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@@ -34,40 +34,75 @@ |
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "glheader.h" |
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#include "imports.h" |
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#include "glapi/glthread.h" |
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#include "hash.h" |
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#define TABLE_SIZE 1023 /**< Size of lookup table/array */ |
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#define HASH_FUNC(K) ((K) % TABLE_SIZE) |
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#include "hash_table.h" |
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/** |
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* An entry in the hash table. |
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* Magic GLuint object name that gets stored outside of the struct hash_table. |
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* |
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* The hash table needs a particular pointer to be the marker for a key that |
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* was deleted from the table, along with NULL for the "never allocated in the |
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* table" marker. Legacy GL allows any GLuint to be used as a GL object name, |
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* and we use a 1:1 mapping from GLuints to key pointers, so we need to be |
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* able to track a GLuint that happens to match the deleted key outside of |
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* struct hash_table. We tell the hash table to use "1" as the deleted key |
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* value, so that we test the deleted-key-in-the-table path as best we can. |
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*/ |
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struct HashEntry { |
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GLuint Key; /**< the entry's key */ |
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void *Data; /**< the entry's data */ |
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struct HashEntry *Next; /**< pointer to next entry */ |
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}; |
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#define DELETED_KEY_VALUE 1 |
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/** |
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* The hash table data structure. |
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*/ |
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struct _mesa_HashTable { |
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struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */ |
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struct hash_table *ht; |
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GLuint MaxKey; /**< highest key inserted so far */ |
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_glthread_Mutex Mutex; /**< mutual exclusion lock */ |
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_glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */ |
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GLboolean InDeleteAll; /**< Debug check */ |
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/** Value that would be in the table for DELETED_KEY_VALUE. */ |
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void *deleted_key_data; |
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}; |
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/** @{ |
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* Mapping from our use of GLuint as both the key and the hash value to the |
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* hash_table.h API |
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* |
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* There exist many integer hash functions, designed to avoid collisions when |
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* the integers are spread across key space with some patterns. In GL, the |
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* pattern (in the case of glGen*()ed object IDs) is that the keys are unique |
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* contiguous integers starting from 1. Because of that, we just use the key |
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* as the hash value, to minimize the cost of the hash function. If objects |
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* are never deleted, we will never see a collision in the table, because the |
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* table resizes itself when it approaches full, and thus key % table_size == |
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* key. |
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* |
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* The case where we could have collisions for genned objects would be |
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* something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50); |
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* glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at |
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* the end of that sequence, instead of 1-150. So far it doesn't appear to be |
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* a problem. |
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*/ |
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static bool |
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uint_key_compare(const void *a, const void *b) |
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{ |
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return a == b; |
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} |
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static uint32_t |
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uint_hash(GLuint id) |
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{ |
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return id; |
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} |
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static void * |
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uint_key(GLuint id) |
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{ |
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return (void *)(uintptr_t) id; |
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} |
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/** @} */ |
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/** |
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* Create a new hash table. |
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@@ -78,6 +113,9 @@ struct _mesa_HashTable * |
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_mesa_NewHashTable(void) |
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{ |
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struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); |
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table->ht = _mesa_hash_table_create(NULL, uint_key_compare); |
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_mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE)); |
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if (table) { |
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_glthread_INIT_MUTEX(table->Mutex); |
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_glthread_INIT_MUTEX(table->WalkMutex); |
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@@ -98,20 +136,14 @@ _mesa_NewHashTable(void) |
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void |
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_mesa_DeleteHashTable(struct _mesa_HashTable *table) |
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{ |
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GLuint pos; |
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assert(table); |
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for (pos = 0; pos < TABLE_SIZE; pos++) { |
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struct HashEntry *entry = table->Table[pos]; |
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while (entry) { |
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struct HashEntry *next = entry->Next; |
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if (entry->Data) { |
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_mesa_problem(NULL, |
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"In _mesa_DeleteHashTable, found non-freed data"); |
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} |
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free(entry); |
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entry = next; |
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} |
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if (_mesa_hash_table_next_entry(table->ht, NULL) != NULL) { |
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_mesa_problem(NULL, "In _mesa_DeleteHashTable, found non-freed data"); |
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} |
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_mesa_hash_table_destroy(table->ht, NULL); |
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_glthread_DESTROY_MUTEX(table->Mutex); |
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_glthread_DESTROY_MUTEX(table->WalkMutex); |
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free(table); |
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@@ -126,21 +158,19 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table) |
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static inline void * |
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_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key) |
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{ |
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GLuint pos; |
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const struct HashEntry *entry; |
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const struct hash_entry *entry; |
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assert(table); |
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assert(key); |
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pos = HASH_FUNC(key); |
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entry = table->Table[pos]; |
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while (entry) { |
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if (entry->Key == key) { |
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return entry->Data; |
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} |
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entry = entry->Next; |
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} |
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return NULL; |
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if (key == DELETED_KEY_VALUE) |
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return table->deleted_key_data; |
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entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key)); |
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if (!entry) |
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return NULL; |
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return entry->data; |
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} |
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@@ -175,9 +205,8 @@ _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) |
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void |
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_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) |
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{ |
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/* search for existing entry with this key */ |
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GLuint pos; |
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struct HashEntry *entry; |
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uint32_t hash = uint_hash(key); |
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struct hash_entry *entry; |
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assert(table); |
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assert(key); |
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@@ -187,32 +216,17 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) |
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if (key > table->MaxKey) |
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table->MaxKey = key; |
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pos = HASH_FUNC(key); |
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/* check if replacing an existing entry with same key */ |
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for (entry = table->Table[pos]; entry; entry = entry->Next) { |
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if (entry->Key == key) { |
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/* replace entry's data */ |
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#if 0 /* not sure this check is always valid */ |
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if (entry->Data) { |
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_mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert"); |
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} |
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#endif |
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entry->Data = data; |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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return; |
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if (key == DELETED_KEY_VALUE) { |
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table->deleted_key_data = data; |
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} else { |
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entry = _mesa_hash_table_search(table->ht, hash, uint_key(key)); |
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if (entry) { |
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entry->data = data; |
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} else { |
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_mesa_hash_table_insert(table->ht, hash, uint_key(key), data); |
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} |
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} |
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/* alloc and insert new table entry */ |
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entry = MALLOC_STRUCT(HashEntry); |
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if (entry) { |
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entry->Key = key; |
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entry->Data = data; |
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entry->Next = table->Table[pos]; |
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table->Table[pos] = entry; |
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} |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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} |
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@@ -230,8 +244,7 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) |
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void |
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_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) |
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{ |
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GLuint pos; |
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struct HashEntry *entry, *prev; |
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struct hash_entry *entry; |
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assert(table); |
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assert(key); |
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@@ -244,27 +257,12 @@ _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) |
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} |
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_glthread_LOCK_MUTEX(table->Mutex); |
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pos = HASH_FUNC(key); |
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prev = NULL; |
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entry = table->Table[pos]; |
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while (entry) { |
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if (entry->Key == key) { |
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/* found it! */ |
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if (prev) { |
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prev->Next = entry->Next; |
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} |
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else { |
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table->Table[pos] = entry->Next; |
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} |
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free(entry); |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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return; |
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} |
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prev = entry; |
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entry = entry->Next; |
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if (key == DELETED_KEY_VALUE) { |
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table->deleted_key_data = NULL; |
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} else { |
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entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key)); |
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_mesa_hash_table_remove(table->ht, entry); |
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} |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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} |
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@@ -284,19 +282,19 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table, |
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void (*callback)(GLuint key, void *data, void *userData), |
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void *userData) |
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{ |
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GLuint pos; |
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struct hash_entry *entry; |
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ASSERT(table); |
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ASSERT(callback); |
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_glthread_LOCK_MUTEX(table->Mutex); |
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table->InDeleteAll = GL_TRUE; |
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for (pos = 0; pos < TABLE_SIZE; pos++) { |
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struct HashEntry *entry, *next; |
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for (entry = table->Table[pos]; entry; entry = next) { |
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callback(entry->Key, entry->Data, userData); |
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next = entry->Next; |
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free(entry); |
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} |
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table->Table[pos] = NULL; |
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hash_table_foreach(table->ht, entry) { |
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callback((uintptr_t)entry->key, entry->data, userData); |
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_mesa_hash_table_remove(table->ht, entry); |
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} |
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if (table->deleted_key_data) { |
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callback(DELETED_KEY_VALUE, table->deleted_key_data, userData); |
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table->deleted_key_data = NULL; |
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} |
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table->InDeleteAll = GL_FALSE; |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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@@ -322,93 +320,25 @@ _mesa_HashWalk(const struct _mesa_HashTable *table, |
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{ |
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/* cast-away const */ |
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struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table; |
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GLuint pos; |
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struct hash_entry *entry; |
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ASSERT(table); |
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ASSERT(callback); |
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_glthread_LOCK_MUTEX(table2->WalkMutex); |
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for (pos = 0; pos < TABLE_SIZE; pos++) { |
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struct HashEntry *entry, *next; |
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for (entry = table->Table[pos]; entry; entry = next) { |
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/* save 'next' pointer now in case the callback deletes the entry */ |
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next = entry->Next; |
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callback(entry->Key, entry->Data, userData); |
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} |
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hash_table_foreach(table->ht, entry) { |
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callback((uintptr_t)entry->key, entry->data, userData); |
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} |
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if (table->deleted_key_data) |
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callback(DELETED_KEY_VALUE, table->deleted_key_data, userData); |
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_glthread_UNLOCK_MUTEX(table2->WalkMutex); |
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} |
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/** |
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* Return the key of the "first" entry in the hash table. |
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* While holding the lock, walks through all table positions until finding |
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* the first entry of the first non-empty one. |
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* |
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* \param table the hash table |
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* \return key for the "first" entry in the hash table. |
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*/ |
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GLuint |
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_mesa_HashFirstEntry(struct _mesa_HashTable *table) |
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{ |
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GLuint pos; |
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assert(table); |
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_glthread_LOCK_MUTEX(table->Mutex); |
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for (pos = 0; pos < TABLE_SIZE; pos++) { |
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if (table->Table[pos]) { |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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return table->Table[pos]->Key; |
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} |
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} |
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_glthread_UNLOCK_MUTEX(table->Mutex); |
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return 0; |
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} |
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/** |
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* Given a hash table key, return the next key. This is used to walk |
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* over all entries in the table. Note that the keys returned during |
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* walking won't be in any particular order. |
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* \return next hash key or 0 if end of table. |
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*/ |
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GLuint |
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_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key) |
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static void |
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debug_print_entry(GLuint key, void *data, void *userData) |
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{ |
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const struct HashEntry *entry; |
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GLuint pos; |
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assert(table); |
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assert(key); |
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/* Find the entry with given key */ |
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pos = HASH_FUNC(key); |
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for (entry = table->Table[pos]; entry ; entry = entry->Next) { |
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if (entry->Key == key) { |
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break; |
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} |
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} |
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if (!entry) { |
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/* the given key was not found, so we can't find the next entry */ |
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return 0; |
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} |
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if (entry->Next) { |
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/* return next in linked list */ |
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return entry->Next->Key; |
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} |
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else { |
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/* look for next non-empty table slot */ |
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pos++; |
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while (pos < TABLE_SIZE) { |
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if (table->Table[pos]) { |
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return table->Table[pos]->Key; |
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} |
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pos++; |
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} |
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return 0; |
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} |
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_mesa_debug(NULL, "%u %p\n", key, data); |
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} |
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/** |
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* Dump contents of hash table for debugging. |
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* |
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@@ -417,19 +347,12 @@ _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key) |
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void |
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_mesa_HashPrint(const struct _mesa_HashTable *table) |
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{ |
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GLuint pos; |
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assert(table); |
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for (pos = 0; pos < TABLE_SIZE; pos++) { |
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const struct HashEntry *entry = table->Table[pos]; |
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while (entry) { |
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_mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data); |
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entry = entry->Next; |
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} |
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} |
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if (table->deleted_key_data) |
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debug_print_entry(DELETED_KEY_VALUE, table->deleted_key_data, NULL); |
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_mesa_HashWalk(table, debug_print_entry, NULL); |
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} |
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/** |
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* Find a block of adjacent unused hash keys. |
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* |
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@@ -446,7 +369,7 @@ _mesa_HashPrint(const struct _mesa_HashTable *table) |
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GLuint |
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_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) |
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{ |
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const GLuint maxKey = ~((GLuint) 0); |
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const GLuint maxKey = ~((GLuint) 0) - 1; |
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_glthread_LOCK_MUTEX(table->Mutex); |
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if (maxKey - numKeys > table->MaxKey) { |
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/* the quick solution */ |
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@@ -486,82 +409,14 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) |
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GLuint |
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_mesa_HashNumEntries(const struct _mesa_HashTable *table) |
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{ |
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GLuint pos, count = 0; |
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struct hash_entry *entry; |
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GLuint count = 0; |
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for (pos = 0; pos < TABLE_SIZE; pos++) { |
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const struct HashEntry *entry; |
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for (entry = table->Table[pos]; entry; entry = entry->Next) { |
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count++; |
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} |
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} |
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if (table->deleted_key_data) |
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count++; |
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return count; |
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} |
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#if 0 /* debug only */ |
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hash_table_foreach(table->ht, entry) |
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count++; |
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/** |
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* Test walking over all the entries in a hash table. |
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*/ |
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static void |
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test_hash_walking(void) |
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{ |
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struct _mesa_HashTable *t = _mesa_NewHashTable(); |
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const GLuint limit = 50000; |
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GLuint i; |
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/* create some entries */ |
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for (i = 0; i < limit; i++) { |
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GLuint dummy; |
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GLuint k = (rand() % (limit * 10)) + 1; |
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while (_mesa_HashLookup(t, k)) { |
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/* id already in use, try another */ |
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k = (rand() % (limit * 10)) + 1; |
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} |
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_mesa_HashInsert(t, k, &dummy); |
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} |
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/* walk over all entries */ |
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{ |
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GLuint k = _mesa_HashFirstEntry(t); |
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GLuint count = 0; |
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while (k) { |
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GLuint knext = _mesa_HashNextEntry(t, k); |
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assert(knext != k); |
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_mesa_HashRemove(t, k); |
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count++; |
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k = knext; |
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} |
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assert(count == limit); |
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k = _mesa_HashFirstEntry(t); |
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assert(k==0); |
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} |
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_mesa_DeleteHashTable(t); |
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} |
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void |
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_mesa_test_hash_functions(void) |
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{ |
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int a, b, c; |
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struct _mesa_HashTable *t; |
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t = _mesa_NewHashTable(); |
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_mesa_HashInsert(t, 501, &a); |
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_mesa_HashInsert(t, 10, &c); |
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_mesa_HashInsert(t, 0xfffffff8, &b); |
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/*_mesa_HashPrint(t);*/ |
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assert(_mesa_HashLookup(t,501)); |
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assert(!_mesa_HashLookup(t,1313)); |
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assert(_mesa_HashFindFreeKeyBlock(t, 100)); |
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_mesa_DeleteHashTable(t); |
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test_hash_walking(); |
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return count; |
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} |
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#endif |