Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own file. Modify the ARB_window_pos functions to use the MESA_window_pos names.tags/unichrome-last-xinerama
@@ -31,6 +31,7 @@ C_SOURCES = \ | |||
glxext.c \ | |||
glxextensions.c \ | |||
indirect_init.c \ | |||
indirect_window_pos.c \ | |||
indirect_transpose_matrix.c \ | |||
pixel.c \ | |||
pixelstore.c \ |
@@ -748,73 +748,3 @@ void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, G | |||
__GLX_PUT_LONG(36,height); | |||
__GLX_END(40); | |||
} | |||
void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2iARB(GLint x, GLint y) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2sARB(GLshort x, GLshort y) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2dvARB(const GLdouble * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos2fvARB(const GLfloat * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos2ivARB(const GLint * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos2svARB(const GLshort * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, z); | |||
} | |||
void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, z); | |||
} | |||
void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) | |||
{ | |||
__indirect_glWindowPos3fARB(x, y, z); | |||
} | |||
void __indirect_glWindowPos3dvARB(const GLdouble * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], p[2]); | |||
} | |||
void __indirect_glWindowPos3ivARB(const GLint * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], p[2]); | |||
} | |||
void __indirect_glWindowPos3svARB(const GLshort * p) | |||
{ | |||
__indirect_glWindowPos3fARB(p[0], p[1], p[2]); | |||
} |
@@ -407,7 +407,7 @@ glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB) | |||
glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB) | |||
glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint) | |||
glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB) | |||
glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA) | |||
glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum) | |||
@@ -549,20 +549,20 @@ void __indirect_glClientActiveTextureARB(GLenum texture); | |||
void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ); | |||
void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y); | |||
void __indirect_glWindowPos2iARB(GLint x, GLint y); | |||
void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y); | |||
void __indirect_glWindowPos2sARB(GLshort x, GLshort y); | |||
void __indirect_glWindowPos2dvARB(const GLdouble * p); | |||
void __indirect_glWindowPos2fvARB(const GLfloat * p); | |||
void __indirect_glWindowPos2ivARB(const GLint * p); | |||
void __indirect_glWindowPos2svARB(const GLshort * p); | |||
void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); | |||
void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z); | |||
void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z); | |||
void __indirect_glWindowPos3dvARB(const GLdouble * p); | |||
void __indirect_glWindowPos3ivARB(const GLint * p); | |||
void __indirect_glWindowPos3svARB(const GLshort * p); | |||
void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); | |||
void __indirect_glWindowPos2iMESA(GLint x, GLint y); | |||
void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); | |||
void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); | |||
void __indirect_glWindowPos2dvMESA(const GLdouble * p); | |||
void __indirect_glWindowPos2fvMESA(const GLfloat * p); | |||
void __indirect_glWindowPos2ivMESA(const GLint * p); | |||
void __indirect_glWindowPos2svMESA(const GLshort * p); | |||
void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); | |||
void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); | |||
void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); | |||
void __indirect_glWindowPos3dvMESA(const GLdouble * p); | |||
void __indirect_glWindowPos3ivMESA(const GLint * p); | |||
void __indirect_glWindowPos3svMESA(const GLshort * p); | |||
void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); | |||
void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount); |
@@ -507,23 +507,23 @@ __GLapi *__glXNewIndirectAPI(void) | |||
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvARB; | |||
/* ARB 15. GL_ARB_window_pos */ | |||
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dARB; | |||
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB; | |||
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fARB; | |||
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB; | |||
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sARB; | |||
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvARB; | |||
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvARB; | |||
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivARB; | |||
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svARB; | |||
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dARB; | |||
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fARB; | |||
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iARB; | |||
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sARB; | |||
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvARB; | |||
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvARB; | |||
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivARB; | |||
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svARB; | |||
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; | |||
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; | |||
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; | |||
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; | |||
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; | |||
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; | |||
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA; | |||
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA; | |||
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA; | |||
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA; | |||
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; | |||
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; | |||
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; | |||
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA; | |||
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA; | |||
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA; | |||
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA; | |||
/* 25. GL_SGIS_multisample */ | |||
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; |
@@ -0,0 +1,98 @@ | |||
/* | |||
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. | |||
* (C) Copyright IBM Corporation 2004 | |||
* All Rights Reserved. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
* to deal in the Software without restriction, including without limitation | |||
* the rights to use, copy, modify, merge, publish, distribute, sub license, | |||
* and/or sell copies of the Software, and to permit persons to whom the | |||
* Software is furnished to do so, subject to the following conditions: | |||
* | |||
* The above copyright notice and this permission notice (including the next | |||
* paragraph) shall be included in all copies or substantial portions of the | |||
* Software. | |||
* | |||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL | |||
* PRECISION INSIGHT, IBM, | |||
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |||
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |||
* SOFTWARE. | |||
*/ | |||
#include <GL/gl.h> | |||
#include "indirect.h" | |||
void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2iMESA(GLint x, GLint y) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2sMESA(GLshort x, GLshort y) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, 0.0); | |||
} | |||
void __indirect_glWindowPos2dvMESA(const GLdouble * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos2fvMESA(const GLfloat * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos2ivMESA(const GLint * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos2svMESA(const GLshort * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); | |||
} | |||
void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, z); | |||
} | |||
void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, z); | |||
} | |||
void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) | |||
{ | |||
__indirect_glWindowPos3fMESA(x, y, z); | |||
} | |||
void __indirect_glWindowPos3dvMESA(const GLdouble * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], p[2]); | |||
} | |||
void __indirect_glWindowPos3ivMESA(const GLint * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], p[2]); | |||
} | |||
void __indirect_glWindowPos3svMESA(const GLshort * p) | |||
{ | |||
__indirect_glWindowPos3fMESA(p[0], p[1], p[2]); | |||
} |