Kaynağa Gözat

Set ENABLE_LIGHT according to ctx->Light.Enabled whether or not

individual light sources are enabled.
tags/mesa_3_5
Brian Paul 25 yıl önce
ebeveyn
işleme
72ef753d5c
2 değiştirilmiş dosya ile 5 ekleme ve 10 silme
  1. 2
    2
      src/mesa/main/attrib.c
  2. 3
    8
      src/mesa/main/enable.c

+ 2
- 2
src/mesa/main/attrib.c Dosyayı Görüntüle

@@ -1,4 +1,4 @@
/* $Id: attrib.c,v 1.36 2000/11/22 07:32:16 joukj Exp $ */
/* $Id: attrib.c,v 1.37 2000/11/27 18:59:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -706,7 +706,7 @@ _mesa_PopAttrib(void)
if (ctx->Driver.ShadeModel)
(*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
ctx->_Enabled &= ~ENABLE_LIGHT;
if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
if (ctx->Light.Enabled)
ctx->_Enabled |= ENABLE_LIGHT;
break;
case GL_LINE_BIT:

+ 3
- 8
src/mesa/main/enable.c Dosyayı Görüntüle

@@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.34 2000/11/24 10:25:05 keithw Exp $ */
/* $Id: enable.c,v 1.35 2000/11/27 18:59:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -181,18 +181,13 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHT7:
if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) {
ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;

if (state) {
insert_at_tail(&ctx->Light.EnabledList,
&ctx->Light.Light[cap-GL_LIGHT0]);
if (ctx->Light.Enabled)
ctx->_Enabled |= ENABLE_LIGHT;
} else {
}
else {
remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
if (is_empty_list(&ctx->Light.EnabledList))
ctx->_Enabled &= ~ENABLE_LIGHT;
}

ctx->NewState |= _NEW_LIGHT;
}
break;

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