@@ -783,6 +783,10 @@ _mesa_BindTexture( GLenum target, GLuint texName ) | |||
} | |||
if (oldTexObj->Name == texName) | |||
/* XXX this might be wrong. If the texobj is in use by another | |||
* context and a texobj parameter was changed, this might be our | |||
* only chance to update this context's hardware state. | |||
*/ | |||
return; /* rebinding the same texture- no change */ | |||
/* |