Browse Source

automake: convert libglsl

v2: Use AM_V_GEN to silence generated code rules. Add BUILT_SOURCES to CLEANFILES
v3:
- Fix an accidental // in a path
- Use automake make rules for lex/yacc rather than writing our own
- Update .gitignore appropriately
- Build a libglcpp convenience library rather than awkwardly including
the files in libglsl and delegating the generation
- Remove libglsl.a compatibility link on clean
v4:
- Automake's rules for lex/yacc make .cc if source is .ll or .yy, and apparently we
must use those extensions "because of scons", so update everywhere glsl_parser.cpp
-> glsl_parser.cc and glsl_lexer.cpp -> glsl_lexer.cc. This fixes 'make tarballs'
and building with dricore enabled.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Matt Turner <mattst88@gmail.com>
tags/rgb10_a2ui-v3
Jon TURNEY 13 years ago
parent
commit
68e04cc601

+ 3
- 3
Makefile.am View File

@@ -58,9 +58,9 @@ PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
EXTRA_FILES = \
aclocal.m4 \
configure \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.cc \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glsl_lexer.cc \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
@@ -80,7 +80,7 @@ IGNORE_FILES = \

parsers: configure
-@touch $(top_builddir)/configs/current
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp
$(MAKE) -C src/glsl glsl_parser.cc glsl_parser.h glsl_lexer.cc
$(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h


+ 2
- 0
configure.ac View File

@@ -2151,6 +2151,8 @@ AC_CONFIG_FILES([configs/current
src/egl/wayland/wayland-egl/Makefile
src/egl/wayland/wayland-egl/wayland-egl.pc
src/egl/wayland/wayland-drm/Makefile
src/glsl/Makefile
src/glsl/glcpp/Makefile
src/glsl/tests/Makefile
src/glx/Makefile
src/glx/tests/Makefile

+ 3
- 0
src/glsl/.gitignore View File

@@ -1,8 +1,11 @@
glsl_compiler
glsl_lexer.cc
glsl_lexer.cpp
glsl_parser.cc
glsl_parser.cpp
glsl_parser.h
glsl_parser.output
builtin_function.cpp
builtin_compiler
glsl_test
/Makefile

+ 0
- 144
src/glsl/Makefile View File

@@ -1,144 +0,0 @@

#src/glsl/pp/Makefile

TOP = ../..

include $(TOP)/configs/current

LIBNAME = glsl

GLSL_SRCDIR=.
include Makefile.sources

GLCPP_SOURCES = \
$(LIBGLCPP_GENERATED_FILES) \
$(LIBGLCPP_FILES) \
ralloc.c \
glcpp/glcpp.c

C_SOURCES = \
$(LIBGLCPP_GENERATED_FILES) \
$(LIBGLCPP_FILES) \
$(LIBGLSL_FILES)

# common sources for builtin_compiler and libglsl
CXX_SOURCES = \
$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
$(LIBGLSL_CXX_FILES)

LIBS = \
$(TOP)/src/glsl/libglsl.a

APPS = glsl_compiler glsl_test glcpp/glcpp

GLSL2_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
GLSL2_CXX_SOURCES = \
$(GLSL_COMPILER_CXX_FILES)

GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)

TEST_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c

TEST_CXX_SOURCES = \
standalone_scaffolding.cpp \
test.cpp \
test_optpass.cpp

TEST_OBJECTS = \
$(TEST_C_SOURCES:.c=.o) \
$(TEST_CXX_SOURCES:.cpp=.o)

### Basic defines ###

DEFINES += \
$(LIBRARY_DEFINES) \
$(API_DEFINES)

GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
../mesa/program/hash_table.o

OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)

INCLUDES = \
-I. \
-I../mesa \
-I../mapi \
-I../../include \
$(LIBRARY_INCLUDES)

ALL_SOURCES = \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
$(GLSL2_C_SOURCES) \
$(TEST_CXX_SOURCES) \
$(TEST_C_SOURCES)

##### TARGETS #####

default: depend lib$(LIBNAME).a $(APPS)

lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o

depend: $(ALL_SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null

# Remove .o and backup files
clean:
rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
-rm -f $(APPS)

# Dummy target
install:
@echo -n ""

##### RULES #####

glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@

glsl_test: $(TEST_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@

glcpp: glcpp/glcpp
glcpp/glcpp: $(GLCPP_OBJECTS)
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@

.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@

.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@

glsl_lexer.cpp: glsl_lexer.ll
$(FLEX) --nounistd -o$@ $<

glsl_parser.cpp: glsl_parser.yy
$(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<

glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
$(FLEX) --nounistd -o$@ $<

glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
$(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<

builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
$(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@

builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
@echo Regenerating builtin_function.cpp...
$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp

-include depend

+ 106
- 0
src/glsl/Makefile.am View File

@@ -0,0 +1,106 @@
# Copyright © 2012 Jon TURNEY
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.


# builtin_compiler is built before libglsl to generate builtin_function.cpp for libglsl.
# For this to work, a dummy version of builtin_function.cpp, builtin_stubs.cpp, is used.

# Hack to make some of the non-automake variables work.
TOP=$(top_builddir)

AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \
$(LIBRARY_INCLUDES) \
$(DEFINES) \
$(LIBRARY_DEFINES) \
$(API_DEFINES)

AM_CXXFLAGS = $(AM_CFLAGS)

AM_YFLAGS = -v -d -p "_mesa_glsl_"
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c

GLSL_SRCDIR=$(top_srcdir)/src/glsl
include Makefile.sources

noinst_LTLIBRARIES = libglslcommon.la libglsl.la
noinst_PROGRAMS = glsl_compiler glsl_test builtin_compiler

# common sources for builtin_compiler and libglsl
libglslcommon_la_SOURCES = \
glsl_lexer.ll \
glsl_parser.yy \
$(LIBGLSL_FILES) \
$(LIBGLSL_CXX_FILES)

libglslcommon_la_LIBADD = glcpp/libglcpp.la

# common sources for builtin_compiler and glsl_compiler
GLSL2_SOURCES = \
$(top_srcdir)/src/mesa/program/hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_COMPILER_CXX_FILES)

libglsl_la_SOURCES = \
builtin_function.cpp

libglsl_la_LIBADD = libglslcommon.la
libglsl_la_LDFLAGS =

glsl_compiler_SOURCES = \
$(GLSL2_SOURCES)

glsl_compiler_LDADD = libglsl.la

glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/program/hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
test.cpp \
test_optpass.cpp

glsl_test_LDADD = libglsl.la

builtin_compiler_SOURCES = \
$(GLSL2_SOURCES) \
builtin_stubs.cpp

builtin_compiler_LDADD = libglslcommon.la

BUILT_SOURCES = glsl_lexer.cc glsl_parser.cc glsl_parser.h builtin_function.cpp
CLEANFILES = $(BUILT_SOURCES)

builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler$(EXEEXT)
$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp

glcpp/libglcpp.la:
cd glcpp ; $(MAKE) $(AM_MAKEFLAGS)

SUBDIRS = glcpp

# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the library in the current directory.
all-local: libglsl.la
ln -f .libs/libglsl.a .

CLEANFILES += libglsl.a

+ 2
- 2
src/glsl/Makefile.sources View File

@@ -101,8 +101,8 @@ BUILTIN_COMPILER_CXX_FILES = \
$(GLSL_SRCDIR)/builtin_stubs.cpp

BUILTIN_COMPILER_GENERATED_CXX_FILES = \
$(GLSL_SRCDIR)/glsl_lexer.cpp \
$(GLSL_SRCDIR)/glsl_parser.cpp
$(GLSL_SRCDIR)/glsl_lexer.cc \
$(GLSL_SRCDIR)/glsl_parser.cc

# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \

+ 1
- 0
src/glsl/glcpp/.gitignore View File

@@ -4,3 +4,4 @@ glcpp-parse.output
glcpp-parse.c
glcpp-parse.h
tests/*.out
/Makefile

+ 57
- 0
src/glsl/glcpp/Makefile.am View File

@@ -0,0 +1,57 @@

# Copyright © 2012 Jon TURNEY
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.

# Hack to make some of the non-automake variables work.
TOP=$(top_builddir)

GLSL_SRCDIR=$(top_srcdir)/src/glsl
include ../Makefile.sources

AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \
$(LIBRARY_INCLUDES) \
$(DEFINES) \
$(LIBRARY_DEFINES) \
$(API_DEFINES)

AM_YFLAGS = -v -d
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c

noinst_LTLIBRARIES = libglcpp.la
noinst_PROGRAMS = glcpp

libglcpp_la_SOURCES = \
glcpp-lex.l \
glcpp-parse.y \
$(LIBGLCPP_FILES)

glcpp_SOURCES = \
../ralloc.c \
$(top_srcdir)/src/mesa/program/hash_table.c \
glcpp.c

glcpp_LDADD = libglcpp.la

BUILT_SOURCES = glcpp-lex.c glcpp-parse.c glcpp-parse.h
CLEANFILES = $(BUILT_SOURCES)

+ 1
- 1
src/glsl/tests/Makefile.am View File

@@ -27,7 +27,7 @@ uniform_initializer_test_SOURCES = \

uniform_initializer_test_LDADD = \
$(top_builddir)/src/gtest/libgtest.la \
$(top_builddir)/src/glsl/libglsl.a \
$(top_builddir)/src/glsl/libglsl.la \
$(top_builddir)/src/mesa/libmesa.a \
-lpthread


+ 1
- 1
src/mesa/drivers/osmesa/Makefile.am View File

@@ -41,7 +41,7 @@ lib@OSMESA_LIB@_la_LDFLAGS = -module -version-number @OSMESA_VERSION@ -shared
lib@OSMESA_LIB@_la_LIBADD = \
$(top_builddir)/src/mesa/libmesa.a \
$(top_builddir)/src/mapi/glapi/libglapi.a \
$(top_builddir)/src/glsl/libglsl.a
$(top_builddir)/src/glsl/libglsl.la

# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the driver into /lib of the build tree.

Loading…
Cancel
Save