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mesa: Simplify destroy_shader_program_variants_cb after previous refactors

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/mesa-8.0-rc1
Ian Romanick 14 years ago
parent
commit
77d67a44cc
1 changed files with 3 additions and 6 deletions
  1. 3
    6
      src/mesa/state_tracker/st_program.c

+ 3
- 6
src/mesa/state_tracker/st_program.c View File

@@ -1153,12 +1153,9 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st, shProg->Shaders[i]->Program);
}

destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
}
}
break;
case GL_VERTEX_SHADER:

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