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GL_EXT_stencil_two_side extension, not 100% complete yet.

tags/mesa_4_1
Brian Paul 23 년 전
부모
커밋
5f60a0b50a

+ 9
- 6
src/mesa/main/attrib.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: attrib.c,v 1.70 2002/09/03 18:03:45 brianp Exp $ */
/* $Id: attrib.c,v 1.71 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -513,6 +513,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_POLYGON_STIPPLE);
TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
/* XXX two-sided stencil */
TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
GL_MULTISAMPLE_ARB);
TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
@@ -1032,15 +1033,17 @@ _mesa_PopAttrib(void)
break;
case GL_STENCIL_BUFFER_BIT:
{
const GLint face = 0; /* XXX stencil two side */
const struct gl_stencil_attrib *stencil;
stencil = (const struct gl_stencil_attrib *) attr->data;
_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
_mesa_ClearStencil(stencil->Clear);
_mesa_StencilFunc(stencil->Function, stencil->Ref,
stencil->ValueMask);
_mesa_StencilMask(stencil->WriteMask);
_mesa_StencilOp(stencil->FailFunc, stencil->ZFailFunc,
stencil->ZPassFunc);
_mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
stencil->ValueMask[face]);
_mesa_StencilMask(stencil->WriteMask[face]);
_mesa_StencilOp(stencil->FailFunc[face],
stencil->ZFailFunc[face],
stencil->ZPassFunc[face]);
}
break;
case GL_TRANSFORM_BIT:

+ 17
- 8
src/mesa/main/context.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.175 2002/07/09 01:22:50 brianp Exp $ */
/* $Id: context.c,v 1.176 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1288,14 +1288,23 @@ init_attrib_groups( GLcontext *ctx )

/* Stencil group */
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.Function = GL_ALWAYS;
ctx->Stencil.FailFunc = GL_KEEP;
ctx->Stencil.ZPassFunc = GL_KEEP;
ctx->Stencil.ZFailFunc = GL_KEEP;
ctx->Stencil.Ref = 0;
ctx->Stencil.ValueMask = STENCIL_MAX;
ctx->Stencil.TestTwoSide = GL_FALSE;
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
ctx->Stencil.Function[0] = GL_ALWAYS;
ctx->Stencil.Function[1] = GL_ALWAYS;
ctx->Stencil.FailFunc[0] = GL_KEEP;
ctx->Stencil.FailFunc[1] = GL_KEEP;
ctx->Stencil.ZPassFunc[0] = GL_KEEP;
ctx->Stencil.ZPassFunc[1] = GL_KEEP;
ctx->Stencil.ZFailFunc[0] = GL_KEEP;
ctx->Stencil.ZFailFunc[1] = GL_KEEP;
ctx->Stencil.Ref[0] = 0;
ctx->Stencil.Ref[1] = 0;
ctx->Stencil.ValueMask[0] = STENCIL_MAX;
ctx->Stencil.ValueMask[1] = STENCIL_MAX;
ctx->Stencil.WriteMask[0] = STENCIL_MAX;
ctx->Stencil.WriteMask[1] = STENCIL_MAX;
ctx->Stencil.Clear = 0;
ctx->Stencil.WriteMask = STENCIL_MAX;

/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */

+ 10
- 1
src/mesa/main/dd.h 파일 보기

@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.70 2002/07/09 01:22:50 brianp Exp $ */
/* $Id: dd.h,v 1.71 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -458,14 +458,22 @@ struct dd_function_table {
*** They're ALSO called by the gl_PopAttrib() function!!!
*** May add more functions like these to the device driver in the future.
***/
#if 1
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLchan ref);
#else
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
#endif
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
void (*BlendEquation)(GLcontext *ctx, GLenum mode);
void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
#if 1
void (*ClearColor)(GLcontext *ctx, const GLchan color[4]);
#else
void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
#endif
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
void (*ClearIndex)(GLcontext *ctx, GLuint index);
void (*ClearStencil)(GLcontext *ctx, GLint s);
@@ -500,6 +508,7 @@ struct dd_function_table {
void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
void (*StencilMask)(GLcontext *ctx, GLuint mask);
void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
void (*ActiveStencilFace)(GLcontext *ctx, GLuint face);
void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
const GLfloat *params);
void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,

+ 27
- 1
src/mesa/main/dlist.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: dlist.c,v 1.93 2002/08/17 00:26:29 brianp Exp $ */
/* $Id: dlist.c,v 1.94 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -253,6 +253,8 @@ typedef enum {
OPCODE_PROGRAM_PARAMETER4F_NV,
OPCODE_PROGRAM_PARAMETERS4FV_NV,
OPCODE_TRACK_MATRIX_NV,
/* GL_EXT_stencil_two_face */
OPCODE_ACTIVE_STENCIL_FACE_EXT,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -648,6 +650,8 @@ void _mesa_init_lists( void )
InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7;
InstSize[OPCODE_PROGRAM_PARAMETERS4FV_NV] = 4;
InstSize[OPCODE_TRACK_MATRIX_NV] = 5;
/* GL_EXT_stencil_two_side */
InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2;
}
init_flag = 1;
}
@@ -4094,6 +4098,23 @@ save_TrackMatrixNV(GLenum target, GLuint address,
}


/* GL_EXT_stencil_two_face */
static void save_ActiveStencilFaceEXT( GLenum face )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 );
if (n) {
n[1].e = face;
}
if (ctx->ExecuteFlag) {
#if 0
(*ctx->Exec->ActiveStencilFaceEXT)( face );
#endif
}
}



/* KW: Compile commands
@@ -6182,6 +6203,11 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->PointParameteriNV = save_PointParameteriNV;
table->PointParameterivNV = save_PointParameterivNV;

/* 268. GL_EXT_stencil_two_side */
#if 0
table->ActiveStencilFaceEXT = save_ActiveStencilFaceEXT;
#endif

/* ARB 1. GL_ARB_multitexture */
table->ActiveTextureARB = save_ActiveTextureARB;
table->ClientActiveTextureARB = exec_ClientActiveTextureARB;

+ 16
- 1
src/mesa/main/enable.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.68 2002/06/29 19:48:15 brianp Exp $ */
/* $Id: enable.c,v 1.69 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -875,6 +875,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )

/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle, cap);
{
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
@@ -889,6 +890,15 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
break;

/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION(EXT_stencil_two_side, cap);
if (ctx->Stencil.TestTwoSide == state)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.TestTwoSide = state;
break;

default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1263,6 +1273,11 @@ _mesa_IsEnabled( GLenum cap )
return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
}

/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION(EXT_stencil_two_side);
return ctx->Stencil.TestTwoSide;

default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;

+ 3
- 1
src/mesa/main/extensions.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.77 2002/09/05 21:16:30 brianp Exp $ */
/* $Id: extensions.c,v 1.78 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -95,6 +95,7 @@ static struct {
{ OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
{ OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
{ OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
{ OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
{ OFF, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
@@ -170,6 +171,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
"GL_EXT_secondary_color",
"GL_EXT_shared_texture_palette",
"GL_EXT_stencil_wrap",
"GL_EXT_stencil_two_side",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",

+ 69
- 29
src/mesa/main/get.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: get.c,v 1.88 2002/09/05 21:14:36 brianp Exp $ */
/* $Id: get.c,v 1.89 2002/09/06 02:56:08 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -802,28 +802,28 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Stencil.Clear);
break;
case GL_STENCIL_FAIL:
*params = ENUM_TO_BOOL(ctx->Stencil.FailFunc);
*params = ENUM_TO_BOOL(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_FUNC:
*params = ENUM_TO_BOOL(ctx->Stencil.Function);
*params = ENUM_TO_BOOL(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
*params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc);
*params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_PASS:
*params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc);
*params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
*params = INT_TO_BOOL(ctx->Stencil.Ref);
*params = INT_TO_BOOL(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_TEST:
*params = ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
*params = INT_TO_BOOL(ctx->Stencil.ValueMask);
*params = INT_TO_BOOL(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_WRITEMASK:
*params = INT_TO_BOOL(ctx->Stencil.WriteMask);
*params = INT_TO_BOOL(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
break;
case GL_STEREO:
*params = ctx->Visual.stereoMode;
@@ -1466,6 +1466,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Const.MaxTextureRectSize);
break;

/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
*params = ctx->Stencil.TestTwoSide;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
*params = ENUM_TO_BOOL(ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
break;

default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -2159,28 +2169,28 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Stencil.Clear;
break;
case GL_STENCIL_FAIL:
*params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc);
*params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_FUNC:
*params = ENUM_TO_DOUBLE(ctx->Stencil.Function);
*params = ENUM_TO_DOUBLE(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
*params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc);
*params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_PASS:
*params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc);
*params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
*params = (GLdouble) ctx->Stencil.Ref;
*params = (GLdouble) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_TEST:
*params = (GLdouble) ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
*params = (GLdouble) ctx->Stencil.ValueMask;
*params = (GLdouble) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_WRITEMASK:
*params = (GLdouble) ctx->Stencil.WriteMask;
*params = (GLdouble) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
break;
case GL_STEREO:
*params = (GLdouble) ctx->Visual.stereoMode;
@@ -2820,6 +2830,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Const.MaxTextureRectSize;
break;

/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
*params = (GLdouble) ctx->Stencil.TestTwoSide;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
*params = (GLdouble) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
break;

default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
}
@@ -3515,28 +3535,28 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Stencil.Clear;
break;
case GL_STENCIL_FAIL:
*params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc);
*params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_FUNC:
*params = ENUM_TO_FLOAT(ctx->Stencil.Function);
*params = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
*params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc);
*params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_PASS:
*params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc);
*params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
*params = (GLfloat) ctx->Stencil.Ref;
*params = (GLfloat) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_TEST:
*params = (GLfloat) ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
*params = (GLfloat) ctx->Stencil.ValueMask;
*params = (GLfloat) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_WRITEMASK:
*params = (GLfloat) ctx->Stencil.WriteMask;
*params = (GLfloat) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
break;
case GL_STEREO:
*params = (GLfloat) ctx->Visual.stereoMode;
@@ -4150,6 +4170,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Const.MaxTextureRectSize;
break;

/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
*params = (GLfloat) ctx->Stencil.TestTwoSide;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
*params = (GLfloat) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
break;

default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
}
@@ -4844,28 +4874,28 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Stencil.Clear;
break;
case GL_STENCIL_FAIL:
*params = (GLint) ctx->Stencil.FailFunc;
*params = (GLint) ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_FUNC:
*params = (GLint) ctx->Stencil.Function;
*params = (GLint) ctx->Stencil.Function[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
*params = (GLint) ctx->Stencil.ZFailFunc;
*params = (GLint) ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_PASS_DEPTH_PASS:
*params = (GLint) ctx->Stencil.ZPassFunc;
*params = (GLint) ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_REF:
*params = (GLint) ctx->Stencil.Ref;
*params = (GLint) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_TEST:
*params = (GLint) ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
*params = (GLint) ctx->Stencil.ValueMask;
*params = (GLint) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_WRITEMASK:
*params = (GLint) ctx->Stencil.WriteMask;
*params = (GLint) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
break;
case GL_STEREO:
*params = (GLint) ctx->Visual.stereoMode;
@@ -5525,6 +5555,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Const.MaxTextureRectSize;
break;

/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
*params = (GLint) ctx->Stencil.TestTwoSide;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
*params = (GLint) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
break;

default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}

+ 33
- 9
src/mesa/main/mtypes.h 파일 보기

@@ -1,4 +1,4 @@
/* $Id: mtypes.h,v 1.84 2002/07/09 01:22:50 brianp Exp $ */
/* $Id: mtypes.h,v 1.85 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -311,7 +311,11 @@ struct gl_accum_attrib {

struct gl_colorbuffer_attrib {
GLuint ClearIndex; /* Index to use for glClear */
#if 1
GLchan ClearColor[4]; /* Color to use for glClear */
#else
GLclampf ClearColor[4]; /* Color to use for glClear */
#endif

GLuint IndexMask; /* Color index write mask */
GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
@@ -323,7 +327,11 @@ struct gl_colorbuffer_attrib {
/* alpha testing */
GLboolean AlphaEnabled; /* Alpha test enabled flag */
GLenum AlphaFunc; /* Alpha test function */
#if 1
GLchan AlphaRef; /* Alpha ref value as GLchan */
#else
GLclampf AlphaRef;
#endif

/* blending */
GLboolean BlendEnabled; /* Blending enabled flag */
@@ -708,14 +716,16 @@ struct gl_scissor_attrib {

struct gl_stencil_attrib {
GLboolean Enabled; /* Enabled flag */
GLenum Function; /* Stencil function */
GLenum FailFunc; /* Fail function */
GLenum ZPassFunc; /* Depth buffer pass function */
GLenum ZFailFunc; /* Depth buffer fail function */
GLstencil Ref; /* Reference value */
GLstencil ValueMask; /* Value mask */
GLboolean TestTwoSide; /* GL_EXT_stencil_two_side */
GLubyte ActiveFace; /* GL_EXT_stencil_two_side (0 or 1) */
GLenum Function[2]; /* Stencil function */
GLenum FailFunc[2]; /* Fail function */
GLenum ZPassFunc[2]; /* Depth buffer pass function */
GLenum ZFailFunc[2]; /* Depth buffer fail function */
GLstencil Ref[2]; /* Reference value */
GLstencil ValueMask[2]; /* Value mask */
GLstencil WriteMask[2]; /* Write mask */
GLstencil Clear; /* Clear value */
GLstencil WriteMask; /* Write mask */
};


@@ -861,7 +871,10 @@ struct gl_texture_object {
GLenum Target; /* GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /* in [0,1] */
GLfloat BorderValues[4]; /* unclamped */
#if 1
/* omit someday */
GLchan BorderColor[4]; /* clamped, as GLchan */
#endif
GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */
GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */
GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */
@@ -874,7 +887,11 @@ struct gl_texture_object {
GLfloat MaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
GLboolean CompareFlag; /* GL_SGIX_shadow */
GLenum CompareOperator; /* GL_SGIX_shadow */
#if 1
GLchan ShadowAmbient; /* GL_SGIX/ARB_shadow_ambient */
#else
GLfloat ShadowAmbient;
#endif
GLenum CompareMode; /* GL_ARB_shadow */
GLenum CompareFunc; /* GL_ARB_shadow */
GLenum DepthMode; /* GL_ARB_depth_texture */
@@ -1310,11 +1327,17 @@ struct gl_frame_buffer {
GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */

/* Software alpha planes */
#if 1
GLchan *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
GLchan *BackLeftAlpha; /* array [Width*Height] of GLubyte */
GLchan *FrontRightAlpha; /* array [Width*Height] of GLubyte */
GLchan *BackRightAlpha; /* array [Width*Height] of GLubyte */

#else
GLvoid *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
GLvoid *BackLeftAlpha; /* array [Width*Height] of GLubyte */
GLvoid *FrontRightAlpha; /* array [Width*Height] of GLubyte */
GLvoid *BackRightAlpha; /* array [Width*Height] of GLubyte */
#endif
/* Drawing bounds: intersection of window size and scissor box */
GLint _Xmin, _Ymin; /* inclusive */
GLint _Xmax, _Ymax; /* exclusive */
@@ -1395,6 +1418,7 @@ struct gl_extensions {
GLboolean EXT_secondary_color;
GLboolean EXT_shared_texture_palette;
GLboolean EXT_stencil_wrap;
GLboolean EXT_stencil_two_side;
GLboolean EXT_texture3D;
GLboolean EXT_texture_compression_s3tc;
GLboolean EXT_texture_env_add;

+ 6
- 1
src/mesa/main/state.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.89 2002/07/09 01:22:50 brianp Exp $ */
/* $Id: state.c,v 1.90 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -492,6 +492,11 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->PointParameteriNV = _mesa_PointParameteriNV;
exec->PointParameterivNV = _mesa_PointParameterivNV;

/* 268. GL_EXT_stencil_two_side */
#if 0
exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
#endif

/* ARB 1. GL_ARB_multitexture */
exec->ActiveTextureARB = _mesa_ActiveTextureARB;
exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;

+ 41
- 19
src/mesa/main/stencil.c 파일 보기

@@ -1,10 +1,10 @@
/* $Id: stencil.c,v 1.27 2001/05/09 16:34:09 brianp Exp $ */
/* $Id: stencil.c,v 1.28 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -64,6 +64,7 @@ void
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END(ctx);

@@ -85,18 +86,18 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
maxref = (1 << STENCIL_BITS) - 1;
ref = (GLstencil) CLAMP( ref, 0, maxref );

if (ctx->Stencil.Function == func &&
ctx->Stencil.ValueMask == (GLstencil) mask &&
ctx->Stencil.Ref == ref)
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == (GLstencil) mask &&
ctx->Stencil.Ref[face] == ref)
return;

FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Function = func;
ctx->Stencil.Ref = ref;
ctx->Stencil.ValueMask = (GLstencil) mask;
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = (GLstencil) mask;

if (ctx->Driver.StencilFunc) {
(*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
(*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
}
}

@@ -106,13 +107,14 @@ void
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);

if (ctx->Stencil.WriteMask == (GLstencil) mask)
return;
if (ctx->Stencil.WriteMask[face] == (GLstencil) mask)
return;

FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask = (GLstencil) mask;
ctx->Stencil.WriteMask[face] = (GLstencil) mask;

if (ctx->Driver.StencilMask) {
(*ctx->Driver.StencilMask)( ctx, mask );
@@ -125,6 +127,7 @@ void
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);

switch (fail) {
@@ -182,17 +185,36 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}

if (ctx->Stencil.ZFailFunc == zfail &&
ctx->Stencil.ZPassFunc == zpass &&
ctx->Stencil.FailFunc == fail)
if (ctx->Stencil.ZFailFunc[face] == zfail &&
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
return;

FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ZFailFunc = zfail;
ctx->Stencil.ZPassFunc = zpass;
ctx->Stencil.FailFunc = fail;
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;

if (ctx->Driver.StencilOp) {
(*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
}
}


/* GL_EXT_stencil_two_side */
void
_mesa_ActiveStencilFaceEXT(GLenum face)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);

if (face == GL_FRONT || face == GL_BACK) {
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
}

if (ctx->Driver.ActiveStencilFace) {
(*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
}
}


+ 6
- 3
src/mesa/main/stencil.h 파일 보기

@@ -1,10 +1,10 @@
/* $Id: stencil.h,v 1.9 2001/03/12 00:48:38 gareth Exp $ */
/* $Id: stencil.h,v 1.10 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -48,5 +48,8 @@ extern void
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );


extern void
_mesa_ActiveStencilFaceEXT(GLenum face);


#endif

+ 10
- 12
src/mesa/swrast/s_span.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: s_span.c,v 1.46 2002/08/07 00:45:07 brianp Exp $ */
/* $Id: s_span.c,v 1.47 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -128,14 +128,9 @@ _mesa_span_default_texcoords( GLcontext *ctx, struct sw_span *span )
{
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
span->tex[i][0] = ctx->Current.RasterTexCoords[i][0];
span->tex[i][1] = ctx->Current.RasterTexCoords[i][1];
span->tex[i][2] = ctx->Current.RasterTexCoords[i][2];
span->tex[i][3] = ctx->Current.RasterTexCoords[i][3];
span->texStepX[i][0] = 0.0;
span->texStepX[i][1] = 0.0;
span->texStepX[i][2] = 0.0;
span->texStepX[i][3] = 0.0;
COPY_4V(span->tex[i], ctx->Current.RasterTexCoords[i]);
ASSIGN_4V(span->texStepX[i], 0.0F, 0.0F, 0.0F, 0.0F);
ASSIGN_4V(span->texStepY[i], 0.0F, 0.0F, 0.0F, 0.0F);
}
span->interpMask |= SPAN_TEXTURE;
}
@@ -808,7 +803,8 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span)
_mesa_span_interpolate_z(ctx, span);

if (ctx->Stencil.Enabled) {
if (!_mesa_stencil_and_ztest_span(ctx, span)) {
const GLuint face = 0; /* XXX stencil two side */
if (!_mesa_stencil_and_ztest_span(ctx, span, face)) {
span->arrayMask = origArrayMask;
return;
}
@@ -987,7 +983,8 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span)
_mesa_span_interpolate_z(ctx, span);

if (ctx->Stencil.Enabled) {
if (!_mesa_stencil_and_ztest_span(ctx, span)) {
const GLuint face = 0; /* XXX stencil two side */
if (!_mesa_stencil_and_ztest_span(ctx, span, face)) {
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
@@ -1217,7 +1214,8 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
_mesa_span_interpolate_z(ctx, span);

if (ctx->Stencil.Enabled) {
if (!_mesa_stencil_and_ztest_span(ctx, span)) {
const GLuint face = 0; /* XXX stencil two side */
if (!_mesa_stencil_and_ztest_span(ctx, span, face)) {
span->arrayMask = origArrayMask;
return;
}

+ 83
- 73
src/mesa/swrast/s_stencil.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: s_stencil.c,v 1.25 2002/08/07 00:45:07 brianp Exp $ */
/* $Id: s_stencil.c,v 1.26 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -65,17 +65,18 @@ ENDIF
* Don't touch stencil[i] if mask[i] is zero.
* Input: n - size of stencil array
* oper - the stencil buffer operator
* face - 0 or 1 for front or back face operation
* stencil - array of stencil values
* mask - array [n] of flag: 1=apply operator, 0=don't apply operator
* Output: stencil - modified values
*/
static void
apply_stencil_op( const GLcontext *ctx, GLenum oper,
apply_stencil_op( const GLcontext *ctx, GLenum oper, GLuint face,
GLuint n, GLstencil stencil[], const GLubyte mask[] )
{
const GLstencil ref = ctx->Stencil.Ref;
const GLstencil wrtmask = ctx->Stencil.WriteMask;
const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask);
const GLstencil ref = ctx->Stencil.Ref[face];
const GLstencil wrtmask = ctx->Stencil.WriteMask[face];
const GLstencil invmask = (GLstencil) (~wrtmask);
GLuint i;

switch (oper) {
@@ -223,7 +224,8 @@ apply_stencil_op( const GLcontext *ctx, GLenum oper,

/**
* Apply stencil test to an array of stencil values (before depth buffering).
* Input: n - number of pixels in the array
* Input: face - 0 or 1 for front or back-face polygons
* n - number of pixels in the array
* stencil - array of [n] stencil values
* mask - array [n] of flag: 0=skip the pixel, 1=stencil the pixel
* Output: mask - pixels which fail the stencil test will have their
@@ -232,13 +234,14 @@ apply_stencil_op( const GLcontext *ctx, GLenum oper,
* Return: GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
*/
static GLboolean
do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
GLubyte mask[] )
{
GLubyte fail[MAX_WIDTH];
GLboolean allfail = GL_FALSE;
GLuint i;
GLstencil r, s;
const GLuint valueMask = ctx->Stencil.ValueMask[face];

ASSERT(n <= MAX_WIDTH);

@@ -251,7 +254,7 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
* the stencil fail operator is not to be applied
* ENDIF
*/
switch (ctx->Stencil.Function) {
switch (ctx->Stencil.Function[face]) {
case GL_NEVER:
/* never pass; always fail */
for (i=0;i<n;i++) {
@@ -266,10 +269,10 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
allfail = GL_TRUE;
break;
case GL_LESS:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
s = (GLstencil) (stencil[i] & valueMask);
if (r < s) {
/* passed */
fail[i] = 0;
@@ -285,10 +288,10 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
}
break;
case GL_LEQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
s = (GLstencil) (stencil[i] & valueMask);
if (r <= s) {
/* pass */
fail[i] = 0;
@@ -304,10 +307,10 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
}
break;
case GL_GREATER:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
s = (GLstencil) (stencil[i] & valueMask);
if (r > s) {
/* passed */
fail[i] = 0;
@@ -323,10 +326,10 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
}
break;
case GL_GEQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
s = (GLstencil) (stencil[i] & valueMask);
if (r >= s) {
/* passed */
fail[i] = 0;
@@ -342,10 +345,10 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
}
break;
case GL_EQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
s = (GLstencil) (stencil[i] & valueMask);
if (r == s) {
/* passed */
fail[i] = 0;
@@ -361,10 +364,10 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
}
break;
case GL_NOTEQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
s = (GLstencil) (stencil[i] & valueMask);
if (r != s) {
/* passed */
fail[i] = 0;
@@ -390,8 +393,8 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
return 0;
}

if (ctx->Stencil.FailFunc != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.FailFunc, n, stencil, fail );
if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.FailFunc[face], face, n, stencil, fail );
}

return !allfail;
@@ -412,7 +415,7 @@ do_stencil_test( GLcontext *ctx, GLuint n, GLstencil stencil[],
*
*/
static GLboolean
stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLstencil stencilRow[MAX_WIDTH];
@@ -447,7 +450,7 @@ stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
* Apply the stencil test to the fragments.
* failMask[i] is 1 if the stencil test failed.
*/
if (do_stencil_test( ctx, n, stencil, mask ) == GL_FALSE) {
if (do_stencil_test( ctx, face, n, stencil, mask ) == GL_FALSE) {
/* all fragments failed the stencil test, we're done. */
span->writeAll = GL_FALSE;
return GL_FALSE;
@@ -461,7 +464,7 @@ stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
/*
* No depth buffer, just apply zpass stencil function to active pixels.
*/
apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, mask );
apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face, n, stencil, mask );
}
else {
/*
@@ -493,11 +496,13 @@ stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
}

/* apply the pass and fail operations */
if (ctx->Stencil.ZFailFunc != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZFailFunc, n, stencil, failmask );
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face,
n, stencil, failmask );
}
if (ctx->Stencil.ZPassFunc != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZPassFunc, n, stencil, passmask );
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face,
n, stencil, passmask );
}
}

@@ -529,11 +534,11 @@ stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
static void
apply_stencil_op_to_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLenum oper, const GLubyte mask[] )
GLenum oper, GLuint face, const GLubyte mask[] )
{
const GLstencil ref = ctx->Stencil.Ref;
const GLstencil wrtmask = ctx->Stencil.WriteMask;
const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask);
const GLstencil ref = ctx->Stencil.Ref[face];
const GLstencil wrtmask = ctx->Stencil.WriteMask[face];
const GLstencil invmask = (GLstencil) (~wrtmask);
GLuint i;

ASSERT(!SWRAST_CONTEXT(ctx)->Driver.WriteStencilSpan); /* software stencil buffer only! */
@@ -695,13 +700,14 @@ apply_stencil_op_to_pixels( const GLcontext *ctx,
* \return GL_FALSE = all pixels failed, GL_TRUE = zero or more pixels passed.
*/
static GLboolean
stencil_test_pixels( GLcontext *ctx, GLuint n,
stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
const GLint x[], const GLint y[], GLubyte mask[] )
{
GLubyte fail[MAX_WIDTH];
GLstencil r, s;
GLuint i;
GLboolean allfail = GL_FALSE;
const GLuint valueMask = ctx->Stencil.ValueMask[face];

/* software stencil buffer only! */
ASSERT(ctx->DrawBuffer->UseSoftwareStencilBuffer);
@@ -718,7 +724,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
* ENDIF
*/

switch (ctx->Stencil.Function) {
switch (ctx->Stencil.Function[face]) {
case GL_NEVER:
/* always fail */
for (i=0;i<n;i++) {
@@ -733,11 +739,11 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
allfail = GL_TRUE;
break;
case GL_LESS:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
s = (GLstencil) (*sptr & valueMask);
if (r < s) {
/* passed */
fail[i] = 0;
@@ -753,11 +759,11 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
}
break;
case GL_LEQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
s = (GLstencil) (*sptr & valueMask);
if (r <= s) {
/* pass */
fail[i] = 0;
@@ -773,11 +779,11 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
}
break;
case GL_GREATER:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
s = (GLstencil) (*sptr & valueMask);
if (r > s) {
/* passed */
fail[i] = 0;
@@ -793,11 +799,11 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
}
break;
case GL_GEQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
s = (GLstencil) (*sptr & valueMask);
if (r >= s) {
/* passed */
fail[i] = 0;
@@ -813,11 +819,11 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
}
break;
case GL_EQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
s = (GLstencil) (*sptr & valueMask);
if (r == s) {
/* passed */
fail[i] = 0;
@@ -833,11 +839,11 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
}
break;
case GL_NOTEQUAL:
r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
s = (GLstencil) (*sptr & valueMask);
if (r != s) {
/* passed */
fail[i] = 0;
@@ -863,8 +869,9 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
return 0;
}

if (ctx->Stencil.FailFunc != GL_KEEP) {
apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc, fail );
if (ctx->Stencil.FailFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels( ctx, n, x, y, ctx->Stencil.FailFunc[face],
face, fail );
}

return !allfail;
@@ -890,7 +897,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint n,
* GL_TRUE - one or more fragments passed the testing
*/
static GLboolean
stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span )
stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span, GLuint face )
{
const GLuint n = span->end;
const GLint *x = span->array->x;
@@ -913,32 +920,33 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span )

MEMCPY(origMask, mask, n * sizeof(GLubyte));

(void) do_stencil_test(ctx, n, stencil, mask);
(void) do_stencil_test(ctx, face, n, stencil, mask);

if (ctx->Depth.Test == GL_FALSE) {
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc, n, stencil, mask);
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
n, stencil, mask);
}
else {
_mesa_depth_test_span(ctx, span);

if (ctx->Stencil.ZFailFunc != GL_KEEP) {
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
GLubyte failmask[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
failmask[i] = origMask[i] & (mask[i] ^ 1);
}
apply_stencil_op(ctx, ctx->Stencil.ZFailFunc,
apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face,
n, stencil, failmask);
}
if (ctx->Stencil.ZPassFunc != GL_KEEP) {
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
GLubyte passmask[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
passmask[i] = origMask[i] & mask[i];
}
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc,
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
n, stencil, passmask);
}
}
@@ -953,14 +961,14 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span )

ASSERT(ctx->DrawBuffer->UseSoftwareStencilBuffer);

if (stencil_test_pixels(ctx, n, x, y, mask) == GL_FALSE) {
if (stencil_test_pixels(ctx, face, n, x, y, mask) == GL_FALSE) {
/* all fragments failed the stencil test, we're done. */
return GL_FALSE;
}

if (ctx->Depth.Test==GL_FALSE) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZPassFunc, mask);
ctx->Stencil.ZPassFunc[face], face, mask);
}
else {
GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
@@ -976,13 +984,15 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span )
failmask[i] = oldmask[i] & (mask[i] ^ 1);
}

if (ctx->Stencil.ZFailFunc != GL_KEEP) {
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZFailFunc, failmask);
ctx->Stencil.ZFailFunc[face],
face, failmask);
}
if (ctx->Stencil.ZPassFunc != GL_KEEP) {
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZPassFunc, passmask);
ctx->Stencil.ZPassFunc[face],
face, passmask);
}
}

@@ -996,12 +1006,12 @@ stencil_and_ztest_pixels( GLcontext *ctx, struct sw_span *span )
* GL_FALSE = all fragments failed.
*/
GLboolean
_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span)
_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face)
{
if (span->arrayMask & SPAN_XY)
return stencil_and_ztest_pixels(ctx, span);
return stencil_and_ztest_pixels(ctx, span, face);
else
return stencil_and_ztest_span(ctx, span);
return stencil_and_ztest_span(ctx, span, face);
}


@@ -1148,11 +1158,11 @@ clear_software_stencil_buffer( GLcontext *ctx )
if (ctx->Scissor.Enabled) {
/* clear scissor region only */
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
if (ctx->Stencil.WriteMask != STENCIL_MAX) {
if (ctx->Stencil.WriteMask[0] != STENCIL_MAX) {
/* must apply mask to the clear */
GLint y;
for (y = ctx->DrawBuffer->_Ymin; y < ctx->DrawBuffer->_Ymax; y++) {
const GLstencil mask = ctx->Stencil.WriteMask;
const GLstencil mask = ctx->Stencil.WriteMask[0];
const GLstencil invMask = ~mask;
const GLstencil clearVal = (ctx->Stencil.Clear & mask);
GLstencil *stencil = STENCIL_ADDRESS( ctx->DrawBuffer->_Xmin, y );
@@ -1179,11 +1189,11 @@ clear_software_stencil_buffer( GLcontext *ctx )
}
else {
/* clear whole stencil buffer */
if (ctx->Stencil.WriteMask != STENCIL_MAX) {
if (ctx->Stencil.WriteMask[0] != STENCIL_MAX) {
/* must apply mask to the clear */
const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
GLstencil *stencil = ctx->DrawBuffer->Stencil;
const GLstencil mask = ctx->Stencil.WriteMask;
const GLstencil mask = ctx->Stencil.WriteMask[0];
const GLstencil invMask = ~mask;
const GLstencil clearVal = (ctx->Stencil.Clear & mask);
GLuint i;
@@ -1230,11 +1240,11 @@ clear_hardware_stencil_buffer( GLcontext *ctx )
/* clear scissor region only */
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
if (ctx->Stencil.WriteMask != STENCIL_MAX) {
if (ctx->Stencil.WriteMask[0] != STENCIL_MAX) {
/* must apply mask to the clear */
GLint y;
for (y = ctx->DrawBuffer->_Ymin; y < ctx->DrawBuffer->_Ymax; y++) {
const GLstencil mask = ctx->Stencil.WriteMask;
const GLstencil mask = ctx->Stencil.WriteMask[0];
const GLstencil invMask = ~mask;
const GLstencil clearVal = (ctx->Stencil.Clear & mask);
GLstencil stencil[MAX_WIDTH];
@@ -1260,9 +1270,9 @@ clear_hardware_stencil_buffer( GLcontext *ctx )
}
else {
/* clear whole stencil buffer */
if (ctx->Stencil.WriteMask != STENCIL_MAX) {
if (ctx->Stencil.WriteMask[0] != STENCIL_MAX) {
/* must apply mask to the clear */
const GLstencil mask = ctx->Stencil.WriteMask;
const GLstencil mask = ctx->Stencil.WriteMask[0];
const GLstencil invMask = ~mask;
const GLstencil clearVal = (ctx->Stencil.Clear & mask);
const GLint width = ctx->DrawBuffer->Width;

+ 2
- 2
src/mesa/swrast/s_stencil.h 파일 보기

@@ -1,4 +1,4 @@
/* $Id: s_stencil.h,v 1.7 2002/03/16 00:53:15 brianp Exp $ */
/* $Id: s_stencil.h,v 1.8 2002/09/06 02:56:09 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -35,7 +35,7 @@


extern GLboolean
_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span);
_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span, GLuint face);




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