Browse Source

added code to initialize shininess tables

tags/mesa_3_3
Brian Paul 25 years ago
parent
commit
77d61af876
1 changed files with 6 additions and 1 deletions
  1. 6
    1
      src/mesa/main/context.c

+ 6
- 1
src/mesa/main/context.c View File

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.74 2000/06/27 23:38:45 brianp Exp $ */
/* $Id: context.c,v 1.75 2000/06/28 04:20:21 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1006,6 +1006,11 @@ init_attrib_groups( GLcontext *ctx )
ctx->ShineTable[i]->refcount++;
}

gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );


/* Line group */
ctx->Line.SmoothFlag = GL_FALSE;

Loading…
Cancel
Save