_SOURCES)
else
STAND_ALONE_DRIVER_SOURCES = $(STAND_ALONE_DRIVER_SOURCES_A) $(X11_DRIVER_SOURCES)
endif

STAND_ALONE_DRIVER_OBJECTS = $(STAND_ALONE_DRIVER_SOURCES:.c=.o)

@@ -133,6 +136,7 @@ ALL_SOURCES = \
$(X86_SOURCES) \
$(COMMON_DRIVER_SOURCES)\
$(X11_DRIVER_SOURCES) \
$(FBDEV_DRIVER_SOURCES) \
$(OSMESA_DRIVER_SOURCES)



+ 34
- 40
src/mesa/drivers/fbdev/glfbdev.c View File

@@ -152,8 +152,8 @@ static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
const GLFBDevBufferPtr fbdevbuffer = GLFBDEV_BUFFER(buffer);
*width = fbdevbuffer->var.xres_virtual;
*height = fbdevbuffer->var.yres_virtual;
*width = fbdevbuffer->var.xres;
*height = fbdevbuffer->var.yres;
}


@@ -389,43 +389,37 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
blueBits = varInfo->blue.length;
alphaBits = varInfo->transp.length;

if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 24
&& varInfo->red.offset == 16
&& varInfo->green.offset == 8
&& varInfo->blue.offset == 0) {
vis->pixelFormat = PF_B8G8R8;
}
else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 32
&& varInfo->red.offset == 16
&& varInfo->green.offset == 8
&& varInfo->blue.offset == 0
&& varInfo->transp.offset == 24) {
vis->pixelFormat = PF_B8G8R8A8;
}
else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 16
&& varInfo->red.offset == 11
&& varInfo->green.offset == 5
&& varInfo->blue.offset == 0) {
vis->pixelFormat = PF_B5G6R5;
}
else if ((fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR)
&& varInfo->bits_per_pixel == 16
&& varInfo->red.offset == 10
&& varInfo->green.offset == 5
&& varInfo->blue.offset == 0) {
vis->pixelFormat = PF_B5G5R5;
}
else {
_mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
_mesa_free(vis);
return NULL;
if (fixInfo->visual == FB_VISUAL_TRUECOLOR ||
fixInfo->visual == FB_VISUAL_DIRECTCOLOR) {
if(varInfo->bits_per_pixel == 24
&& varInfo->red.offset == 16
&& varInfo->green.offset == 8
&& varInfo->blue.offset == 0)
vis->pixelFormat = PF_B8G8R8;

else if(varInfo->bits_per_pixel == 32
&& varInfo->red.offset == 16
&& varInfo->green.offset == 8
&& varInfo->blue.offset == 0)
vis->pixelFormat = PF_B8G8R8A8;

else if(varInfo->bits_per_pixel == 16
&& varInfo->red.offset == 11
&& varInfo->green.offset == 5
&& varInfo->blue.offset == 0)
vis->pixelFormat = PF_B5G6R5;

else if(varInfo->bits_per_pixel == 16
&& varInfo->red.offset == 10
&& varInfo->green.offset == 5
&& varInfo->blue.offset == 0)
vis->pixelFormat = PF_B5G5R5;

else {
_mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
_mesa_free(vis);
return NULL;
}
}
}
else {
@@ -568,7 +562,7 @@ new_glfbdev_renderbuffer(void *bufferStart, const GLFBDevVisualPtr visual)

rb->rowStride = visual->var.xres_virtual * visual->var.bits_per_pixel / 8;
rb->bottom = (GLubyte *) bufferStart
+ (visual->var.yres_virtual - 1) * rb->rowStride;
+ (visual->var.yres - 1) * rb->rowStride;

rb->Base.Width = visual->var.xres;
rb->Base.Height = visual->var.yres;

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