Fixes glean pointSprite test w/ software renderingtags/mesa_7_3_rc1
| @@ -129,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) | |||
| s = 0.0; | |||
| dsdx = 1.0 / size; | |||
| if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { | |||
| t0 = 0.0; | |||
| dtdy = 1.0 / size; | |||
| t0 = 0.5 * dtdy; | |||
| } | |||
| else { | |||
| /* GL_UPPER_LEFT */ | |||
| t0 = 1.0; | |||
| dtdy = -1.0 / size; | |||
| t0 = 1.0 + 0.5 * dtdy; | |||
| } | |||
| ATTRIB_LOOP_BEGIN | |||