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r600g: dump vertex elements state along with the fetch shader

undefined
Marek Olšák 12 years ago
parent
commit
65b2a449bc
1 changed files with 8 additions and 0 deletions
  1. 8
    0
      src/gallium/drivers/r600/r600_asm.c

+ 8
- 0
src/gallium/drivers/r600/r600_asm.c View File

@@ -28,6 +28,7 @@

#include <errno.h>
#include <byteswap.h>
#include "util/u_dump.h"
#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"

@@ -2333,6 +2334,13 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,

if (rctx->screen->debug_flags & DBG_FS) {
fprintf(stderr, "--------------------------------------------------------------\n");
fprintf(stderr, "Vertex elements state:\n");
for (i = 0; i < count; i++) {
fprintf(stderr, " ");
util_dump_vertex_element(stderr, elements+i);
fprintf(stderr, "\n");
}

r600_bytecode_disasm(&bc);
fprintf(stderr, "______________________________________________________________\n");
}

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