We'll need it in pan_context.c Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>master
@@ -111,6 +111,7 @@ panfrost_shader_compile( | |||
state->writes_point_size = program.writes_point_size; | |||
state->reads_point_coord = false; | |||
state->helper_invocations = s->info.fs.needs_helper_invocations; | |||
state->stack_size = program.tls_size; | |||
if (outputs_written) | |||
*outputs_written = s->info.outputs_written; |
@@ -214,6 +214,7 @@ struct panfrost_shader_state { | |||
bool reads_point_coord; | |||
bool reads_face; | |||
bool reads_frag_coord; | |||
unsigned stack_size; | |||
struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS]; | |||
gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS]; |