We'll need it in pan_context.c Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>master
| @@ -111,6 +111,7 @@ panfrost_shader_compile( | |||
| state->writes_point_size = program.writes_point_size; | |||
| state->reads_point_coord = false; | |||
| state->helper_invocations = s->info.fs.needs_helper_invocations; | |||
| state->stack_size = program.tls_size; | |||
| if (outputs_written) | |||
| *outputs_written = s->info.outputs_written; | |||
| @@ -214,6 +214,7 @@ struct panfrost_shader_state { | |||
| bool reads_point_coord; | |||
| bool reads_face; | |||
| bool reads_frag_coord; | |||
| unsigned stack_size; | |||
| struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS]; | |||
| gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS]; | |||