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mesa: add ARB_clear_texture.xml to file list, remove duplicate decls

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
tags/10.3-branchpoint
Ilia Mirkin 11 years ago
parent
commit
637b6c2478
2 changed files with 1 additions and 12 deletions
  1. 1
    0
      src/mapi/glapi/gen/Makefile.am
  2. 0
    12
      src/mesa/main/teximage.h

+ 1
- 0
src/mapi/glapi/gen/Makefile.am View File

@@ -112,6 +112,7 @@ API_XML = \
ARB_base_instance.xml \
ARB_blend_func_extended.xml \
ARB_clear_buffer_object.xml \
ARB_clear_texture.xml \
ARB_color_buffer_float.xml \
ARB_compressed_texture_pixel_storage.xml \
ARB_compute_shader.xml \

+ 0
- 12
src/mesa/main/teximage.h View File

@@ -336,18 +336,6 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);

extern void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture, GLint level,
GLenum format, GLenum type,
const void *data);

extern void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const void *data);

bool
_mesa_compressed_texture_pixel_storage_error_check(struct gl_context *ctx,
GLint dimensions,

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