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/* |
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* Test floating point textures. |
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* No actual rendering, yet. |
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*/ |
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#include <assert.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include <GL/glut.h> |
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/* XXX - temporary */ |
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#ifndef GL_ARB_texture_float |
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#define GL_ARB_texture_float 1 |
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#define GL_TEXTURE_RED_TYPE_ARB 0x9000 |
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#define GL_TEXTURE_GREEN_TYPE_ARB 0x9001 |
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#define GL_TEXTURE_BLUE_TYPE_ARB 0x9002 |
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#define GL_TEXTURE_ALPHA_TYPE_ARB 0x9003 |
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#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x9004 |
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#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x9005 |
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#define GL_TEXTURE_DEPTH_TYPE_ARB 0x9006 |
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#define GL_UNSIGNED_NORMALIZED_ARB 0x9007 |
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#define GL_RGBA32F_ARB 0x8814 |
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#define GL_RGB32F_ARB 0x8815 |
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#define GL_ALPHA32F_ARB 0x8816 |
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#define GL_INTENSITY32F_ARB 0x8817 |
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#define GL_LUMINANCE32F_ARB 0x8818 |
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#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
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#define GL_RGBA16F_ARB 0x881A |
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#define GL_RGB16F_ARB 0x881B |
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#define GL_ALPHA16F_ARB 0x881C |
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#define GL_INTENSITY16F_ARB 0x881D |
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#define GL_LUMINANCE16F_ARB 0x881E |
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#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
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#endif |
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static GLboolean |
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CheckError( int line ) |
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{ |
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GLenum error = glGetError(); |
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if (error) { |
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char *err = (char *) gluErrorString( error ); |
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fprintf( stderr, "GL Error: %s at line %d\n", err, line ); |
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return GL_TRUE; |
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} |
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return GL_FALSE; |
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} |
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static void |
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Draw(void) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glPushMatrix(); |
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glutSolidCube(2.0); |
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glPopMatrix(); |
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glutSwapBuffers(); |
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} |
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static void |
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Reshape(int width, int height) |
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{ |
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glViewport(0, 0, width, height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glTranslatef(0.0, 0.0, -15.0); |
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} |
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static void |
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Key(unsigned char key, int x, int y) |
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{ |
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(void) x; |
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(void) y; |
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switch (key) { |
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case 27: |
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exit(0); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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Init(void) |
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{ |
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GLfloat tex[16][16][4]; |
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GLfloat tex2[16][16][4]; |
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GLint i, j, t; |
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if (!glutExtensionSupported("GL_MESAX_texture_float")) { |
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printf("Sorry, this test requires GL_MESAX_texture_float\n"); |
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exit(1); |
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} |
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for (i = 0; i < 16; i++) { |
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for (j = 0; j < 16; j++) { |
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GLfloat s = i / 15.0; |
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tex[i][j][0] = s; |
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tex[i][j][1] = 2.0 * s; |
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tex[i][j][2] = -3.0 * s; |
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tex[i][j][3] = 4.0 * s; |
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} |
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} |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, 16, 16, 0, GL_RGBA, |
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GL_FLOAT, tex); |
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CheckError(__LINE__); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t); |
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assert(t == GL_FLOAT); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t); |
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assert(t == GL_FLOAT); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t); |
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assert(t == GL_FLOAT); |
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t); |
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assert(t == GL_FLOAT); |
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CheckError(__LINE__); |
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/* read back the texture and make sure values are correct */ |
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2); |
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CheckError(__LINE__); |
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for (i = 0; i < 16; i++) { |
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for (j = 0; j < 16; j++) { |
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if (tex[i][j][0] != tex2[i][j][0] || |
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tex[i][j][1] != tex2[i][j][1] || |
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tex[i][j][2] != tex2[i][j][2] || |
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tex[i][j][3] != tex2[i][j][3]) { |
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printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n", |
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i, j, |
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tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3], |
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i, j, |
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tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]); |
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} |
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} |
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} |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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glutInit(&argc, argv); |
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glutInitWindowPosition(0, 0); |
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glutInitWindowSize(400, 400); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
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glutCreateWindow(argv[0]); |
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glutReshapeFunc(Reshape); |
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glutKeyboardFunc(Key); |
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glutDisplayFunc(Draw); |
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Init(); |
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glutMainLoop(); |
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return 0; |
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} |