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mesa: Skip clearing color buffers when color writes are disabled.

WebGL Aquarium in Chrome 24 actually hits this.

v2: Move to core Mesa (wisely suggested by Ian); only consider
    components which actually exist.

v3: Use _mesa_format_has_color_component to determine whether components
    actually exist, fixing alpha format handling.

v4: Add a comment, as requested by Brian.  No actual code changes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
tags/mesa-10.2-rc1
Kenneth Graunke 11 år sedan
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1 ändrade filer med 26 tillägg och 1 borttagningar
  1. 26
    1
      src/mesa/main/clear.c

+ 26
- 1
src/mesa/main/clear.c Visa fil

@@ -106,6 +106,31 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
}


/**
* Returns true if color writes are enabled for the given color attachment.
*
* Beyond checking ColorMask, this uses _mesa_format_has_color_component to
* ignore components that don't actually exist in the format (such as X in
* XRGB).
*/
static bool
color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
{
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
GLuint c;
GLubyte colorMask = 0;

if (rb) {
for (c = 0; c < 4; c++) {
if (_mesa_format_has_color_component(rb->Format, c))
colorMask |= ctx->Color.ColorMask[idx][c];
}
}

return colorMask != 0;
}


/**
* Clear buffers.
*
@@ -181,7 +206,7 @@ _mesa_Clear( GLbitfield mask )
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];

if (buf >= 0) {
if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
bufferMask |= 1 << buf;
}
}

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