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i965: Initial Ivybridge SF/SBE state setup.

Copied from gen6_sf_state.c.

The main change from Sandybridge seems to be that 3DSTATE_SF was split
into two separate state packet commands: 3DSTATE_SF and 3DSTATE_SBE
("setup backend").  The bit-offsets are even the same - only the DWords
numbers have shuffled around a bit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
tags/mesa-7.11-rc1
Kenneth Graunke 15 år sedan
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7d608d0c33

+ 1
- 0
src/mesa/drivers/dri/i965/Makefile Visa fil

@@ -97,6 +97,7 @@ DRIVER_SOURCES = \
gen6_viewport_state.c \
gen6_vs_state.c \
gen6_wm_state.c \
gen7_sf_state.c \
gen7_urb.c

C_SOURCES = \

+ 22
- 1
src/mesa/drivers/dri/i965/brw_defines.h Visa fil

@@ -966,7 +966,7 @@
# define GEN6_CLIP_FORCE_ZERO_RTAINDEX (1 << 5)

#define _3DSTATE_SF 0x7813 /* GEN6+ */
/* DW1 */
/* DW1 (for gen6) */
# define GEN6_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
# define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
@@ -1042,6 +1042,27 @@
/* DW18: attr 0-7 wrap shortest enables */
/* DW19: attr 8-16 wrap shortest enables */

/* On GEN7, many fields of 3DSTATE_SF were split out into a new command:
* 3DSTATE_SBE. The remaining fields live in different DWords, but retain
* the same bit-offset. The only new field:
*/
/* GEN7/DW1: */
# define GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT 12

#define _3DSTATE_SBE 0x781F /* GEN7+ */
/* DW1 */
# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
/* DW2-9: Attribute setup (same as DW8-15 of gen6 _3DSTATE_SF) */
/* DW10: Point sprite texture coordinate enables */
/* DW11: Constant interpolation enables */
/* DW12: attr 0-7 wrap shortest enables */
/* DW13: attr 8-16 wrap shortest enables */

#define _3DSTATE_WM 0x7814 /* GEN6+ */
/* DW1: kernel pointer */
/* DW2 */

+ 2
- 0
src/mesa/drivers/dri/i965/brw_state.h Visa fil

@@ -111,6 +111,8 @@ extern const struct brw_tracked_state gen6_vs_constants;
extern const struct brw_tracked_state gen6_vs_state;
extern const struct brw_tracked_state gen6_wm_constants;
extern const struct brw_tracked_state gen6_wm_state;
extern const struct brw_tracked_state gen7_sbe_state;
extern const struct brw_tracked_state gen7_sf_state;
extern const struct brw_tracked_state gen7_urb;

/***********************************************************************

+ 2
- 1
src/mesa/drivers/dri/i965/brw_state_upload.c Visa fil

@@ -213,7 +213,8 @@ const struct brw_tracked_state *gen7_atoms[] =
&gen6_vs_state,
&gen6_gs_state,
&gen6_clip_state,
&gen6_sf_state,
&gen7_sbe_state,
&gen7_sf_state,
&gen6_wm_state,

&gen6_scissor_state,

+ 264
- 0
src/mesa/drivers/dri/i965/gen7_sf_state.c Visa fil

@@ -0,0 +1,264 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/

#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "main/macros.h"
#include "intel_batchbuffer.h"

static void
upload_sbe_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
/* CACHE_NEW_VS_PROG */
uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
/* BRW_NEW_FRAGMENT_PROGRAM */
uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
uint32_t dw1, dw10, dw11;
int i;
int attr = 0;
/* _NEW_TRANSFORM */
int urb_start = ctx->Transform.ClipPlanesEnabled ? 2 : 1;
/* _NEW_LIGHT */
int two_side_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);

/* FINISHME: Attribute Swizzle Control Mode? */
dw1 =
GEN7_SBE_SWIZZLE_ENABLE |
num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT |
(num_inputs + 1) / 2 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
urb_start << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;

/* _NEW_POINT */
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;

dw10 = 0;
if (ctx->Point.PointSprite) {
for (i = 0; i < 8; i++) {
if (ctx->Point.CoordReplace[i])
dw10 |= (1 << i);
}
}

/* _NEW_LIGHT (flat shading) */
dw11 = 0;
if (ctx->Light.ShadeModel == GL_FLAT) {
dw11 |= ((brw->fragment_program->Base.InputsRead & (FRAG_BIT_COL0 | FRAG_BIT_COL1)) >>
((brw->fragment_program->Base.InputsRead & FRAG_BIT_WPOS) ? 0 : 1));
}

BEGIN_BATCH(14);
OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
OUT_BATCH(dw1);

/* Output dwords 2 through 9 */
for (i = 0; i < 8; i++) {
uint32_t attr_overrides = 0;

for (; attr < 64; attr++) {
if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)) {
attr_overrides |= get_attr_override(brw, attr, two_side_color);
attr++;
break;
}
}

for (; attr < 64; attr++) {
if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)) {
attr_overrides |= get_attr_override(brw, attr, two_side_color) << 16;
attr++;
break;
}
}
OUT_BATCH(attr_overrides);
}

OUT_BATCH(dw10); /* point sprite texcoord bitmask */
OUT_BATCH(dw11); /* constant interp bitmask */
OUT_BATCH(0); /* wrapshortest enables 0-7 */
OUT_BATCH(0); /* wrapshortest enables 8-15 */
ADVANCE_BATCH();
}

const struct brw_tracked_state gen7_sbe_state = {
.dirty = {
.mesa = (_NEW_LIGHT |
_NEW_POINT |
_NEW_TRANSFORM),
.brw = (BRW_NEW_CONTEXT |
BRW_NEW_FRAGMENT_PROGRAM),
.cache = CACHE_NEW_VS_PROG
},
.emit = upload_sbe_state,
};

static void
upload_sf_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
uint32_t dw1, dw2, dw3;
float point_size;
/* _NEW_BUFFERS */
bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;

/* FINISHME: Depth Buffer Surface Format? */
dw1 = GEN6_SF_STATISTICS_ENABLE | GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

/* _NEW_POLYGON */
if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
dw1 |= GEN6_SF_WINDING_CCW;

if (ctx->Polygon.OffsetFill)
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;

if (ctx->Polygon.OffsetLine)
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;

if (ctx->Polygon.OffsetPoint)
dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;

switch (ctx->Polygon.FrontMode) {
case GL_FILL:
dw1 |= GEN6_SF_FRONT_SOLID;
break;

case GL_LINE:
dw1 |= GEN6_SF_FRONT_WIREFRAME;
break;

case GL_POINT:
dw1 |= GEN6_SF_FRONT_POINT;
break;

default:
assert(0);
break;
}

switch (ctx->Polygon.BackMode) {
case GL_FILL:
dw1 |= GEN6_SF_BACK_SOLID;
break;

case GL_LINE:
dw1 |= GEN6_SF_BACK_WIREFRAME;
break;

case GL_POINT:
dw1 |= GEN6_SF_BACK_POINT;
break;

default:
assert(0);
break;
}

dw2 = 0;

if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
dw2 |= GEN6_SF_CULL_FRONT;
break;
case GL_BACK:
dw2 |= GEN6_SF_CULL_BACK;
break;
case GL_FRONT_AND_BACK:
dw2 |= GEN6_SF_CULL_BOTH;
break;
default:
assert(0);
break;
}
} else {
dw2 |= GEN6_SF_CULL_NONE;
}

/* _NEW_SCISSOR */
if (ctx->Scissor.Enabled)
dw2 |= GEN6_SF_SCISSOR_ENABLE;

/* _NEW_LINE */
dw2 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) <<
GEN6_SF_LINE_WIDTH_SHIFT;
if (ctx->Line.SmoothFlag) {
dw2 |= GEN6_SF_LINE_AA_ENABLE;
dw2 |= GEN6_SF_LINE_AA_MODE_TRUE;
dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
}

/* FINISHME: Last Pixel Enable? Vertex Sub Pixel Precision Select?
* FINISHME: AA Line Distance Mode?
*/

dw3 = 0;

/* _NEW_POINT */
if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;

/* Clamp to ARB_point_parameters user limits */
point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);

/* Clamp to the hardware limits and convert to fixed point */
dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);

/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
dw3 |=
(2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
(2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
(1 << GEN6_SF_LINE_PROVOKE_SHIFT);
} else {
dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
}

BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
OUT_BATCH(dw1);
OUT_BATCH(dw2);
OUT_BATCH(dw3);
OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
ADVANCE_BATCH();
}

const struct brw_tracked_state gen7_sf_state = {
.dirty = {
.mesa = (_NEW_LIGHT |
_NEW_POLYGON |
_NEW_LINE |
_NEW_SCISSOR |
_NEW_BUFFERS |
_NEW_POINT),
.brw = BRW_NEW_CONTEXT,
.cache = CACHE_NEW_VS_PROG
},
.emit = upload_sf_state,
};

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