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@@ -338,56 +338,43 @@ transition_depth_buffer(struct anv_cmd_buffer *cmd_buffer, |
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{ |
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assert(image); |
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if (image->aux_usage != ISL_AUX_USAGE_HIZ || final_layout == initial_layout) |
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/* A transition is a no-op if HiZ is not enabled, or if the initial and |
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* final layouts are equal. |
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* |
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* The undefined layout indicates that the user doesn't care about the data |
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* that's currently in the buffer. Therefore, a data-preserving resolve |
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* operation is not needed. |
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* |
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* The pre-initialized layout is equivalent to the undefined layout for |
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* optimally-tiled images. Anv only exposes support for optimally-tiled |
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* depth buffers. |
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*/ |
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if (image->aux_usage != ISL_AUX_USAGE_HIZ || |
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initial_layout == final_layout || |
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initial_layout == VK_IMAGE_LAYOUT_UNDEFINED || |
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initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) |
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return; |
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const bool hiz_enabled = ISL_AUX_USAGE_HIZ == |
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anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects, |
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initial_layout); |
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const bool enable_hiz = ISL_AUX_USAGE_HIZ == |
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anv_layout_to_aux_usage(&cmd_buffer->device->info, image, image->aspects, |
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final_layout); |
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enum blorp_hiz_op hiz_op; |
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if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED || |
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initial_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) { |
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/* We've already initialized the aux HiZ buffer at BindImageMemory time, |
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* so there's no need to perform a HIZ resolve or clear to avoid GPU hangs. |
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* This initial layout indicates that the user doesn't care about the data |
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* that's currently in the buffer, so resolves are not necessary except |
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* for the special case noted below. |
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*/ |
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hiz_op = BLORP_HIZ_OP_NONE; |
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if (hiz_enabled && !enable_hiz) { |
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hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE; |
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} else if (!hiz_enabled && enable_hiz) { |
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hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE; |
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} else { |
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const bool hiz_enabled = ISL_AUX_USAGE_HIZ == |
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anv_layout_to_aux_usage(&cmd_buffer->device->info, image, |
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image->aspects, initial_layout); |
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const bool enable_hiz = ISL_AUX_USAGE_HIZ == |
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anv_layout_to_aux_usage(&cmd_buffer->device->info, image, |
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image->aspects, final_layout); |
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if (hiz_enabled && !enable_hiz) { |
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hiz_op = BLORP_HIZ_OP_DEPTH_RESOLVE; |
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} else if (!hiz_enabled && enable_hiz) { |
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hiz_op = BLORP_HIZ_OP_HIZ_RESOLVE; |
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} else { |
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assert(hiz_enabled == enable_hiz); |
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/* If the same buffer will be used, no resolves are necessary except for |
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* the special case noted below. |
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*/ |
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hiz_op = BLORP_HIZ_OP_NONE; |
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} |
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assert(hiz_enabled == enable_hiz); |
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/* If the same buffer will be used, no resolves are necessary. */ |
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hiz_op = BLORP_HIZ_OP_NONE; |
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} |
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if (hiz_op != BLORP_HIZ_OP_NONE) |
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anv_gen8_hiz_op_resolve(cmd_buffer, image, hiz_op); |
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/* Images that have sampling with HiZ enabled cause all shader sampling to |
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* load data with the HiZ buffer. Therefore, in the case of transitioning to |
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* the general layout - which currently routes all writes to the depth |
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* buffer - we must ensure that the HiZ buffer remains consistent with the |
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* depth buffer by performing an additional HIZ resolve if the operation |
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* required by this transition was not already a HiZ resolve. |
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*/ |
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if (final_layout == VK_IMAGE_LAYOUT_GENERAL && |
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anv_can_sample_with_hiz(&cmd_buffer->device->info, image->aspects, |
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image->samples) && |
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hiz_op != BLORP_HIZ_OP_HIZ_RESOLVE) { |
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anv_gen8_hiz_op_resolve(cmd_buffer, image, BLORP_HIZ_OP_HIZ_RESOLVE); |
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} |
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} |
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