Преглед изворни кода

use GL_CALL() macro (Andreas Stenglein)

tags/R300_DRIVER_0
Brian Paul пре 21 година
родитељ
комит
6b41bf3afc
1 измењених фајлова са 20 додато и 20 уклоњено
  1. 20
    20
      src/mesa/drivers/dri/radeon/radeon_vtxfmt.c

+ 20
- 20
src/mesa/drivers/dri/radeon/radeon_vtxfmt.c Прегледај датотеку

@@ -387,7 +387,7 @@ static void VFMT_FALLBACK( const char *caller )
assert(rmesa->dma.flush == 0);
rmesa->vb.fell_back = GL_TRUE;
rmesa->vb.installed = GL_FALSE;
glBegin( prim );
GL_CALL(Begin)( prim );
if (rmesa->vb.installed_color_3f_sz == 4)
alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
@@ -397,21 +397,21 @@ static void VFMT_FALLBACK( const char *caller )
for (i = 0 ; i < nrverts; i++) {
GLuint offset = 3;
if (ind & RADEON_CP_VC_FRMT_N0) {
glNormal3fv( &tmp[i][offset] );
GL_CALL(Normal3fv)( &tmp[i][offset] );
offset += 3;
}

if (ind & RADEON_CP_VC_FRMT_PKCOLOR) {
radeon_color_t *col = (radeon_color_t *)&tmp[i][offset];
glColor4ub( col->red, col->green, col->blue, col->alpha );
GL_CALL(Color4ub)( col->red, col->green, col->blue, col->alpha );
offset++;
}
else if (ind & RADEON_CP_VC_FRMT_FPALPHA) {
glColor4fv( &tmp[i][offset] );
GL_CALL(Color4fv)( &tmp[i][offset] );
offset+=4;
}
else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
glColor3fv( &tmp[i][offset] );
GL_CALL(Color3fv)( &tmp[i][offset] );
offset+=3;
}

@@ -422,44 +422,44 @@ static void VFMT_FALLBACK( const char *caller )
}

if (ind & RADEON_CP_VC_FRMT_ST0) {
glTexCoord2fv( &tmp[i][offset] );
GL_CALL(TexCoord2fv)( &tmp[i][offset] );
offset += 2;
}

if (ind & RADEON_CP_VC_FRMT_ST1) {
glMultiTexCoord2fvARB( GL_TEXTURE1_ARB, &tmp[i][offset] );
GL_CALL(MultiTexCoord2fvARB)( GL_TEXTURE1_ARB, &tmp[i][offset] );
offset += 2;
}
glVertex3fv( &tmp[i][0] );
GL_CALL(Vertex3fv)( &tmp[i][0] );
}

/* Replay current vertex
*/
if (ind & RADEON_CP_VC_FRMT_N0)
glNormal3fv( rmesa->vb.normalptr );
GL_CALL(Normal3fv)( rmesa->vb.normalptr );

if (ind & RADEON_CP_VC_FRMT_PKCOLOR)
glColor4ub( rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha );
GL_CALL(Color4ub)( rmesa->vb.colorptr->red, rmesa->vb.colorptr->green, rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha );
else if (ind & RADEON_CP_VC_FRMT_FPALPHA)
glColor4fv( rmesa->vb.floatcolorptr );
GL_CALL(Color4fv)( rmesa->vb.floatcolorptr );
else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {
if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0)
glColor4f( rmesa->vb.floatcolorptr[0],
rmesa->vb.floatcolorptr[1],
rmesa->vb.floatcolorptr[2],
alpha );
GL_CALL(Color4f)( rmesa->vb.floatcolorptr[0],
rmesa->vb.floatcolorptr[1],
rmesa->vb.floatcolorptr[2],
alpha );
else
glColor3fv( rmesa->vb.floatcolorptr );
GL_CALL(Color3fv)( rmesa->vb.floatcolorptr );
}

if (ind & RADEON_CP_VC_FRMT_PKSPEC)
GL_CALL(SecondaryColor3ubEXT)( rmesa->vb.specptr->red, rmesa->vb.specptr->green, rmesa->vb.specptr->blue );

if (ind & RADEON_CP_VC_FRMT_ST0)
glTexCoord2fv( rmesa->vb.texcoordptr[0] );
GL_CALL(TexCoord2fv)( rmesa->vb.texcoordptr[0] );

if (ind & RADEON_CP_VC_FRMT_ST1)
glMultiTexCoord2fvARB( GL_TEXTURE1_ARB, rmesa->vb.texcoordptr[1] );
GL_CALL(MultiTexCoord2fvARB)( GL_TEXTURE1_ARB, rmesa->vb.texcoordptr[1] );
}


@@ -758,7 +758,7 @@ static void radeon_Materialfv( GLenum face, GLenum pname,

if (rmesa->vb.prim[0] != GL_POLYGON+1) {
VFMT_FALLBACK( __FUNCTION__ );
glMaterialfv( face, pname, params );
GL_CALL(Materialfv)( face, pname, params );
return;
}
_mesa_noop_Materialfv( face, pname, params );
@@ -797,7 +797,7 @@ static void radeon_Begin( GLenum mode )
radeonVtxfmtValidate( ctx );

if (!rmesa->vb.installed) {
glBegin( mode );
GL_CALL(Begin)( mode );
return;
}


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