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tgsi: clean up exec_tex()

Make use of tgsi_util_get_texture_coord_dim() to replace the big switch table.

There is a subtle difference with this change.  When TXP is used with an array
texture, the layer is now also projected.  This behavior matches the TGSI doc.
Since GLSL does not allow TXP on an array texture, I am not sure which
behavior is correct or preferred.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
tags/mesa-9.2-rc1
Chia-I Wu 12 年之前
父節點
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61d57ec276
共有 1 個檔案被更改,包括 52 行新增168 行删除
  1. 52
    168
      src/gallium/auxiliary/tgsi/tgsi_exec.c

+ 52
- 168
src/gallium/auxiliary/tgsi/tgsi_exec.c 查看文件

@@ -1780,201 +1780,85 @@ exec_tex(struct tgsi_exec_machine *mach,
uint modifier, uint sampler)
{
const uint unit = inst->Src[sampler].Register.Index;
union tgsi_exec_channel r[4], cubearraycomp, cubelod;
const union tgsi_exec_channel *lod = &ZeroVec;
const union tgsi_exec_channel *args[5], *proj = NULL;
union tgsi_exec_channel r[5];
enum tgsi_sampler_control control = tgsi_sampler_lod_none;
uint chan;
int8_t offsets[3];
int dim, shadow_ref, i;

/* always fetch all 3 offsets, overkill but keeps code simple */
fetch_texel_offsets(mach, inst, offsets);

assert(modifier != TEX_MODIFIER_LEVEL_ZERO);

if (modifier != TEX_MODIFIER_NONE && (sampler == 1)) {
FETCH(&r[3], 0, TGSI_CHAN_W);
if (modifier != TEX_MODIFIER_PROJECTED) {
lod = &r[3];
}
}

if (modifier == TEX_MODIFIER_EXPLICIT_LOD) {
control = tgsi_sampler_lod_explicit;
} else if (modifier == TEX_MODIFIER_LOD_BIAS){
control = tgsi_sampler_lod_bias;
}

switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
FETCH(&r[0], 0, TGSI_CHAN_X);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &ZeroVec, &ZeroVec, &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* R, G, B, A */
break;

case TGSI_TEXTURE_SHADOW1D:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[2], 0, TGSI_CHAN_Z);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
micro_div(&r[2], &r[2], &r[3]);
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &ZeroVec, &r[2], &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* R, G, B, A */
break;

case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
micro_div(&r[1], &r[1], &r[3]);
}
dim = tgsi_util_get_texture_coord_dim(inst->Texture.Texture, &shadow_ref);

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &ZeroVec, &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
assert(dim <= 4);
if (shadow_ref >= 0)
assert(shadow_ref >= dim && shadow_ref < Elements(args));

case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);
/* fetch modifier to the last argument */
if (modifier != TEX_MODIFIER_NONE) {
const int last = Elements(args) - 1;

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
micro_div(&r[1], &r[1], &r[3]);
micro_div(&r[2], &r[2], &r[3]);
/* fetch modifier from src0.w or src1.x */
if (sampler == 1) {
assert(dim <= TGSI_CHAN_W && shadow_ref != TGSI_CHAN_W);
FETCH(&r[last], 0, TGSI_CHAN_W);
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;

case TGSI_TEXTURE_1D_ARRAY:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
else {
assert(shadow_ref != 4);
FETCH(&r[last], 1, TGSI_CHAN_X);
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &ZeroVec, &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
case TGSI_TEXTURE_SHADOW1D_ARRAY:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
micro_div(&r[2], &r[2], &r[3]);
if (modifier != TEX_MODIFIER_PROJECTED) {
args[last] = &r[last];
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;

case TGSI_TEXTURE_2D_ARRAY:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
micro_div(&r[1], &r[1], &r[3]);
else {
proj = &r[last];
args[last] = &ZeroVec;
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &ZeroVec, lod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);
FETCH(&r[3], 0, TGSI_CHAN_W);

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &r[3], &ZeroVec, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
case TGSI_TEXTURE_CUBE_ARRAY:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);
FETCH(&r[3], 0, TGSI_CHAN_W);
/* point unused arguments to zero vector */
for (i = dim; i < last; i++)
args[i] = &ZeroVec;

if (modifier == TEX_MODIFIER_EXPLICIT_LOD ||
modifier == TEX_MODIFIER_LOD_BIAS)
FETCH(&cubelod, 1, TGSI_CHAN_X);
else
cubelod = ZeroVec;
if (modifier == TEX_MODIFIER_EXPLICIT_LOD)
control = tgsi_sampler_lod_explicit;
else if (modifier == TEX_MODIFIER_LOD_BIAS)
control = tgsi_sampler_lod_bias;
}
else {
for (i = dim; i < Elements(args); i++)
args[i] = &ZeroVec;
}

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &r[3], &cubelod, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);
/* fetch coordinates */
for (i = 0; i < dim; i++) {
FETCH(&r[i], 0, TGSI_CHAN_X + i);

if (modifier == TEX_MODIFIER_PROJECTED) {
micro_div(&r[0], &r[0], &r[3]);
micro_div(&r[1], &r[1], &r[3]);
micro_div(&r[2], &r[2], &r[3]);
}
if (proj)
micro_div(&r[i], &r[i], proj);

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &ZeroVec, lod,
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]);
break;
args[i] = &r[i];
}

case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
FETCH(&r[0], 0, TGSI_CHAN_X);
FETCH(&r[1], 0, TGSI_CHAN_Y);
FETCH(&r[2], 0, TGSI_CHAN_Z);
FETCH(&r[3], 0, TGSI_CHAN_W);
/* fetch reference value */
if (shadow_ref >= 0) {
FETCH(&r[shadow_ref], shadow_ref / 4, TGSI_CHAN_X + (shadow_ref % 4));

FETCH(&cubearraycomp, 1, TGSI_CHAN_X);
if (proj)
micro_div(&r[shadow_ref], &r[shadow_ref], proj);

fetch_texel(mach->Sampler, unit, unit,
&r[0], &r[1], &r[2], &r[3], &cubearraycomp, /* S, T, P, C, LOD */
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* outputs */
break;
default:
assert(0);
args[shadow_ref] = &r[shadow_ref];
}

fetch_texel(mach->Sampler, unit, unit,
args[0], args[1], args[2], args[3], args[4],
NULL, offsets, control,
&r[0], &r[1], &r[2], &r[3]); /* R, G, B, A */

#if 0
debug_printf("fetch r: %g %g %g %g\n",
r[0].f[0], r[0].f[1], r[0].f[2], r[0].f[3]);

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