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[i915] GL_DEPTH_TEXTURE_MODE fix

tags/mesa_7_1_rc1
Zou Nan hai 17 年前
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7233eabaf0
共有 1 个文件被更改,包括 4 次插入3 次删除
  1. 4
    3
      src/mesa/drivers/dri/i915/i915_texstate.c

+ 4
- 3
src/mesa/drivers/dri/i915/i915_texstate.c 查看文件

@@ -38,7 +38,7 @@


static GLuint
translate_texture_format(GLuint mesa_format)
translate_texture_format(GLuint mesa_format, GLenum DepthMode)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@@ -65,7 +65,7 @@ translate_texture_format(GLuint mesa_format)
case MESA_FORMAT_RGBA_FXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
case MESA_FORMAT_Z16:
return (MAPSURF_16BIT | MT_16BIT_L16);
return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16));
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
@@ -166,7 +166,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
0, intelObj->
firstLevel);

format = translate_texture_format(firstImage->TexFormat->MesaFormat);
format = translate_texture_format(firstImage->TexFormat->MesaFormat,
tObj->DepthMode);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}


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