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made some functions static

tags/mesa_3_3
Brian Paul 26 years ago
parent
commit
780806f4d4
1 changed files with 25 additions and 25 deletions
  1. 25
    25
      src/mesa/main/dlist.c

+ 25
- 25
src/mesa/main/dlist.c View File

@@ -1,4 +1,4 @@
/* $Id: dlist.c,v 1.23 2000/01/07 07:42:34 brianp Exp $ */
/* $Id: dlist.c,v 1.24 2000/01/13 00:24:48 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1389,7 +1389,7 @@ static void save_Fogiv(GLenum pname, const GLint *params )
}


void save_Fogi(GLenum pname, GLint param )
static void save_Fogi(GLenum pname, GLint param )
{
save_Fogiv(pname, &param);
}
@@ -2302,117 +2302,117 @@ static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
}
}

void save_RasterPos2d(GLdouble x, GLdouble y)
static void save_RasterPos2d(GLdouble x, GLdouble y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}

void save_RasterPos2f(GLfloat x, GLfloat y)
static void save_RasterPos2f(GLfloat x, GLfloat y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}

void save_RasterPos2i(GLint x, GLint y)
static void save_RasterPos2i(GLint x, GLint y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}

void save_RasterPos2s(GLshort x, GLshort y)
static void save_RasterPos2s(GLshort x, GLshort y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}

void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
save_RasterPos4f(x, y, z, 1.0F);
}

void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
save_RasterPos4f(x, y, z, 1.0F);
}

void save_RasterPos3i(GLint x, GLint y, GLint z)
static void save_RasterPos3i(GLint x, GLint y, GLint z)
{
save_RasterPos4f(x, y, z, 1.0F);
}

void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
save_RasterPos4f(x, y, z, 1.0F);
}

void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
save_RasterPos4f(x, y, z, w);
}

void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
save_RasterPos4f(x, y, z, w);
}

void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_RasterPos4f(x, y, z, w);
}

void save_RasterPos2dv(const GLdouble *v)
static void save_RasterPos2dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}

void save_RasterPos2fv(const GLfloat *v)
static void save_RasterPos2fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}

void save_RasterPos2iv(const GLint *v)
static void save_RasterPos2iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}

void save_RasterPos2sv(const GLshort *v)
static void save_RasterPos2sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}

void save_RasterPos3dv(const GLdouble *v)
static void save_RasterPos3dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}

void save_RasterPos3fv(const GLfloat *v)
static void save_RasterPos3fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}

void save_RasterPos3iv(const GLint *v)
static void save_RasterPos3iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}

void save_RasterPos3sv(const GLshort *v)
static void save_RasterPos3sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}

void save_RasterPos4dv(const GLdouble *v)
static void save_RasterPos4dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}

void save_RasterPos4fv(const GLfloat *v)
static void save_RasterPos4fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}

void save_RasterPos4iv(const GLint *v)
static void save_RasterPos4iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}

void save_RasterPos4sv(const GLshort *v)
static void save_RasterPos4sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}

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