No driver uses them. They will just be annoying in future patches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>tags/mesa-10.1-rc1
@@ -453,7 +453,7 @@ i830DepthMask(struct gl_context * ctx, GLboolean flag) | |||
/** Called from ctx->Driver.DepthRange() */ | |||
static void | |||
i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) | |||
i830DepthRange(struct gl_context *ctx) | |||
{ | |||
intelCalcViewport(ctx); | |||
} |
@@ -426,7 +426,7 @@ intelCalcViewport(struct gl_context * ctx) | |||
/** Called from ctx->Driver.DepthRange() */ | |||
static void | |||
i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) | |||
i915DepthRange(struct gl_context *ctx) | |||
{ | |||
intelCalcViewport(ctx); | |||
} |
@@ -1611,8 +1611,7 @@ static void r200Viewport(struct gl_context *ctx) | |||
radeon_viewport(ctx); | |||
} | |||
static void r200DepthRange( struct gl_context *ctx, GLclampd nearval, | |||
GLclampd farval ) | |||
static void r200DepthRange(struct gl_context *ctx) | |||
{ | |||
r200UpdateWindow( ctx ); | |||
} |
@@ -325,9 +325,7 @@ void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) | |||
radeon->NewGLState |= _NEW_SCISSOR; | |||
if (ctx->Driver.DepthRange) | |||
ctx->Driver.DepthRange(ctx, | |||
ctx->Viewport.Near, | |||
ctx->Viewport.Far); | |||
ctx->Driver.DepthRange(ctx); | |||
/* Update culling direction which changes depending on the | |||
* orientation of the buffer: |
@@ -1394,8 +1394,7 @@ static void radeonViewport(struct gl_context *ctx) | |||
radeon_viewport(ctx); | |||
} | |||
static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval, | |||
GLclampd farval ) | |||
static void radeonDepthRange(struct gl_context *ctx) | |||
{ | |||
radeonUpdateWindow( ctx ); | |||
} |
@@ -485,7 +485,7 @@ struct dd_function_table { | |||
/** Enable or disable writing into the depth buffer */ | |||
void (*DepthMask)(struct gl_context *ctx, GLboolean flag); | |||
/** Specify mapping of depth values from NDC to window coordinates */ | |||
void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); | |||
void (*DepthRange)(struct gl_context *ctx); | |||
/** Specify the current buffer for writing */ | |||
void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); | |||
/** Specify the buffers for writing for fragment programs*/ |
@@ -143,7 +143,7 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) | |||
#endif | |||
if (ctx->Driver.DepthRange) { | |||
ctx->Driver.DepthRange(ctx, nearval, farval); | |||
ctx->Driver.DepthRange(ctx); | |||
} | |||
} | |||