| @@ -408,17 +408,10 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, | |||
| /* this produces a fixed rgba color, and the coord calc is done elsewhere */ | |||
| for (i = 0; i < n; i++) { | |||
| /* rgba result is 0,0,0,1 */ | |||
| #if CHAN_TYPE == GL_FLOAT | |||
| rgba[i][RCOMP] = 0.0; | |||
| rgba[i][GCOMP] = 0.0; | |||
| rgba[i][BCOMP] = 0.0; | |||
| rgba[i][ACOMP] = 1.0; | |||
| #else | |||
| rgba[i][RCOMP] = 0; | |||
| rgba[i][GCOMP] = 0; | |||
| rgba[i][BCOMP] = 0; | |||
| rgba[i][ACOMP] = CHAN_MAX; | |||
| #endif | |||
| } | |||
| return; /* no alpha processing */ | |||
| default: | |||