Kaynağa Gözat

progs/glsl: silence warnings, remove debug code, adjust window size, etc

tags/mesa-7.9-rc1
Brian Paul 15 yıl önce
ebeveyn
işleme
79394f0267
2 değiştirilmiş dosya ile 35 ekleme ve 31 silme
  1. 19
    16
      progs/glsl/fsraytrace.c
  2. 16
    15
      progs/glsl/vsraytrace.c

+ 19
- 16
progs/glsl/fsraytrace.c Dosyayı Görüntüle

@@ -237,12 +237,13 @@ Draw(void)
{
float rot[9] = {1,0,0, 0,1,0, 0,0,1};
GLint location = glGetUniformLocation(program, "rot");

glUseProgram(program);
glUniformMatrix3fv(location, 1, 0, rot);
static const float m = -10.F;
static const float p = 10.F;
static const float d = -0.5F;

glUseProgram(program);
glUniformMatrix3fv(location, 1, 0, rot);

glBegin(GL_QUADS);
{
glTexCoord2f(0.0F, 0.0F); glVertex3f(m, m, d);
@@ -255,18 +256,21 @@ Draw(void)

glutSwapBuffers();

static int frames = 0;
static int t0 = 0;
static int t1 = 0;
frames++;
t1 = glutGet(GLUT_ELAPSED_TIME);
float dt = (float)(t1-t0)/1000.0F;
if(dt >= 5.0F)
{
float fps = (float)frames / dt;
printf("%f FPS (%d frames in %f seconds)\n", fps, frames, dt);
frames = 0;
t0 = t1;
static int frames = 0;
static int t0 = 0;
static int t1 = 0;
float dt;
frames++;
t1 = glutGet(GLUT_ELAPSED_TIME);
dt = (float)(t1-t0)/1000.0F;
if(dt >= 5.0F)
{
float fps = (float)frames / dt;
printf("%f FPS (%d frames in %f seconds)\n", fps, frames, dt);
frames = 0;
t0 = t1;
}
}
}

@@ -366,9 +370,8 @@ Init(void)
int
main(int argc, char *argv[])
{
/*setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);*/
glutInit(&argc, argv);
glutInitWindowSize(WinWidth, WinHeight);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
glewInit();

+ 16
- 15
progs/glsl/vsraytrace.c Dosyayı Görüntüle

@@ -30,8 +30,7 @@


static int Win;
//static int WinWidth = 256, WinHeight = 256;
static int WinWidth = 50, WinHeight = 50;
static int WinWidth = 256, WinHeight = 256;
static int mouseGrabbed = 0;

static const char* vsSource =
@@ -241,18 +240,21 @@ Draw(void)

glutSwapBuffers();

static int frames = 0;
static int t0 = 0;
static int t1 = 0;
frames++;
t1 = glutGet(GLUT_ELAPSED_TIME);
float dt = (float)(t1-t0)/1000.0F;
if(dt >= 5.0F)
{
float fps = (float)frames / dt;
printf("%f FPS (%d frames in %f seconds)\n", fps, frames, dt);
frames = 0;
t0 = t1;
static int frames = 0;
static int t0 = 0;
static int t1 = 0;
float dt;
frames++;
t1 = glutGet(GLUT_ELAPSED_TIME);
dt = (float)(t1-t0)/1000.0F;
if (dt >= 5.0F)
{
float fps = (float)frames / dt;
printf("%f FPS (%d frames in %f seconds)\n", fps, frames, dt);
frames = 0;
t0 = t1;
}
}
}

@@ -344,9 +346,8 @@ Init(void)
int
main(int argc, char *argv[])
{
// setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
glutInit(&argc, argv);
glutInitWindowSize(WinWidth, WinHeight);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
glewInit();

Loading…
İptal
Kaydet