@@ -71,6 +71,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0 | |||
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8). | |||
<li>GLSL linker now detects when too many varying variables are used. | |||
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists | |||
<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler. | |||
</ul> | |||