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/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ | |||
#include <assert.h> | |||
#include <string.h> | |||
#include <stdio.h> | |||
#include <stdlib.h> | |||
#include <math.h> | |||
#define GL_GLEXT_PROTOTYPES | |||
#include <GL/glut.h> | |||
static void Display( void ) | |||
{ | |||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |||
glPushMatrix(); | |||
glBegin(GL_POLYGON); | |||
glVertexAttrib2fNV(0, -1, -1); | |||
glVertexAttrib2fNV(0, 1, -1); | |||
glVertexAttrib2fNV(0, 0, 1); | |||
glEnd(); | |||
glPopMatrix(); | |||
glutSwapBuffers(); | |||
} | |||
static void Reshape( int width, int height ) | |||
{ | |||
glViewport( 0, 0, width, height ); | |||
glMatrixMode( GL_PROJECTION ); | |||
glLoadIdentity(); | |||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); | |||
glMatrixMode( GL_MODELVIEW ); | |||
glLoadIdentity(); | |||
glTranslatef( 0.0, 0.0, -15.0 ); | |||
} | |||
static void Key( unsigned char key, int x, int y ) | |||
{ | |||
(void) x; | |||
(void) y; | |||
switch (key) { | |||
case 27: | |||
exit(0); | |||
break; | |||
} | |||
glutPostRedisplay(); | |||
} | |||
static void Init( void ) | |||
{ | |||
static const char *prog1 = | |||
"!!VP1.0\n" | |||
"MUL o[COL0].xyz, R0, c[35]; \n" | |||
"END\n"; | |||
static const char *prog2 = | |||
"!!VP1.0\n" | |||
"#\n" | |||
"# c[0-3] = modelview projection (composite) matrix\n" | |||
"# c[32] = normalized light direction in object-space\n" | |||
"# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n" | |||
"# c[64].x = 0.0\n" | |||
"# c[64].z = 0.125, a scaling factor\n" | |||
"#\n" | |||
"# outputs diffuse illumination for color and perturbed position\n" | |||
"#\n" | |||
"DP3 R0, c[32], v[NRML]; # light direction DOT normal\n" | |||
"MUL o[COL0].xyz, R0, c[35]; \n" | |||
"MAX R0, c[64].x, R0; \n" | |||
"MUL R0, R0, v[NRML]; \n" | |||
"MUL R0, R0, c[64].z; \n" | |||
"ADD R1, v[OPOS], -R0; # perturb object space position\n" | |||
"DP4 o[HPOS].x, c[0], R1; \n" | |||
"DP4 o[HPOS].y, c[1], R1; \n" | |||
"DP4 o[HPOS].z, c[2], R1; \n" | |||
"DP4 o[HPOS].w, c[3], R1; \n" | |||
"END\n"; | |||
static const char *prog3 = | |||
"!!VP1.0\n" | |||
"DP4 o[HPOS].x, c[0], v[OPOS];\n" | |||
"DP4 o[HPOS].y, c[1], v[OPOS];\n" | |||
"DP4 o[HPOS].z, c[2], v[OPOS];\n" | |||
"DP4 o[HPOS].w, c[3], v[OPOS];\n" | |||
"DP3 R0.x, c[4], v[NRML];\n" | |||
"DP3 R0.y, c[5], v[NRML]; \n" | |||
"DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n" | |||
"DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n" | |||
"DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n" | |||
"MOV R1.w, c[38].x; # R1.w = specular power\n" | |||
"LIT R2, R1; # Compute lighting values\n" | |||
"MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n" | |||
"MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n" | |||
"END\n"; | |||
static const char *prog4 = | |||
"!!VP1.0\n" | |||
"DP4 R2, R3, c[A0.x];\n" | |||
"DP4 R2, R3, c[A0.x + 5];\n" | |||
"DP4 o[HPOS], R3, c[A0.x - 4];\n" | |||
"END\n"; | |||
static const char *prog5 = | |||
"!!VSP1.0\n" | |||
"DP4 R2, R3, c[A0.x];\n" | |||
"DP4 R2, R3, v[0];\n" | |||
"DP4 c[3], R3, R2;\n" | |||
"END\n"; | |||
GLuint progs[5]; | |||
glGenProgramsNV(2, progs); | |||
assert(progs[0]); | |||
assert(progs[1]); | |||
assert(progs[0] != progs[1]); | |||
glGenProgramsNV(3, progs + 2); | |||
assert(progs[2]); | |||
assert(progs[3]); | |||
assert(progs[2] != progs[3]); | |||
assert(progs[0] != progs[2]); | |||
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, | |||
strlen(prog1), | |||
(const GLubyte *) prog1); | |||
assert(!glIsProgramNV(1)); | |||
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2, | |||
strlen(prog2), | |||
(const GLubyte *) prog2); | |||
assert(glIsProgramNV(2)); | |||
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3, | |||
strlen(prog3), | |||
(const GLubyte *) prog3); | |||
assert(glIsProgramNV(3)); | |||
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4, | |||
strlen(prog4), | |||
(const GLubyte *) prog4); | |||
assert(glIsProgramNV(4)); | |||
glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5, | |||
strlen(prog5), | |||
(const GLubyte *) prog5); | |||
assert(glIsProgramNV(5)); | |||
printf("glGetError = %d\n", (int) glGetError()); | |||
} | |||
int main( int argc, char *argv[] ) | |||
{ | |||
glutInit( &argc, argv ); | |||
glutInitWindowPosition( 0, 0 ); | |||
glutInitWindowSize( 250, 250 ); | |||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); | |||
glutCreateWindow(argv[0]); | |||
glutReshapeFunc( Reshape ); | |||
glutKeyboardFunc( Key ); | |||
glutDisplayFunc( Display ); | |||
Init(); | |||
glutMainLoop(); | |||
return 0; | |||
} |
@@ -0,0 +1,151 @@ | |||
/* Test vertex state program execution */ | |||
#include <assert.h> | |||
#include <string.h> | |||
#include <stdio.h> | |||
#include <stdlib.h> | |||
#include <math.h> | |||
#define GL_GLEXT_PROTOTYPES | |||
#include <GL/glut.h> | |||
static void Display( void ) | |||
{ | |||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |||
glPushMatrix(); | |||
glutSolidCube(2.0); | |||
glPopMatrix(); | |||
glutSwapBuffers(); | |||
} | |||
static void Reshape( int width, int height ) | |||
{ | |||
glViewport( 0, 0, width, height ); | |||
glMatrixMode( GL_PROJECTION ); | |||
glLoadIdentity(); | |||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); | |||
glMatrixMode( GL_MODELVIEW ); | |||
glLoadIdentity(); | |||
glTranslatef( 0.0, 0.0, -15.0 ); | |||
} | |||
static void Key( unsigned char key, int x, int y ) | |||
{ | |||
(void) x; | |||
(void) y; | |||
switch (key) { | |||
case 27: | |||
exit(0); | |||
break; | |||
} | |||
glutPostRedisplay(); | |||
} | |||
static void Test1( void ) | |||
{ | |||
static const GLfloat p[4] = {9, 8, 7, 6}; | |||
GLfloat q[4]; | |||
/* test addition */ | |||
static const char *prog = | |||
"!!VSP1.0\n" | |||
"MOV R0, c[0];\n" | |||
"MOV R1, c[1];\n" | |||
"ADD c[2], R0, R1;\n" | |||
"END\n"; | |||
glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, | |||
strlen(prog), | |||
(const GLubyte *) prog); | |||
assert(glIsProgramNV(1)); | |||
glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4); | |||
glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40); | |||
glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); | |||
glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); | |||
printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n", | |||
q[0], q[1], q[2], q[3]); | |||
} | |||
static void Test2( void ) | |||
{ | |||
static const GLfloat p[4] = {9, 8, 7, 6}; | |||
GLfloat q[4]; | |||
/* test swizzling */ | |||
static const char *prog = | |||
"!!VSP1.0\n" | |||
"MOV R0, c[0].wzyx;\n" | |||
"MOV R1, c[1].wzyx;\n" | |||
"ADD c[2], R0, R1;\n" | |||
"END\n"; | |||
glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, | |||
strlen(prog), | |||
(const GLubyte *) prog); | |||
assert(glIsProgramNV(1)); | |||
glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4); | |||
glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40); | |||
glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); | |||
glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); | |||
printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n", | |||
q[0], q[1], q[2], q[3]); | |||
} | |||
static void Test3( void ) | |||
{ | |||
static const GLfloat p[4] = {0, 0, 0, 0}; | |||
GLfloat q[4]; | |||
/* normalize vector */ | |||
static const char *prog = | |||
"!!VSP1.0\n" | |||
"# c[0] = (nx,ny,nz)\n" | |||
"# R0.xyz = normalize(R1)\n" | |||
"# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n" | |||
"# c[2] = R0\n" | |||
"DP3 R0.w, c[0], c[0];\n" | |||
"RSQ R0.w, R0.w;\n" | |||
"MUL R0.xyz, c[0], R0.w;\n" | |||
"MOV c[2], R0;\n" | |||
"END\n"; | |||
glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, | |||
strlen(prog), | |||
(const GLubyte *) prog); | |||
assert(glIsProgramNV(1)); | |||
glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0); | |||
glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p); | |||
glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q); | |||
printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n", | |||
q[0], q[1], q[2], q[3]); | |||
} | |||
int main( int argc, char *argv[] ) | |||
{ | |||
glutInit( &argc, argv ); | |||
glutInitWindowPosition( 0, 0 ); | |||
glutInitWindowSize( 50, 50 ); | |||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); | |||
glutCreateWindow(argv[0]); | |||
glutReshapeFunc( Reshape ); | |||
glutKeyboardFunc( Key ); | |||
glutDisplayFunc( Display ); | |||
Test1(); | |||
Test2(); | |||
Test3(); | |||
glutMainLoop(); | |||
return 0; | |||
} |
@@ -0,0 +1,120 @@ | |||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ | |||
#include <assert.h> | |||
#include <string.h> | |||
#include <stdio.h> | |||
#include <stdlib.h> | |||
#include <math.h> | |||
#define GL_GLEXT_PROTOTYPES | |||
#include <GL/glut.h> | |||
static float Zrot = 0.0; | |||
static void Display( void ) | |||
{ | |||
glClearColor(0.3, 0.3, 0.3, 1); | |||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); | |||
glEnable(GL_VERTEX_PROGRAM_NV); | |||
glLoadIdentity(); | |||
glRotatef(Zrot, 0, 0, 1); | |||
glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV); | |||
glPushMatrix(); | |||
glVertexAttrib3fNV(3, 1, 0.5, 0.25); | |||
glBegin(GL_TRIANGLES); | |||
#if 1 | |||
glVertexAttrib3fNV(3, 1.0, 0.0, 0.0); | |||
glVertexAttrib2fNV(0, -0.5, -0.5); | |||
glVertexAttrib3fNV(3, 0.0, 1.0, 0.0); | |||
glVertexAttrib2fNV(0, 0.5, -0.5); | |||
glVertexAttrib3fNV(3, 0.0, 0.0, 1.0); | |||
glVertexAttrib2fNV(0, 0, 0.5); | |||
#else | |||
glVertex2f( -1, -1); | |||
glVertex2f( 1, -1); | |||
glVertex2f( 0, 1); | |||
#endif | |||
glEnd(); | |||
glPopMatrix(); | |||
glutSwapBuffers(); | |||
} | |||
static void Reshape( int width, int height ) | |||
{ | |||
glViewport( 0, 0, width, height ); | |||
glMatrixMode( GL_PROJECTION ); | |||
glLoadIdentity(); | |||
/* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/ | |||
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 ); | |||
glMatrixMode( GL_MODELVIEW ); | |||
glLoadIdentity(); | |||
/*glTranslatef( 0.0, 0.0, -15.0 );*/ | |||
} | |||
static void Key( unsigned char key, int x, int y ) | |||
{ | |||
(void) x; | |||
(void) y; | |||
switch (key) { | |||
case 'z': | |||
Zrot -= 5.0; | |||
break; | |||
case 'Z': | |||
Zrot += 5.0; | |||
break; | |||
case 27: | |||
exit(0); | |||
break; | |||
} | |||
glutPostRedisplay(); | |||
} | |||
static void Init( void ) | |||
{ | |||
static const char *prog1 = | |||
"!!VP1.0\n" | |||
"MOV o[COL0], v[COL0];\n" | |||
#if 0 | |||
"MOV o[HPOS], v[OPOS];\n" | |||
#else | |||
"DP4 o[HPOS].x, v[OPOS], c[0];\n" | |||
"DP4 o[HPOS].y, v[OPOS], c[1];\n" | |||
"DP4 o[HPOS].z, v[OPOS], c[2];\n" | |||
"DP4 o[HPOS].w, v[OPOS], c[3];\n" | |||
#endif | |||
"END\n"; | |||
glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1, | |||
strlen(prog1), | |||
(const GLubyte *) prog1); | |||
assert(glIsProgramNV(1)); | |||
glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1); | |||
printf("glGetError = %d\n", (int) glGetError()); | |||
} | |||
int main( int argc, char *argv[] ) | |||
{ | |||
glutInit( &argc, argv ); | |||
glutInitWindowPosition( 0, 0 ); | |||
glutInitWindowSize( 250, 250 ); | |||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); | |||
glutCreateWindow(argv[0]); | |||
glutReshapeFunc( Reshape ); | |||
glutKeyboardFunc( Key ); | |||
glutDisplayFunc( Display ); | |||
Init(); | |||
glutMainLoop(); | |||
return 0; | |||
} |