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@@ -38,7 +38,7 @@ |
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static GLuint |
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translate_texture_format(GLuint mesa_format) |
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translate_texture_format(GLuint mesa_format, GLenum DepthMode) |
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{ |
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switch (mesa_format) { |
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case MESA_FORMAT_L8: |
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@@ -65,7 +65,7 @@ translate_texture_format(GLuint mesa_format) |
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case MESA_FORMAT_RGBA_FXT1: |
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return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); |
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case MESA_FORMAT_Z16: |
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return (MAPSURF_16BIT | MT_16BIT_L16); |
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return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16)); |
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case MESA_FORMAT_RGBA_DXT1: |
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case MESA_FORMAT_RGB_DXT1: |
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); |
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@@ -166,7 +166,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) |
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0, intelObj-> |
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firstLevel); |
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format = translate_texture_format(firstImage->TexFormat->MesaFormat); |
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format = translate_texture_format(firstImage->TexFormat->MesaFormat, |
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tObj->DepthMode); |
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pitch = intelObj->mt->pitch * intelObj->mt->cpp; |
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} |
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