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softpipe: limit blend results to [0,1]

tags/mesa_7_5
Luca Barbieri 16 years ago
parent
commit
6b7b13b5eb
1 changed files with 30 additions and 12 deletions
  1. 30
    12
      src/gallium/drivers/softpipe/sp_quad_blend.c

+ 30
- 12
src/gallium/drivers/softpipe/sp_quad_blend.c View File

R[3] = A[3] - B[3]; \ R[3] = A[3] - B[3]; \
} while (0) } while (0)


/** Add and limit result to ceiling of 1.0 */
#define VEC4_ADD_SAT(R, A, B) \
do { \
R[0] = A[0] + B[0]; if (R[0] > 1.0f) R[0] = 1.0f; \
R[1] = A[1] + B[1]; if (R[1] > 1.0f) R[1] = 1.0f; \
R[2] = A[2] + B[2]; if (R[2] > 1.0f) R[2] = 1.0f; \
R[3] = A[3] + B[3]; if (R[3] > 1.0f) R[3] = 1.0f; \
} while (0)

/** Subtract and limit result to floor of 0.0 */
#define VEC4_SUB_SAT(R, A, B) \
do { \
R[0] = A[0] - B[0]; if (R[0] < 0.0f) R[0] = 0.0f; \
R[1] = A[1] - B[1]; if (R[1] < 0.0f) R[1] = 0.0f; \
R[2] = A[2] - B[2]; if (R[2] < 0.0f) R[2] = 0.0f; \
R[3] = A[3] - B[3]; if (R[3] < 0.0f) R[3] = 0.0f; \
} while (0)

#define VEC4_MUL(R, A, B) \ #define VEC4_MUL(R, A, B) \
do { \ do { \
R[0] = A[0] * B[0]; \ R[0] = A[0] * B[0]; \
*/ */
switch (softpipe->blend->rgb_func) { switch (softpipe->blend->rgb_func) {
case PIPE_BLEND_ADD: case PIPE_BLEND_ADD:
VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */
VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */
VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */
VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */
VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */
VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */
break; break;
case PIPE_BLEND_SUBTRACT: case PIPE_BLEND_SUBTRACT:
VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */
VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */
VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */
VEC4_SUB_SAT(quadColor[0], source[0], dest[0]); /* R */
VEC4_SUB_SAT(quadColor[1], source[1], dest[1]); /* G */
VEC4_SUB_SAT(quadColor[2], source[2], dest[2]); /* B */
break; break;
case PIPE_BLEND_REVERSE_SUBTRACT: case PIPE_BLEND_REVERSE_SUBTRACT:
VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */
VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */
VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */
VEC4_SUB_SAT(quadColor[0], dest[0], source[0]); /* R */
VEC4_SUB_SAT(quadColor[1], dest[1], source[1]); /* G */
VEC4_SUB_SAT(quadColor[2], dest[2], source[2]); /* B */
break; break;
case PIPE_BLEND_MIN: case PIPE_BLEND_MIN:
VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */
*/ */
switch (softpipe->blend->alpha_func) { switch (softpipe->blend->alpha_func) {
case PIPE_BLEND_ADD: case PIPE_BLEND_ADD:
VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */
VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */
break; break;
case PIPE_BLEND_SUBTRACT: case PIPE_BLEND_SUBTRACT:
VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */
VEC4_SUB_SAT(quadColor[3], source[3], dest[3]); /* A */
break; break;
case PIPE_BLEND_REVERSE_SUBTRACT: case PIPE_BLEND_REVERSE_SUBTRACT:
VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */
VEC4_SUB_SAT(quadColor[3], dest[3], source[3]); /* A */
break; break;
case PIPE_BLEND_MIN: case PIPE_BLEND_MIN:
VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */

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