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@@ -577,6 +577,7 @@ intel_render_texture(GLcontext * ctx, |
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dst_x) * intel_image->mt->cpp; |
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intel_image->mt->region->draw_x = dst_x; |
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intel_image->mt->region->draw_y = dst_y; |
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intel_image->used_as_render_target = GL_TRUE; |
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/* update drawing region, etc */ |
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intel_draw_buffer(ctx, fb); |
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@@ -590,16 +591,13 @@ static void |
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intel_finish_render_texture(GLcontext * ctx, |
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struct gl_renderbuffer_attachment *att) |
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{ |
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/* no-op |
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* Previously we released the renderbuffer's intel_region but |
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* that's not necessary and actually caused problems when trying |
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* to do a glRead/CopyPixels from the renderbuffer later. |
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* The region will be released later if the texture is replaced |
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* or the renderbuffer deleted. |
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* |
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* The intention of this driver hook is more of a "done rendering |
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* to texture, please re-twiddle/etc if necessary". |
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*/ |
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struct gl_texture_object *tex_obj = att->Texture; |
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struct gl_texture_image *image = |
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tex_obj->Image[att->CubeMapFace][att->TextureLevel]; |
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struct intel_texture_image *intel_image = intel_texture_image(image); |
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/* Flag that this image may now be validated into the object's miptree. */ |
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intel_image->used_as_render_target = GL_FALSE; |
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} |
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