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glsl: Take 'double' as reserved after GLSL ES 1.0

GLSL ES 1.0.17 specifies that "double" is a keyword reserved

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106823
Signed-off-by: zhaowei yuan <zhaowei.yuan@samsung.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/18.2-branchpoint
zhaowei yuan 7 年之前
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共有 1 個檔案被更改,包括 1 行新增1 行删除
  1. 1
    1
      src/compiler/glsl/glsl_lexer.ll

+ 1
- 1
src/compiler/glsl/glsl_lexer.ll 查看文件

@@ -600,7 +600,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);

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