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Fix texture format enum values (Brian Paul).

tags/mesa_3_5
Gareth Hughes 24 anni fa
parent
commit
7acad72a1a
2 ha cambiato i file con 26 aggiunte e 26 eliminazioni
  1. 22
    22
      src/mesa/main/texformat.h
  2. 4
    4
      src/mesa/main/texutil.c

+ 22
- 22
src/mesa/main/texformat.h Vedi File

@@ -1,4 +1,4 @@
/* $Id: texformat.h,v 1.2 2001/03/18 08:53:49 gareth Exp $ */
/* $Id: texformat.h,v 1.3 2001/03/22 06:23:56 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -37,25 +37,6 @@
* default value, but may be changed by drivers as required.
*/
enum _format {
/* Generic GLchan-based formats. These are the default formats used
* by the software rasterizer and, unless the driver overrides the
* texture image functions, incoming images will be converted to one
* of these formats. Components are arrays of GLchan values, so
* there will be no big/little endian issues.
*
* NOTE: Because these are based on the GLchan datatype, one cannot
* assume 8 bits per channel with these formats. If you require
* GLubyte per channel, use one of the hardware formats below.
*/
MESA_FORMAT_RGBA,
MESA_FORMAT_RGB,
MESA_FORMAT_ALPHA,
MESA_FORMAT_LUMINANCE,
MESA_FORMAT_LUMINANCE_ALPHA,
MESA_FORMAT_INTENSITY,
MESA_FORMAT_COLOR_INDEX,
MESA_FORMAT_DEPTH_COMPONENT,

/* Hardware-friendly formats. Drivers can override the default
* formats and convert texture images to one of these as required.
* These formats are all little endian, as shown below. They will be
@@ -68,7 +49,7 @@ enum _format {
*/
/* msb <------ TEXEL BITS -----------> lsb */
/* ---- ---- ---- ---- ---- ---- ---- ---- */
MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_RGBA8888 = 0, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
@@ -79,7 +60,26 @@ enum _format {
MESA_FORMAT_A8, /* AAAA AAAA */
MESA_FORMAT_L8, /* LLLL LLLL */
MESA_FORMAT_I8, /* IIII IIII */
MESA_FORMAT_CI8 /* CCCC CCCC */
MESA_FORMAT_CI8, /* CCCC CCCC */

/* Generic GLchan-based formats. These are the default formats used
* by the software rasterizer and, unless the driver overrides the
* texture image functions, incoming images will be converted to one
* of these formats. Components are arrays of GLchan values, so
* there will be no big/little endian issues.
*
* NOTE: Because these are based on the GLchan datatype, one cannot
* assume 8 bits per channel with these formats. If you require
* GLubyte per channel, use one of the hardware formats below.
*/
MESA_FORMAT_RGBA,
MESA_FORMAT_RGB,
MESA_FORMAT_ALPHA,
MESA_FORMAT_LUMINANCE,
MESA_FORMAT_LUMINANCE_ALPHA,
MESA_FORMAT_INTENSITY,
MESA_FORMAT_COLOR_INDEX,
MESA_FORMAT_DEPTH_COMPONENT
};



+ 4
- 4
src/mesa/main/texutil.c Vedi File

@@ -1,4 +1,4 @@
/* $Id: texutil.c,v 1.17 2001/03/21 16:44:08 brianp Exp $ */
/* $Id: texutil.c,v 1.18 2001/03/22 06:23:56 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -679,7 +679,7 @@ _mesa_convert_texsubimage1d( GLint mesaFormat,
ASSERT( srcImage );
ASSERT( dstImage );

ASSERT( mesaFormat >= MESA_FORMAT_RGBA );
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
ASSERT( mesaFormat <= MESA_FORMAT_CI8 );

/* Make it easier to pass all the parameters around.
@@ -744,7 +744,7 @@ _mesa_convert_texsubimage2d( GLint mesaFormat,
ASSERT( srcImage );
ASSERT( dstImage );

ASSERT( mesaFormat >= MESA_FORMAT_RGBA );
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
ASSERT( mesaFormat <= MESA_FORMAT_CI8 );

/* Make it easier to pass all the parameters around.
@@ -786,7 +786,7 @@ _mesa_convert_texsubimage3d( GLint mesaFormat,
ASSERT( srcImage );
ASSERT( dstImage );

ASSERT( mesaFormat >= MESA_FORMAT_RGBA );
ASSERT( mesaFormat >= MESA_FORMAT_RGBA8888 );
ASSERT( mesaFormat <= MESA_FORMAT_CI8 );

/* Make it easier to pass all the parameters around.

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