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i965/fs: Remove struct brw_shader * parameter to fs_visitor constructor.

We can easily recover it from prog, and this makes it clear that we
aren't passing additional information in.

v2: Use an if-statement rather than the ?: operator (suggested by Eric).

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
tags/gles3-fmt-v1
Kenneth Graunke vor 13 Jahren
Ursprung
Commit
7b0d30eb87

+ 2
- 2
src/mesa/drivers/dri/i965/brw_fs.cpp Datei anzeigen

@@ -2177,7 +2177,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,

/* Now the main event: Visit the shader IR and generate our FS IR for it.
*/
fs_visitor v(c, prog, shader, 8);
fs_visitor v(c, prog, 8);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
@@ -2189,7 +2189,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
}

if (intel->gen >= 5 && c->prog_data.nr_pull_params == 0) {
fs_visitor v2(c, prog, shader, 16);
fs_visitor v2(c, prog, 16);
v2.import_uniforms(&v);
if (!v2.run()) {
perf_debug("16-wide shader failed to compile, falling back to "

+ 1
- 1
src/mesa/drivers/dri/i965/brw_fs.h Datei anzeigen

@@ -185,7 +185,7 @@ class fs_visitor : public backend_visitor
public:

fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog,
struct brw_shader *shader, unsigned dispatch_width);
unsigned dispatch_width);
~fs_visitor();

fs_reg *variable_storage(ir_variable *var);

+ 5
- 2
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp Datei anzeigen

@@ -2175,7 +2175,7 @@ fs_visitor::resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg)
}

fs_visitor::fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog,
struct brw_shader *shader, unsigned dispatch_width)
unsigned dispatch_width)
: dispatch_width(dispatch_width)
{
this->c = c;
@@ -2186,7 +2186,10 @@ fs_visitor::fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog,
this->intel = &brw->intel;
this->ctx = &intel->ctx;
this->mem_ctx = ralloc_context(NULL);
this->shader = shader;
if (prog)
shader = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
else
shader = NULL;
this->failed = false;
this->variable_ht = hash_table_ctor(0,
hash_table_pointer_hash,

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