We use these prefixes in panfrost shader-db and they need to match for shader-db to be happpy. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>master
@@ -1889,7 +1889,7 @@ pandecode_shader_disassemble(mali_ptr shader_ptr, int shader_no, int type, | |||
(stats.work_count <= 8) ? 2 : | |||
1; | |||
printf("shader%d - %s shader: " | |||
printf("shader%d - MESA_SHADER_%s shader: " | |||
"%u inst, %u bundles, %u quadwords, " | |||
"%u registers, %u threads, 0 loops\n\n\n", | |||
shader_id++, |