Переглянути джерело

st/nine: Add ATI1 and ATI2 support

Adds ATI1 and ATI2 support to nine.

They map to PIPE_FORMAT_RGTC1_UNORM and PIPE_FORMAT_RGTC2_UNORM,
but need special handling.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
tags/10.5-branchpoint
Axel Davy 11 роки тому
джерело
коміт
77f0ecf9ce

+ 3
- 0
src/gallium/state_trackers/nine/adapter9.c Переглянути файл

@@ -302,6 +302,9 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
return D3DERR_NOTAVAILABLE;
}

/* we support ATI1 and ATI2 hack only for 2D textures */
if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
return D3DERR_NOTAVAILABLE;
/* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
/* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */


+ 6
- 3
src/gallium/state_trackers/nine/basetexture9.c Переглянути файл

@@ -492,9 +492,12 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
swizzle[2] = PIPE_SWIZZLE_RED;
swizzle[3] = PIPE_SWIZZLE_RED;
}
} else if (resource->format != PIPE_FORMAT_A8_UNORM) {
/* A8 is the only exception that should have 0.0 as default values
* for RGB. It is already what gallium does. All the other ones
} else if (resource->format != PIPE_FORMAT_A8_UNORM &&
resource->format != PIPE_FORMAT_RGTC1_UNORM) {
/* exceptions:
* A8 should have 0.0 as default values for RGB.
* ATI1/RGTC1 should be r 0 0 1 (tested on windows).
* It is already what gallium does. All the other ones
* should have 1.0 for non-defined values */
for (i = 0; i < 4; i++) {
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))

+ 4
- 0
src/gallium/state_trackers/nine/cubetexture9.c Переглянути файл

@@ -63,6 +63,10 @@ NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
return D3DERR_INVALIDCALL;
}

/* We support ATI1 and ATI2 hacks only for 2D textures */
if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
return D3DERR_INVALIDCALL;

info->screen = pParams->device->screen;
info->target = PIPE_TEXTURE_CUBE;
info->format = pf;

+ 2
- 0
src/gallium/state_trackers/nine/nine_pipe.h Переглянути файл

@@ -185,6 +185,8 @@ d3d9_to_pipe_format(D3DFORMAT format)
case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
case D3DFMT_NV12: return PIPE_FORMAT_NV12;

+ 15
- 4
src/gallium/state_trackers/nine/surface9.c Переглянути файл

@@ -38,6 +38,8 @@

#define DBG_CHANNEL DBG_SURFACE

#define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)

HRESULT
NineSurface9_ctor( struct NineSurface9 *This,
struct NineUnknownParams *pParams,
@@ -382,10 +384,19 @@ NineSurface9_LockRect( struct NineSurface9 *This,

if (This->data) {
DBG("returning system memory\n");

pLockedRect->Pitch = This->stride;
pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
box.x, box.y);
/* ATI1 and ATI2 need special handling, because of d3d9 bug.
* We must advertise to the application as if it is uncompressed
* and bpp 8, and the app has a workaround to work with the fact
* that it is actually compressed. */
if (is_ATI1_ATI2(This->base.info.format)) {
pLockedRect->Pitch = This->desc.Height;
pLockedRect->pBits = This->data + box.y * This->desc.Height + box.x;
} else {
pLockedRect->Pitch = This->stride;
pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
box.x,
box.y);
}
} else {
DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
resource, This->level, usage);

+ 4
- 0
src/gallium/state_trackers/nine/volumetexture9.c Переглянути файл

@@ -65,6 +65,10 @@ NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
return D3DERR_INVALIDCALL;
}

/* We support ATI1 and ATI2 hacks only for 2D textures */
if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
return D3DERR_INVALIDCALL;

info->screen = pParams->device->screen;
info->target = PIPE_TEXTURE_3D;
info->format = pf;

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