| @@ -1,4 +1,4 @@ | |||
| /* $Id: depth.c,v 1.4 1999/10/08 09:27:10 keithw Exp $ */ | |||
| /* $Id: depth.c,v 1.5 1999/10/10 12:51:29 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -36,7 +36,6 @@ | |||
| #include "all.h" | |||
| #else | |||
| #ifndef XFree86Server | |||
| #include <stdlib.h> | |||
| #include <stdio.h> | |||
| #include <string.h> | |||
| #else | |||
| @@ -812,12 +811,12 @@ void gl_alloc_depth_buffer( GLcontext* ctx ) | |||
| { | |||
| /* deallocate current depth buffer if present */ | |||
| if (ctx->Buffer->Depth) { | |||
| free(ctx->Buffer->Depth); | |||
| GL_FREE(ctx->Buffer->Depth); | |||
| ctx->Buffer->Depth = NULL; | |||
| } | |||
| /* allocate new depth buffer, but don't initialize it */ | |||
| ctx->Buffer->Depth = (GLdepth *) malloc( ctx->Buffer->Width | |||
| ctx->Buffer->Depth = (GLdepth *) GL_ALLOC( ctx->Buffer->Width | |||
| * ctx->Buffer->Height | |||
| * sizeof(GLdepth) ); | |||
| if (!ctx->Buffer->Depth) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: dlist.c,v 1.7 1999/10/09 10:01:46 brianp Exp $ */ | |||
| /* $Id: dlist.c,v 1.8 1999/10/10 12:51:29 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -303,7 +303,7 @@ static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount ) | |||
| /* This block is full. Allocate a new block and chain to it */ | |||
| n = ctx->CurrentBlock + ctx->CurrentPos; | |||
| n[0].opcode = OPCODE_CONTINUE; | |||
| newblock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE ); | |||
| newblock = (Node *) GL_ALLOC( sizeof(Node) * BLOCK_SIZE ); | |||
| if (!newblock) { | |||
| gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" ); | |||
| return NULL; | |||
| @@ -329,7 +329,7 @@ static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount ) | |||
| */ | |||
| static Node *make_empty_list( void ) | |||
| { | |||
| Node *n = (Node *) malloc( sizeof(Node) ); | |||
| Node *n = (Node *) GL_ALLOC( sizeof(Node) ); | |||
| n[0].opcode = OPCODE_END_OF_LIST; | |||
| return n; | |||
| } | |||
| @@ -385,7 +385,7 @@ void gl_destroy_list( GLcontext *ctx, GLuint list ) | |||
| n += InstSize[n[0].opcode]; | |||
| break; | |||
| case OPCODE_POLYGON_STIPPLE: | |||
| free( n[1].data ); | |||
| GL_FREE( n[1].data ); | |||
| n += InstSize[n[0].opcode]; | |||
| break; | |||
| case OPCODE_TEX_IMAGE1D: | |||
| @@ -412,11 +412,11 @@ void gl_destroy_list( GLcontext *ctx, GLuint list ) | |||
| break; | |||
| case OPCODE_CONTINUE: | |||
| n = (Node *) n[1].next; | |||
| free( block ); | |||
| GL_FREE( block ); | |||
| block = n; | |||
| break; | |||
| case OPCODE_END_OF_LIST: | |||
| free( block ); | |||
| GL_FREE( block ); | |||
| done = GL_TRUE; | |||
| break; | |||
| default: | |||
| @@ -1670,7 +1670,7 @@ static void save_PixelMapfv( GLcontext *ctx, | |||
| if (n) { | |||
| n[1].e = map; | |||
| n[2].i = mapsize; | |||
| n[3].data = (void *) malloc( mapsize * sizeof(GLfloat) ); | |||
| n[3].data = (void *) GL_ALLOC( mapsize * sizeof(GLfloat) ); | |||
| MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) ); | |||
| } | |||
| if (ctx->ExecuteFlag) { | |||
| @@ -1766,7 +1766,7 @@ static void save_PolygonStipple( GLcontext *ctx, const GLuint *pattern ) | |||
| n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 ); | |||
| if (n) { | |||
| void *data; | |||
| n[1].data = malloc( 32 * 4 ); | |||
| n[1].data = GL_ALLOC( 32 * 4 ); | |||
| data = n[1].data; /* This needed for Acorn compiler */ | |||
| MEMCPY( data, pattern, 32 * 4 ); | |||
| } | |||
| @@ -2380,8 +2380,6 @@ static void save_ClientActiveTexture( GLcontext *ctx, GLenum target ) | |||
| void gl_compile_cassette( GLcontext *ctx ) | |||
| { | |||
| Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 1 ); | |||
| @@ -2389,21 +2387,20 @@ void gl_compile_cassette( GLcontext *ctx ) | |||
| struct immediate *im = ctx->input; | |||
| if (!n || !new_im) { | |||
| if (n) free(n); | |||
| if (new_im) gl_immediate_free(new_im); | |||
| if (n) | |||
| GL_FREE(n); | |||
| if (new_im) | |||
| gl_immediate_free(new_im); | |||
| return; | |||
| } | |||
| /* Do some easy optimizations of the cassette. | |||
| */ | |||
| if (im->v.Obj.size < 4 && | |||
| im->Count > 15) | |||
| { | |||
| im->Bounds = (GLfloat (*)[3]) malloc(6 * sizeof(GLfloat)); | |||
| if (im->v.Obj.size < 4 && im->Count > 15) { | |||
| im->Bounds = (GLfloat (*)[3]) GL_ALLOC(6 * sizeof(GLfloat)); | |||
| (gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj ); | |||
| } | |||
| n[1].data = (void *)im; | |||
| SET_IMMEDIATE( ctx, new_im ); | |||
| } | |||
| @@ -3041,7 +3038,7 @@ void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode ) | |||
| /* Allocate new display list */ | |||
| ctx->CurrentListNum = list; | |||
| ctx->CurrentBlock = (Node *) malloc( sizeof(Node) * BLOCK_SIZE ); | |||
| ctx->CurrentBlock = (Node *) GL_ALLOC( sizeof(Node) * BLOCK_SIZE ); | |||
| ctx->CurrentListPtr = ctx->CurrentBlock; | |||
| ctx->CurrentPos = 0; | |||
| @@ -3092,7 +3089,7 @@ void gl_EndList( GLcontext *ctx ) | |||
| /* KW: Put back the old input pointer. | |||
| */ | |||
| free( ctx->input ); | |||
| GL_FREE( ctx->input ); | |||
| SET_IMMEDIATE( ctx, ctx->VB->IM ); | |||
| gl_reset_input( ctx ); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: enums.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ | |||
| /* $Id: enums.c,v 1.2 1999/10/10 12:51:29 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -27,6 +27,7 @@ | |||
| #include "GL/gl.h" | |||
| #include "enums.h" | |||
| #include "macros.h" | |||
| #include <stdlib.h> | |||
| #include <string.h> | |||
| @@ -824,7 +825,7 @@ static int compar_nr( const enum_elt **a, const enum_elt **b ) | |||
| static void sort_enums( void ) | |||
| { | |||
| int i; | |||
| index1 = (enum_elt **)malloc( Elements(all_enums) * sizeof(enum_elt *) ); | |||
| index1 = (enum_elt **)GL_ALLOC( Elements(all_enums) * sizeof(enum_elt *) ); | |||
| sorted = 1; | |||
| qsort( all_enums, Elements(all_enums), sizeof(*all_enums), | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: eval.c,v 1.2 1999/10/08 09:27:10 keithw Exp $ */ | |||
| /* $Id: eval.c,v 1.3 1999/10/10 12:54:04 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -25,9 +25,6 @@ | |||
| */ | |||
| /* | |||
| * eval.c was written by | |||
| * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and | |||
| @@ -585,7 +582,7 @@ GLfloat *gl_copy_map_points1f( GLenum target, | |||
| return NULL; | |||
| } | |||
| buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat)); | |||
| buffer = (GLfloat *) GL_ALLOC(uorder * size * sizeof(GLfloat)); | |||
| if(buffer) | |||
| for(i=0, p=buffer; i<uorder; i++, points+=ustride) | |||
| @@ -611,7 +608,7 @@ GLfloat *gl_copy_map_points1d( GLenum target, | |||
| return NULL; | |||
| } | |||
| buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat)); | |||
| buffer = (GLfloat *) GL_ALLOC(uorder * size * sizeof(GLfloat)); | |||
| if(buffer) | |||
| for(i=0, p=buffer; i<uorder; i++, points+=ustride) | |||
| @@ -655,9 +652,9 @@ GLfloat *gl_copy_map_points2f( GLenum target, | |||
| hsize = (uorder > vorder ? uorder : vorder)*size; | |||
| if(hsize>dsize) | |||
| buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); | |||
| buffer = (GLfloat *) GL_ALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); | |||
| else | |||
| buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); | |||
| buffer = (GLfloat *) GL_ALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); | |||
| /* compute the increment value for the u-loop */ | |||
| uinc = ustride - vorder*vstride; | |||
| @@ -698,9 +695,9 @@ GLfloat *gl_copy_map_points2d(GLenum target, | |||
| hsize = (uorder > vorder ? uorder : vorder)*size; | |||
| if(hsize>dsize) | |||
| buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat)); | |||
| buffer = (GLfloat *) GL_ALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); | |||
| else | |||
| buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat)); | |||
| buffer = (GLfloat *) GL_ALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); | |||
| /* compute the increment value for the u-loop */ | |||
| uinc = ustride - vorder*vstride; | |||
| @@ -793,7 +790,7 @@ void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data ) | |||
| else { | |||
| /* The control points in the display list are not currently */ | |||
| /* being used. */ | |||
| free( data ); | |||
| GL_FREE( data ); | |||
| } | |||
| } | |||
| if (map2) { | |||
| @@ -805,7 +802,7 @@ void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data ) | |||
| else { | |||
| /* The control points in the display list are not currently */ | |||
| /* being used. */ | |||
| free( data ); | |||
| GL_FREE( data ); | |||
| } | |||
| } | |||
| @@ -867,7 +864,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Vertex3.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Vertex3.Points | |||
| && !ctx->EvalMap.Map1Vertex3.Retain) { | |||
| free( ctx->EvalMap.Map1Vertex3.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Vertex3.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Vertex3.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Vertex3.Retain = retain; | |||
| @@ -879,7 +876,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Vertex4.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Vertex4.Points | |||
| && !ctx->EvalMap.Map1Vertex4.Retain) { | |||
| free( ctx->EvalMap.Map1Vertex4.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Vertex4.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Vertex4.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Vertex4.Retain = retain; | |||
| @@ -891,7 +888,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Index.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Index.Points | |||
| && !ctx->EvalMap.Map1Index.Retain) { | |||
| free( ctx->EvalMap.Map1Index.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Index.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Index.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Index.Retain = retain; | |||
| @@ -903,7 +900,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Color4.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Color4.Points | |||
| && !ctx->EvalMap.Map1Color4.Retain) { | |||
| free( ctx->EvalMap.Map1Color4.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Color4.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Color4.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Color4.Retain = retain; | |||
| @@ -915,7 +912,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Normal.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Normal.Points | |||
| && !ctx->EvalMap.Map1Normal.Retain) { | |||
| free( ctx->EvalMap.Map1Normal.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Normal.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Normal.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Normal.Retain = retain; | |||
| @@ -927,7 +924,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Texture1.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Texture1.Points | |||
| && !ctx->EvalMap.Map1Texture1.Retain) { | |||
| free( ctx->EvalMap.Map1Texture1.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Texture1.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Texture1.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Texture1.Retain = retain; | |||
| @@ -939,7 +936,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Texture2.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Texture2.Points | |||
| && !ctx->EvalMap.Map1Texture2.Retain) { | |||
| free( ctx->EvalMap.Map1Texture2.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Texture2.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Texture2.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Texture2.Retain = retain; | |||
| @@ -951,7 +948,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Texture3.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Texture3.Points | |||
| && !ctx->EvalMap.Map1Texture3.Retain) { | |||
| free( ctx->EvalMap.Map1Texture3.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Texture3.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Texture3.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Texture3.Retain = retain; | |||
| @@ -963,7 +960,7 @@ void gl_Map1f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map1Texture4.du = 1.0 / (u2 - u1); | |||
| if (ctx->EvalMap.Map1Texture4.Points | |||
| && !ctx->EvalMap.Map1Texture4.Retain) { | |||
| free( ctx->EvalMap.Map1Texture4.Points ); | |||
| GL_FREE( ctx->EvalMap.Map1Texture4.Points ); | |||
| } | |||
| ctx->EvalMap.Map1Texture4.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map1Texture4.Retain = retain; | |||
| @@ -1036,7 +1033,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Vertex3.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Vertex3.Points | |||
| && !ctx->EvalMap.Map2Vertex3.Retain) { | |||
| free( ctx->EvalMap.Map2Vertex3.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Vertex3.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Vertex3.Retain = retain; | |||
| ctx->EvalMap.Map2Vertex3.Points = (GLfloat *) points; | |||
| @@ -1052,7 +1049,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Vertex4.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Vertex4.Points | |||
| && !ctx->EvalMap.Map2Vertex4.Retain) { | |||
| free( ctx->EvalMap.Map2Vertex4.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Vertex4.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Vertex4.Points = (GLfloat *) points; | |||
| ctx->EvalMap.Map2Vertex4.Retain = retain; | |||
| @@ -1068,7 +1065,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Index.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Index.Points | |||
| && !ctx->EvalMap.Map2Index.Retain) { | |||
| free( ctx->EvalMap.Map2Index.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Index.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Index.Retain = retain; | |||
| ctx->EvalMap.Map2Index.Points = (GLfloat *) points; | |||
| @@ -1084,7 +1081,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Color4.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Color4.Points | |||
| && !ctx->EvalMap.Map2Color4.Retain) { | |||
| free( ctx->EvalMap.Map2Color4.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Color4.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Color4.Retain = retain; | |||
| ctx->EvalMap.Map2Color4.Points = (GLfloat *) points; | |||
| @@ -1100,7 +1097,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Normal.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Normal.Points | |||
| && !ctx->EvalMap.Map2Normal.Retain) { | |||
| free( ctx->EvalMap.Map2Normal.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Normal.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Normal.Retain = retain; | |||
| ctx->EvalMap.Map2Normal.Points = (GLfloat *) points; | |||
| @@ -1116,7 +1113,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Texture1.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Texture1.Points | |||
| && !ctx->EvalMap.Map2Texture1.Retain) { | |||
| free( ctx->EvalMap.Map2Texture1.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Texture1.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Texture1.Retain = retain; | |||
| ctx->EvalMap.Map2Texture1.Points = (GLfloat *) points; | |||
| @@ -1132,7 +1129,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Texture2.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Texture2.Points | |||
| && !ctx->EvalMap.Map2Texture2.Retain) { | |||
| free( ctx->EvalMap.Map2Texture2.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Texture2.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Texture2.Retain = retain; | |||
| ctx->EvalMap.Map2Texture2.Points = (GLfloat *) points; | |||
| @@ -1148,7 +1145,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Texture3.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Texture3.Points | |||
| && !ctx->EvalMap.Map2Texture3.Retain) { | |||
| free( ctx->EvalMap.Map2Texture3.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Texture3.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Texture3.Retain = retain; | |||
| ctx->EvalMap.Map2Texture3.Points = (GLfloat *) points; | |||
| @@ -1164,7 +1161,7 @@ void gl_Map2f( GLcontext* ctx, GLenum target, | |||
| ctx->EvalMap.Map2Texture4.dv = 1.0 / (v2 - v1); | |||
| if (ctx->EvalMap.Map2Texture4.Points | |||
| && !ctx->EvalMap.Map2Texture4.Retain) { | |||
| free( ctx->EvalMap.Map2Texture4.Points ); | |||
| GL_FREE( ctx->EvalMap.Map2Texture4.Points ); | |||
| } | |||
| ctx->EvalMap.Map2Texture4.Retain = retain; | |||
| ctx->EvalMap.Map2Texture4.Points = (GLfloat *) points; | |||
| @@ -2560,7 +2557,7 @@ void gl_eval_vb( struct vertex_buffer *VB ) | |||
| GLuint count = VB->Count; | |||
| if (!flags) { | |||
| VB->EvaluatedFlags = (GLuint *)malloc(VB->Size * sizeof(GLuint)); | |||
| VB->EvaluatedFlags = (GLuint *) GL_ALLOC(VB->Size * sizeof(GLuint)); | |||
| flags = VB->Flag = VB->EvaluatedFlags; | |||
| } | |||
| @@ -2726,4 +2723,3 @@ void gl_EvalMesh2( GLcontext* ctx, | |||
| return; | |||
| } | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: extensions.c,v 1.5 1999/10/08 09:27:10 keithw Exp $ */ | |||
| /* $Id: extensions.c,v 1.6 1999/10/10 12:54:04 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -33,7 +33,6 @@ | |||
| #define MAX_EXT_NAMELEN 80 | |||
| #define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) ) | |||
| struct extension { | |||
| struct extension *next, *prev; | |||
| @@ -83,7 +82,7 @@ int gl_extensions_add( GLcontext *ctx, | |||
| if (ctx->Extensions.ext_string == 0) | |||
| { | |||
| struct extension *t = MALLOC_STRUCT(extension); | |||
| struct extension *t = GL_ALLOC_STRUCT(extension); | |||
| t->enabled = state; | |||
| strncpy(t->name, name, MAX_EXT_NAMELEN); | |||
| t->name[MAX_EXT_NAMELEN] = 0; | |||
| @@ -135,17 +134,17 @@ void gl_extensions_dtr( GLcontext *ctx ) | |||
| struct extension *i, *nexti; | |||
| if (ctx->Extensions.ext_string) { | |||
| free( ctx->Extensions.ext_string ); | |||
| GL_FREE( ctx->Extensions.ext_string ); | |||
| ctx->Extensions.ext_string = 0; | |||
| } | |||
| if (ctx->Extensions.ext_list) { | |||
| foreach_s( i, nexti, ctx->Extensions.ext_list ) { | |||
| remove_from_list( i ); | |||
| free( i ); | |||
| GL_FREE( i ); | |||
| } | |||
| free(ctx->Extensions.ext_list); | |||
| GL_FREE(ctx->Extensions.ext_list); | |||
| ctx->Extensions.ext_list = 0; | |||
| } | |||
| } | |||
| @@ -156,7 +155,7 @@ void gl_extensions_ctr( GLcontext *ctx ) | |||
| GLuint i; | |||
| ctx->Extensions.ext_string = 0; | |||
| ctx->Extensions.ext_list = MALLOC_STRUCT(extension); | |||
| ctx->Extensions.ext_list = GL_ALLOC_STRUCT(extension); | |||
| make_empty_list( ctx->Extensions.ext_list ); | |||
| for (i = 0 ; i < Elements(default_extensions) ; i++) { | |||
| @@ -182,7 +181,7 @@ const char *gl_extensions_get_string( GLcontext *ctx ) | |||
| if (len == 0) | |||
| return ""; | |||
| str = (char *)malloc(len * sizeof(char)); | |||
| str = (char *)GL_ALLOC(len * sizeof(char)); | |||
| ctx->Extensions.ext_string = str; | |||
| foreach (i, ctx->Extensions.ext_list) | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: image.c,v 1.3 1999/10/08 09:27:10 keithw Exp $ */ | |||
| /* $Id: image.c,v 1.4 1999/10/10 12:54:04 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -515,9 +515,9 @@ static struct gl_image *alloc_error_image( GLint width, GLint height, | |||
| void gl_free_image( struct gl_image *image ) | |||
| { | |||
| if (image->Data) { | |||
| free(image->Data); | |||
| GL_FREE(image->Data); | |||
| } | |||
| free(image); | |||
| GL_FREE(image); | |||
| } | |||
| @@ -575,15 +575,15 @@ unpack_depth_image( GLcontext *ctx, GLenum type, GLint width, GLint height, | |||
| image->Format = GL_DEPTH_COMPONENT; | |||
| if (type==GL_UNSIGNED_SHORT) { | |||
| image->Type = GL_UNSIGNED_SHORT; | |||
| image->Data = malloc( width * height * sizeof(GLushort)); | |||
| image->Data = GL_ALLOC( width * height * sizeof(GLushort)); | |||
| } | |||
| else if (type==GL_UNSIGNED_INT) { | |||
| image->Type = GL_UNSIGNED_INT; | |||
| image->Data = malloc( width * height * sizeof(GLuint)); | |||
| image->Data = GL_ALLOC( width * height * sizeof(GLuint)); | |||
| } | |||
| else { | |||
| image->Type = GL_FLOAT; | |||
| image->Data = malloc( width * height * sizeof(GLfloat)); | |||
| image->Data = GL_ALLOC( width * height * sizeof(GLfloat)); | |||
| } | |||
| image->RefCount = 0; | |||
| if (!image->Data) | |||
| @@ -711,7 +711,7 @@ unpack_stencil_image( GLcontext *ctx, GLenum type, GLint width, GLint height, | |||
| image->Components = 1; | |||
| image->Format = GL_STENCIL_INDEX; | |||
| image->Type = GL_UNSIGNED_BYTE; | |||
| image->Data = malloc( width * height * sizeof(GLubyte)); | |||
| image->Data = GL_ALLOC( width * height * sizeof(GLubyte)); | |||
| image->RefCount = 0; | |||
| if (!image->Data) | |||
| return image; | |||
| @@ -825,7 +825,7 @@ unpack_bitmap( GLenum format, GLint width, GLint height, | |||
| /* Alloc dest storage */ | |||
| bytes = ((width+7)/8 * height); | |||
| if (bytes>0 && pixels!=NULL) { | |||
| buffer = (GLubyte *) malloc( bytes ); | |||
| buffer = (GLubyte *) GL_ALLOC( bytes ); | |||
| if (!buffer) { | |||
| return NULL; | |||
| } | |||
| @@ -838,7 +838,7 @@ unpack_bitmap( GLenum format, GLint width, GLint height, | |||
| GL_COLOR_INDEX, GL_BITMAP, | |||
| 0, i, 0 ); | |||
| if (!src) { | |||
| free(buffer); | |||
| GL_FREE(buffer); | |||
| return NULL; | |||
| } | |||
| MEMCPY( dst, src, width_in_bytes ); | |||
| @@ -866,7 +866,7 @@ unpack_bitmap( GLenum format, GLint width, GLint height, | |||
| image->RefCount = 0; | |||
| } | |||
| else { | |||
| free( buffer ); | |||
| GL_FREE( buffer ); | |||
| return NULL; | |||
| } | |||
| @@ -943,7 +943,7 @@ unpack_ubyte_image( GLint width, GLint height, | |||
| components = gl_components_in_format( format ); | |||
| width_in_bytes = width * components * sizeof(GLubyte); | |||
| buffer = (GLubyte *) malloc( height * width_in_bytes * depth ); | |||
| buffer = (GLubyte *) GL_ALLOC( height * width_in_bytes * depth ); | |||
| if (!buffer) { | |||
| return NULL; | |||
| } | |||
| @@ -956,7 +956,7 @@ unpack_ubyte_image( GLint width, GLint height, | |||
| pixels, width, height, format, GL_UNSIGNED_BYTE, | |||
| d, i, 0 ); | |||
| if (!src) { | |||
| free(buffer); | |||
| GL_FREE(buffer); | |||
| return NULL; | |||
| } | |||
| MEMCPY( dst, src, width_in_bytes ); | |||
| @@ -1016,7 +1016,7 @@ unpack_ubyte_image( GLint width, GLint height, | |||
| image->RefCount = 0; | |||
| } | |||
| else { | |||
| free( buffer ); | |||
| GL_FREE( buffer ); | |||
| } | |||
| return image; | |||
| @@ -1077,7 +1077,7 @@ unpack_float_image( GLcontext *ctx, GLint width, GLint height, GLint depth, | |||
| else | |||
| image->Format = format; | |||
| image->Type = GL_FLOAT; | |||
| image->Data = malloc( elems_per_row * height * depth * sizeof(GLfloat)); | |||
| image->Data = GL_ALLOC( elems_per_row * height * depth * sizeof(GLfloat)); | |||
| image->RefCount = 0; | |||
| if (!image->Data) | |||
| return image; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: matrix.c,v 1.5 1999/10/08 09:27:11 keithw Exp $ */ | |||
| /* $Id: matrix.c,v 1.6 1999/10/10 12:56:45 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1410,7 +1410,7 @@ void gl_matrix_ctr( GLmatrix *m ) | |||
| void gl_matrix_dtr( GLmatrix *m ) | |||
| { | |||
| if (m->inv != 0) { | |||
| free(m->inv); | |||
| GL_FREE(m->inv); | |||
| m->inv = 0; | |||
| } | |||
| } | |||
| @@ -1426,7 +1426,7 @@ void gl_matrix_set_identity( GLmatrix *m ) | |||
| void gl_matrix_alloc_inv( GLmatrix *m ) | |||
| { | |||
| if (m->inv == 0) { | |||
| m->inv = (GLfloat *)malloc(16*sizeof(GLfloat)); | |||
| m->inv = (GLfloat *)GL_ALLOC(16*sizeof(GLfloat)); | |||
| MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) ); | |||
| } | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: stencil.c,v 1.4 1999/10/08 09:27:11 keithw Exp $ */ | |||
| /* $Id: stencil.c,v 1.5 1999/10/10 12:56:45 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1056,12 +1056,12 @@ void gl_alloc_stencil_buffer( GLcontext *ctx ) | |||
| /* deallocate current stencil buffer if present */ | |||
| if (ctx->Buffer->Stencil) { | |||
| free(ctx->Buffer->Stencil); | |||
| GL_FREE(ctx->Buffer->Stencil); | |||
| ctx->Buffer->Stencil = NULL; | |||
| } | |||
| /* allocate new stencil buffer */ | |||
| ctx->Buffer->Stencil = (GLstencil *) malloc(buffersize * sizeof(GLstencil)); | |||
| ctx->Buffer->Stencil = (GLstencil *) GL_ALLOC(buffersize * sizeof(GLstencil)); | |||
| if (!ctx->Buffer->Stencil) { | |||
| /* out of memory */ | |||
| gl_set_enable( ctx, GL_STENCIL_TEST, GL_FALSE ); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: teximage.c,v 1.2 1999/10/08 09:27:11 keithw Exp $ */ | |||
| /* $Id: teximage.c,v 1.3 1999/10/10 12:56:45 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -236,7 +236,7 @@ static GLint components_in_intformat( GLint format ) | |||
| struct gl_texture_image *gl_alloc_texture_image( void ) | |||
| { | |||
| return (struct gl_texture_image *) calloc( 1, sizeof(struct gl_texture_image) ); | |||
| return GL_CALLOC_STRUCT(gl_texture_image); | |||
| } | |||
| @@ -244,9 +244,9 @@ struct gl_texture_image *gl_alloc_texture_image( void ) | |||
| void gl_free_texture_image( struct gl_texture_image *teximage ) | |||
| { | |||
| if (teximage->Data) { | |||
| free( teximage->Data ); | |||
| GL_FREE( teximage->Data ); | |||
| } | |||
| free( teximage ); | |||
| GL_FREE( teximage ); | |||
| } | |||
| @@ -389,7 +389,7 @@ image_to_texture( GLcontext *ctx, const struct gl_image *image, | |||
| texImage->Height2 = 1 << texImage->HeightLog2; | |||
| texImage->Depth2 = 1 << texImage->DepthLog2; | |||
| texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); | |||
| texImage->Data = (GLubyte *) malloc( numPixels * components + EXTRA_BYTE ); | |||
| texImage->Data = (GLubyte *) GL_ALLOC( numPixels * components + EXTRA_BYTE ); | |||
| if (!texImage->Data) { | |||
| /* out of memory */ | |||
| @@ -872,7 +872,7 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat, | |||
| /* XXX should we really allocate memory for the image or let it be NULL? */ | |||
| /*texImage->Data = NULL;*/ | |||
| texImage->Data = (GLubyte *) malloc( numPixels * components + EXTRA_BYTE ); | |||
| texImage->Data = (GLubyte *) GL_ALLOC( numPixels * components + EXTRA_BYTE ); | |||
| /* | |||
| * Let's see if anyone finds this. If glTexImage2D() is called with | |||
| @@ -1882,7 +1882,7 @@ static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y, | |||
| /* | |||
| * Allocate image struct and image data buffer | |||
| */ | |||
| image = (struct gl_image *) malloc( sizeof(struct gl_image) ); | |||
| image = GL_ALLOC_STRUCT( gl_image ); | |||
| if (image) { | |||
| image->Width = width; | |||
| image->Height = height; | |||
| @@ -1891,9 +1891,9 @@ static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y, | |||
| image->Format = format; | |||
| image->Type = GL_UNSIGNED_BYTE; | |||
| image->RefCount = 0; | |||
| image->Data = (GLubyte *) malloc( width * height * components ); | |||
| image->Data = (GLubyte *) GL_ALLOC( width * height * components ); | |||
| if (!image->Data) { | |||
| free(image); | |||
| GL_FREE(image); | |||
| return NULL; | |||
| } | |||
| } | |||