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i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer

This makes sure we flush things out of other caches prior to using a
surface through the render cache.  Currently, this is a no-op because GL
won't let you bind anything other than a color surface as color so it
should never end up in the depth cache.  However, this does complete the
flush/add_bo pair for regular drawing which will be required for the
next commit.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
tags/18.0-branchpoint
Jason Ekstrand 7 år sedan
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1 ändrade filer med 2 tillägg och 0 borttagningar
  1. 2
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      src/mesa/drivers/dri/i965/brw_draw.c

+ 2
- 0
src/mesa/drivers/dri/i965/brw_draw.c Visa fil

@@ -508,6 +508,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw)
irb->mt_layer, irb->layer_count,
isl_format,
ctx->Color.BlendEnabled & (1 << i));

brw_cache_flush_for_render(brw, irb->mt->bo);
}
}


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