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v3d: Drop the old class bits splitting up the accumulators.

This seems to be left over from vc4, and I don't use them any more.
tags/19.1-branchpoint
Eric Anholt il y a 6 ans
Parent
révision
70df388219
1 fichiers modifiés avec 3 ajouts et 7 suppressions
  1. 3
    7
      src/broadcom/compiler/vir_register_allocate.c

+ 3
- 7
src/broadcom/compiler/vir_register_allocate.c Voir le fichier

@@ -379,9 +379,7 @@ node_to_temp_priority(const void *in_a, const void *in_b)
}

#define CLASS_BIT_PHYS (1 << 0)
#define CLASS_BIT_R0_R2 (1 << 1)
#define CLASS_BIT_R3 (1 << 2)
#define CLASS_BIT_R4 (1 << 3)
#define CLASS_BIT_ACC (1 << 1)

/**
* Returns a mapping from QFILE_TEMP indices to struct qpu_regs.
@@ -448,7 +446,7 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
* incrementally remove bits that the temp definitely can't be in.
*/
memset(class_bits,
CLASS_BIT_PHYS | CLASS_BIT_R0_R2 | CLASS_BIT_R3 | CLASS_BIT_R4,
CLASS_BIT_PHYS | CLASS_BIT_ACC,
sizeof(class_bits));

int ip = 0;
@@ -551,9 +549,7 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
c->compiler->reg_class_phys[thread_index]);
} else {
assert(class_bits[i] == (CLASS_BIT_PHYS |
CLASS_BIT_R0_R2 |
CLASS_BIT_R3 |
CLASS_BIT_R4));
CLASS_BIT_ACC));
ra_set_node_class(g, temp_to_node[i],
c->compiler->reg_class_phys_or_acc[thread_index]);
}

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