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Gallium: fix buffer overflow

Signed-off-by: José Fonseca <jfonseca@vmware.com>
tags/mesa-8.0-rc1
Micael Dias před 14 roky
rodič
revize
7d39ff44a2
1 změnil soubory, kde provedl 11 přidání a 0 odebrání
  1. 11
    0
      src/gallium/auxiliary/draw/draw_llvm.c

+ 11
- 0
src/gallium/auxiliary/draw/draw_llvm.c Zobrazit soubor

@@ -1163,6 +1163,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant)
struct lp_build_loop_state lp_loop;
const int max_vertices = 4;
LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
LLVMValueRef fetch_max;
void *code;
struct lp_build_sampler_soa *sampler = 0;
LLVMValueRef ret, ret_ptr;
@@ -1234,6 +1235,10 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant)
draw_llvm_variant_key_samplers(&variant->key),
context_ptr);

fetch_max = LLVMBuildSub(builder, count,
lp_build_const_int32(gallivm, 1),
"fetch_max");

#if DEBUG_STORE
lp_build_printf(builder, "start = %d, end = %d, step = %d\n",
start, end, step);
@@ -1257,6 +1262,12 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant)
builder,
lp_loop.counter,
lp_build_const_int32(gallivm, i), "");

/* make sure we're not out of bounds which can happen
* if fetch_count % 4 != 0, because on the last iteration
* a few of the 4 vertex fetches will be out of bounds */
true_index = lp_build_min(&bld, true_index, fetch_max);

for (j = 0; j < draw->pt.nr_vertex_elements; ++j) {
struct pipe_vertex_element *velem = &draw->pt.vertex_element[j];
LLVMValueRef vb_index = lp_build_const_int32(gallivm, velem->vertex_buffer_index);

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