Переглянути джерело

r300g: Correct viewport setup for SW TCL.

glxgears now renders in the right place on-screen, although it is still
rather...psychedelic.
undefined
Corbin Simpson 15 роки тому
джерело
коміт
5f161261c7

+ 0
- 3
src/gallium/drivers/r300/r300_context.c Переглянути файл

@@ -201,9 +201,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
/* Enable Draw's clipping. */
draw_set_driver_clipping(r300->draw, FALSE);
/* Force Draw to never do viewport transform, since we can do
* transform in hardware, always. */
draw_set_viewport_state(r300->draw, &r300_viewport_identity);
}

r300_setup_atoms(r300);

+ 0
- 2
src/gallium/drivers/r300/r300_context.h Переглянути файл

@@ -321,8 +321,6 @@ struct r300_vertex_element_state {
struct r300_vertex_stream_state vertex_stream;
};

extern struct pipe_viewport_state r300_viewport_identity;

struct r300_context {
/* Parent class */
struct pipe_context context;

+ 9
- 2
src/gallium/drivers/r300/r300_state.c Переглянути файл

@@ -395,13 +395,13 @@ static void r300_set_clip_state(struct pipe_context* pipe,
if (r300->screen->caps.has_tcl) {
memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
r300->clip_state.size = 29;

r300->clip_state.dirty = TRUE;
} else {
draw_flush(r300->draw);
draw_set_clip_state(r300->draw, state);
r300->clip_state.size = 2;
}

r300->clip_state.dirty = TRUE;
}

/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
@@ -1098,6 +1098,13 @@ static void r300_set_viewport_state(struct pipe_context* pipe,

r300->viewport = *state;

if (r300->draw) {
draw_flush(r300->draw);
draw_set_viewport_state(r300->draw, state);
viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
return;
}

/* Do the transform in HW. */
viewport->vte_control = R300_VTX_W0_FMT;


+ 0
- 5
src/gallium/drivers/r300/r300_state_invariant.c Переглянути файл

@@ -27,11 +27,6 @@
#include "r300_screen.h"
#include "r300_state_invariant.h"

struct pipe_viewport_state r300_viewport_identity = {
.scale = {1.0, 1.0, 1.0, 1.0},
.translate = {0.0, 0.0, 0.0, 0.0},
};

/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.

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