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mesa: Clean up various 'unused parameter' warnings in shaderapi

tags/snb-magic
Ian Romanick il y a 15 ans
Parent
révision
7d8ba5f78f
1 fichiers modifiés avec 14 ajouts et 6 suppressions
  1. 14
    6
      src/mesa/main/shaderapi.c

+ 14
- 6
src/mesa/main/shaderapi.c Voir le fichier

@@ -966,7 +966,7 @@ _mesa_use_program(struct gl_context *ctx, GLuint program)
* \return GL_TRUE if valid, GL_FALSE if invalid
*/
static GLboolean
validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *errMsg)
validate_samplers(const struct gl_program *prog, char *errMsg)
{
static const char *targetName[] = {
"TEXTURE_2D_ARRAY",
@@ -1018,8 +1018,7 @@ validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *e
* \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
*/
static GLboolean
validate_shader_program(struct gl_context *ctx,
const struct gl_shader_program *shProg,
validate_shader_program(const struct gl_shader_program *shProg,
char *errMsg)
{
const struct gl_vertex_program *vp = shProg->VertexProgram;
@@ -1049,10 +1048,10 @@ validate_shader_program(struct gl_context *ctx,
* Check: any two active samplers in the current program object are of
* different types, but refer to the same texture image unit,
*/
if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) {
if (vp && !validate_samplers(&vp->Base, errMsg)) {
return GL_FALSE;
}
if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) {
if (fp && !validate_samplers(&fp->Base, errMsg)) {
return GL_FALSE;
}

@@ -1074,7 +1073,7 @@ validate_program(struct gl_context *ctx, GLuint program)
return;
}

shProg->Validated = validate_shader_program(ctx, shProg, errMsg);
shProg->Validated = validate_shader_program(shProg, errMsg);
if (!shProg->Validated) {
/* update info log */
if (shProg->InfoLog) {
@@ -1521,6 +1520,10 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint* range, GLint* precision)
{
GET_CURRENT_CONTEXT(ctx);
(void) shadertype;
(void) precisiontype;
(void) range;
(void) precision;
_mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
}

@@ -1538,6 +1541,11 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
(void) n;
(void) shaders;
(void) binaryformat;
(void) binary;
(void) length;
_mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
}


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