| @@ -1329,7 +1329,7 @@ static void | |||
| opt_sample_rgb_2d(GLcontext *ctx, | |||
| const struct gl_texture_object *tObj, | |||
| GLuint n, const GLfloat texcoords[][4], | |||
| const GLfloat lambda[], GLchan rgba[][4]) | |||
| const GLfloat lambda[], GLfloat rgba[][4]) | |||
| { | |||
| const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; | |||
| const GLfloat width = (GLfloat) img->Width; | |||
| @@ -1351,9 +1351,9 @@ opt_sample_rgb_2d(GLcontext *ctx, | |||
| GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; | |||
| GLint pos = (j << shift) | i; | |||
| GLchan *texel = ((GLchan *) img->Data) + 3*pos; | |||
| rgba[k][RCOMP] = texel[0]; | |||
| rgba[k][GCOMP] = texel[1]; | |||
| rgba[k][BCOMP] = texel[2]; | |||
| rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]); | |||
| rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]); | |||
| rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]); | |||
| } | |||
| } | |||
| @@ -1370,7 +1370,7 @@ static void | |||
| opt_sample_rgba_2d(GLcontext *ctx, | |||
| const struct gl_texture_object *tObj, | |||
| GLuint n, const GLfloat texcoords[][4], | |||
| const GLfloat lambda[], GLchan rgba[][4]) | |||
| const GLfloat lambda[], GLfloat rgba[][4]) | |||
| { | |||
| const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; | |||
| const GLfloat width = (GLfloat) img->Width; | |||
| @@ -1392,7 +1392,10 @@ opt_sample_rgba_2d(GLcontext *ctx, | |||
| const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; | |||
| const GLint pos = (row << shift) | col; | |||
| const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ | |||
| COPY_4V(rgba[i], texel); | |||
| rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]); | |||
| rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]); | |||
| rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]); | |||
| rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]); | |||
| } | |||
| } | |||
| @@ -1425,7 +1428,6 @@ sample_lambda_2d(GLcontext *ctx, | |||
| case GL_NEAREST: | |||
| if (repeatNoBorderPOT) { | |||
| switch (tImg->TexFormat->MesaFormat) { | |||
| #if 0 | |||
| case MESA_FORMAT_RGB: | |||
| opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, | |||
| NULL, rgba + minStart); | |||
| @@ -1434,7 +1436,6 @@ sample_lambda_2d(GLcontext *ctx, | |||
| opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, | |||
| NULL, rgba + minStart); | |||
| break; | |||
| #endif | |||
| default: | |||
| sample_nearest_2d(ctx, tObj, m, texcoords + minStart, | |||
| NULL, rgba + minStart ); | |||
| @@ -1484,7 +1485,6 @@ sample_lambda_2d(GLcontext *ctx, | |||
| case GL_NEAREST: | |||
| if (repeatNoBorderPOT) { | |||
| switch (tImg->TexFormat->MesaFormat) { | |||
| #if 0 | |||
| case MESA_FORMAT_RGB: | |||
| opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, | |||
| NULL, rgba + magStart); | |||
| @@ -1493,7 +1493,6 @@ sample_lambda_2d(GLcontext *ctx, | |||
| opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, | |||
| NULL, rgba + magStart); | |||
| break; | |||
| #endif | |||
| default: | |||
| sample_nearest_2d(ctx, tObj, m, texcoords + magStart, | |||
| NULL, rgba + magStart ); | |||
| @@ -3180,7 +3179,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, | |||
| } | |||
| else { | |||
| /* check for a few optimized cases */ | |||
| #if 0 | |||
| const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; | |||
| ASSERT(t->MinFilter == GL_NEAREST); | |||
| if (t->WrapS == GL_REPEAT && | |||
| @@ -3197,10 +3195,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, | |||
| img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { | |||
| return &opt_sample_rgba_2d; | |||
| } | |||
| #else | |||
| if (0) | |||
| ; | |||
| #endif | |||
| else { | |||
| return &sample_nearest_2d; | |||
| } | |||