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mesa: adjust texcoords for swrast sprite points.

Fixes glean pointSprite test w/ software rendering
tags/mesa_7_3_rc1
Brian Paul 17 years ago
parent
commit
6e34fc0d37
1 changed files with 2 additions and 2 deletions
  1. 2
    2
      src/mesa/swrast/s_points.c

+ 2
- 2
src/mesa/swrast/s_points.c View File

@@ -129,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
s = 0.0;
dsdx = 1.0 / size;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
t0 = 0.0;
dtdy = 1.0 / size;
t0 = 0.5 * dtdy;
}
else {
/* GL_UPPER_LEFT */
t0 = 1.0;
dtdy = -1.0 / size;
t0 = 1.0 + 0.5 * dtdy;
}

ATTRIB_LOOP_BEGIN

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