Browse Source

Remove all traces of CULL_MASK_ACTIVE.

tags/mesa_3_5
Gareth Hughes 24 years ago
parent
commit
5e23af22f7

+ 4
- 4
src/mesa/main/texformat.c View File

@@ -1,4 +1,4 @@
/* $Id: texformat.c,v 1.6 2001/03/28 20:40:51 gareth Exp $ */
/* $Id: texformat.c,v 1.7 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -68,7 +68,7 @@ static void fetch_null_texel( const struct gl_texture_image *texImage,
}


/* ================================================================
/* =============================================================
* Default GLchan-based formats:
*/

@@ -217,7 +217,7 @@ const struct gl_texture_format _mesa_texformat_depth_component = {
};


/* ================================================================
/* =============================================================
* Hardware formats:
*/

@@ -438,7 +438,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
};


/* ================================================================
/* =============================================================
* Null format:
*/


+ 11
- 11
src/mesa/main/texutil.c View File

@@ -1,4 +1,4 @@
/* $Id: texutil.c,v 1.21 2001/03/28 20:40:51 gareth Exp $ */
/* $Id: texutil.c,v 1.22 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -67,7 +67,7 @@ typedef GLboolean (*convert_func)( struct gl_texture_convert *convert );



/* ================================================================
/* =============================================================
* RGBA8888 textures:
*/

@@ -146,7 +146,7 @@ CONVERT_RGBA8888( texsubimage3d )



/* ================================================================
/* =============================================================
* ARGB8888 textures:
*/

@@ -224,7 +224,7 @@ CONVERT_ARGB8888( texsubimage3d )



/* ================================================================
/* =============================================================
* RGB888 textures:
*/

@@ -246,7 +246,7 @@ convert_texsubimage3d_rgb888( struct gl_texture_convert *convert )



/* ================================================================
/* =============================================================
* RGB565 textures:
*/

@@ -328,7 +328,7 @@ CONVERT_RGB565( texsubimage3d )



/* ================================================================
/* =============================================================
* ARGB4444 textures:
*/

@@ -391,7 +391,7 @@ CONVERT_ARGB4444( texsubimage3d )



/* ================================================================
/* =============================================================
* ARGB1555 textures:
*/

@@ -475,7 +475,7 @@ CONVERT_ARGB1555( texsubimage3d )



/* ================================================================
/* =============================================================
* AL88 textures:
*/

@@ -576,7 +576,7 @@ CONVERT_AL88( texsubimage3d )



/* ================================================================
/* =============================================================
* RGB332 textures:
*/

@@ -598,7 +598,7 @@ convert_texsubimage3d_rgb332( struct gl_texture_convert *convert )



/* ================================================================
/* =============================================================
* CI8 (and all other single-byte texel) textures:
*/

@@ -644,7 +644,7 @@ CONVERT_CI8( texsubimage3d )



/* ================================================================
/* =============================================================
* Global entry points
*/


+ 5
- 5
src/mesa/main/texutil_tmp.h View File

@@ -1,4 +1,4 @@
/* $Id: texutil_tmp.h,v 1.6 2001/03/27 20:32:24 brianp Exp $ */
/* $Id: texutil_tmp.h,v 1.7 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -42,7 +42,7 @@
convert->dstImageHeight * DST_TEXEL_BYTES)


/* ================================================================
/* =============================================================
* PRE: No pixelstore attribs, width == dstImageWidth.
*/
static GLboolean
@@ -106,7 +106,7 @@ TAG(texsubimage3d)( struct gl_texture_convert *convert )



/* ================================================================
/* =============================================================
* PRE: No pixelstore attribs, width != dstImageWidth.
*/
static GLboolean
@@ -179,7 +179,7 @@ TAG(texsubimage3d_stride)( struct gl_texture_convert *convert )



/* ================================================================
/* =============================================================
* PRE: Require pixelstore attribs, width == dstImageWidth.
*/
static GLboolean
@@ -271,7 +271,7 @@ TAG(texsubimage3d_pack)( struct gl_texture_convert *convert )



/* ================================================================
/* =============================================================
* PRE: Require pixelstore attribs, width != dstImageWidth.
*/
static GLboolean

+ 23
- 27
src/mesa/math/m_copy_tmp.h View File

@@ -1,4 +1,4 @@
/* $Id: m_copy_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* $Id: m_copy_tmp.h,v 1.6 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -30,24 +30,20 @@


#define COPY_FUNC( BITS ) \
static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f, \
const GLubyte mask[] ) \
static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f ) \
{ \
GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
GLfloat *from = f->start; \
GLuint stride = f->stride; \
GLuint count = f->count; \
GLuint i; \
(void) mask; \
\
if (BITS) \
STRIDE_LOOP { \
CULL_CHECK { \
if (BITS&1) t[i][0] = from[0]; \
if (BITS&2) t[i][1] = from[1]; \
if (BITS&4) t[i][2] = from[2]; \
if (BITS&8) t[i][3] = from[3]; \
} \
if (BITS&1) t[i][0] = from[0]; \
if (BITS&2) t[i][1] = from[1]; \
if (BITS&4) t[i][2] = from[2]; \
if (BITS&8) t[i][3] = from[3]; \
} \
}

@@ -70,22 +66,22 @@ COPY_FUNC( 0xd )
COPY_FUNC( 0xe )
COPY_FUNC( 0xf )

static void TAG2(init_copy, 0 ) ( void )
static void TAG2(init_copy, 0)( void )
{
_mesa_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
_mesa_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
_mesa_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
_mesa_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
_mesa_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
_mesa_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
_mesa_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
_mesa_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
_mesa_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
_mesa_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
_mesa_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
_mesa_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
_mesa_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
_mesa_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
_mesa_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
_mesa_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
_mesa_copy_tab[0x0] = TAG2(copy, 0x0);
_mesa_copy_tab[0x1] = TAG2(copy, 0x1);
_mesa_copy_tab[0x2] = TAG2(copy, 0x2);
_mesa_copy_tab[0x3] = TAG2(copy, 0x3);
_mesa_copy_tab[0x4] = TAG2(copy, 0x4);
_mesa_copy_tab[0x5] = TAG2(copy, 0x5);
_mesa_copy_tab[0x6] = TAG2(copy, 0x6);
_mesa_copy_tab[0x7] = TAG2(copy, 0x7);
_mesa_copy_tab[0x8] = TAG2(copy, 0x8);
_mesa_copy_tab[0x9] = TAG2(copy, 0x9);
_mesa_copy_tab[0xa] = TAG2(copy, 0xa);
_mesa_copy_tab[0xb] = TAG2(copy, 0xb);
_mesa_copy_tab[0xc] = TAG2(copy, 0xc);
_mesa_copy_tab[0xd] = TAG2(copy, 0xd);
_mesa_copy_tab[0xe] = TAG2(copy, 0xe);
_mesa_copy_tab[0xf] = TAG2(copy, 0xf);
}

+ 14
- 19
src/mesa/math/m_debug_norm.c View File

@@ -1,4 +1,4 @@
/* $Id: m_debug_norm.c,v 1.6 2001/03/29 06:46:27 gareth Exp $ */
/* $Id: m_debug_norm.c,v 1.7 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -113,7 +113,7 @@ static char *norm_strings[8] = {
};


/* ================================================================
/* =============================================================
* Reference transformations
*/

@@ -121,7 +121,6 @@ static void ref_norm_transform_rescale( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -129,7 +128,6 @@ static void ref_norm_transform_rescale( const GLmatrix *mat,
const GLfloat *m = mat->inv;
GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;

(void) mask;
(void) lengths;

for ( i = 0 ; i < in->count ; i++ ) {
@@ -146,7 +144,6 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -154,8 +151,6 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
const GLfloat *m = mat->inv;
GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;

(void) mask;

for ( i = 0 ; i < in->count ; i++ ) {
GLfloat t[3];

@@ -182,7 +177,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
}


/* ================================================================
/* =============================================================
* Normal transformation tests
*/

@@ -268,20 +263,20 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
ref2->flags = 0;

if ( norm_normalize_types[mtype] == 0 ) {
ref_norm_transform_rescale( mat, scale, source, NULL, NULL, ref );
ref_norm_transform_rescale( mat, scale, source, NULL, ref );
} else {
ref_norm_transform_normalize( mat, scale, source, NULL, NULL, ref );
ref_norm_transform_normalize( mat, scale, source, length, NULL, ref2 );
ref_norm_transform_normalize( mat, scale, source, NULL, ref );
ref_norm_transform_normalize( mat, scale, source, length, ref2 );
}

if ( mesa_profile ) {
BEGIN_RACE( *cycles );
func( mat, scale, source, NULL, NULL, dest );
func( mat, scale, source, NULL, dest );
END_RACE( *cycles );
func( mat, scale, source, length, NULL, dest2 );
func( mat, scale, source, length, dest2 );
} else {
func( mat, scale, source, NULL, NULL, dest );
func( mat, scale, source, length, NULL, dest2 );
func( mat, scale, source, NULL, dest );
func( mat, scale, source, length, dest2 );
}

for ( i = 0 ; i < TEST_COUNT ; i++ ) {
@@ -327,7 +322,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
void _math_test_all_normal_transform_functions( char *description )
{
int mtype;
long benchmark_tab[0xf][0x4];
long benchmark_tab[0xf];
static int first_time = 1;

if ( first_time ) {
@@ -348,8 +343,8 @@ void _math_test_all_normal_transform_functions( char *description )
#endif

for ( mtype = 0 ; mtype < 8 ; mtype++ ) {
normal_func func = _mesa_normal_tab[norm_types[mtype]][0];
long *cycles = &(benchmark_tab[mtype][0]);
normal_func func = _mesa_normal_tab[norm_types[mtype]];
long *cycles = &benchmark_tab[mtype];

if ( test_norm_function( func, mtype, cycles ) == 0 ) {
char buf[100];
@@ -360,7 +355,7 @@ void _math_test_all_normal_transform_functions( char *description )

#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile ) {
printf( " %li\t", benchmark_tab[mtype][0] );
printf( " %li\t", benchmark_tab[mtype] );
printf( " | [%s]\n", norm_strings[mtype] );
}
#endif

+ 2
- 2
src/mesa/math/m_debug_util.h View File

@@ -1,4 +1,4 @@
/* $Id: m_debug_util.h,v 1.2 2001/03/12 00:48:41 gareth Exp $ */
/* $Id: m_debug_util.h,v 1.3 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -191,7 +191,7 @@ extern char *mesa_profile;
#endif


/* ================================================================
/* =============================================================
* Helper functions
*/


+ 11
- 18
src/mesa/math/m_debug_xform.c View File

@@ -1,4 +1,4 @@
/* $Id: m_debug_xform.c,v 1.7 2001/03/29 06:46:27 gareth Exp $ */
/* $Id: m_debug_xform.c,v 1.8 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -126,24 +126,19 @@ static char *mstrings[7] = {
};


/* ================================================================
/* =============================================================
* Reference transformations
*/

static void ref_transform( GLvector4f *dst,
const GLmatrix *mat,
const GLvector4f *src,
const GLubyte *clipmask,
const GLubyte flag )
const GLvector4f *src )
{
GLuint i;
GLfloat *s = (GLfloat *)src->start;
GLfloat (*d)[4] = (GLfloat (*)[4])dst->start;
const GLfloat *m = mat->m;

(void) clipmask;
(void) flag;

for ( i = 0 ; i < src->count ; i++ ) {
TRANSFORM_POINT( d[i], m, s );
s = (GLfloat *)((char *)s + src->stride);
@@ -151,7 +146,7 @@ static void ref_transform( GLvector4f *dst,
}


/* ================================================================
/* =============================================================
* Vertex transformation tests
*/

@@ -165,7 +160,6 @@ static int test_transform_function( transform_func func, int psize,
GLvector4f source[1], dest[1], ref[1];
GLmatrix mat[1];
GLfloat *m;
GLubyte mask[TEST_COUNT];
int i, j;
#ifdef RUN_DEBUG_BENCHMARK
int cycle_i; /* the counter for the benchmarks we run */
@@ -207,7 +201,6 @@ static int test_transform_function( transform_func func, int psize,
}

for ( i = 0 ; i < TEST_COUNT ; i++) {
mask[i] = i % 2; /* mask every 2nd element */
ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
for ( j = 0 ; j < psize ; j++ )
@@ -235,15 +228,15 @@ static int test_transform_function( transform_func func, int psize,
ref->size = 0;
ref->flags = 0;

ref_transform( ref, mat, source, NULL, 0 );
ref_transform( ref, mat, source );

if ( mesa_profile ) {
BEGIN_RACE( *cycles );
func( dest, mat->m, source, NULL, 0 );
func( dest, mat->m, source );
END_RACE( *cycles );
}
else {
func( dest, mat->m, source, NULL, 0 );
func( dest, mat->m, source );
}

for ( i = 0 ; i < TEST_COUNT ; i++ ) {
@@ -275,7 +268,7 @@ static int test_transform_function( transform_func func, int psize,
void _math_test_all_transform_functions( char *description )
{
int psize, mtype;
long benchmark_tab[2][4][7];
long benchmark_tab[4][7];
static int first_time = 1;

if ( first_time ) {
@@ -305,8 +298,8 @@ void _math_test_all_transform_functions( char *description )

for ( mtype = 0 ; mtype < 7 ; mtype++ ) {
for ( psize = 1 ; psize <= 4 ; psize++ ) {
transform_func func = _mesa_transform_tab[0][psize][mtypes[mtype]];
long *cycles = &(benchmark_tab[0][psize-1][mtype]);
transform_func func = _mesa_transform_tab[psize][mtypes[mtype]];
long *cycles = &(benchmark_tab[psize-1][mtype]);

if ( test_transform_function( func, psize, mtype, cycles ) == 0 ) {
char buf[100];
@@ -316,7 +309,7 @@ void _math_test_all_transform_functions( char *description )
}
#ifdef RUN_DEBUG_BENCHMARK
if ( mesa_profile )
printf( " %li\t", benchmark_tab[0][psize-1][mtype] );
printf( " %li\t", benchmark_tab[psize-1][mtype] );
#endif
}
#ifdef RUN_DEBUG_BENCHMARK

+ 18
- 33
src/mesa/math/m_dotprod_tmp.h View File

@@ -1,4 +1,4 @@
/* $Id: m_dotprod_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* $Id: m_dotprod_tmp.h,v 1.6 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -34,8 +34,7 @@
static void TAG(dotprod_vec2)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4],
const GLubyte mask[] )
const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
@@ -45,22 +44,17 @@ static void TAG(dotprod_vec2)( GLfloat *out,

const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];

(void) mask;

for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
CULL_CHECK {
*out = (coord[0] * plane0 +
coord[1] * plane1 +
plane3);
}
*out = (coord[0] * plane0 +
coord[1] * plane1 +
plane3);
}
}

static void TAG(dotprod_vec3)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4],
const GLubyte mask[] )
const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
@@ -71,23 +65,18 @@ static void TAG(dotprod_vec3)( GLfloat *out,
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
const GLfloat plane3 = plane[3];

(void) mask;

for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
CULL_CHECK {
*out = (coord[0] * plane0 +
coord[1] * plane1 +
coord[2] * plane2 +
plane3);
}
*out = (coord[0] * plane0 +
coord[1] * plane1 +
coord[2] * plane2 +
plane3);
}
}

static void TAG(dotprod_vec4)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4],
const GLubyte mask[] )
const GLfloat plane[4] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
@@ -97,22 +86,18 @@ static void TAG(dotprod_vec4)( GLfloat *out,
const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
const GLfloat plane3 = plane[3];

(void) mask;

for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
CULL_CHECK {
*out = (coord[0] * plane0 +
coord[1] * plane1 +
coord[2] * plane2 +
coord[3] * plane3);
}
*out = (coord[0] * plane0 +
coord[1] * plane1 +
coord[2] * plane2 +
coord[3] * plane3);
}
}


static void TAG(init_dotprod)( void )
{
_mesa_dotprod_tab[IDX&1][2] = TAG(dotprod_vec2);
_mesa_dotprod_tab[IDX&1][3] = TAG(dotprod_vec3);
_mesa_dotprod_tab[IDX&1][4] = TAG(dotprod_vec4);
_mesa_dotprod_tab[2] = TAG(dotprod_vec2);
_mesa_dotprod_tab[3] = TAG(dotprod_vec3);
_mesa_dotprod_tab[4] = TAG(dotprod_vec4);
}

+ 99
- 138
src/mesa/math/m_norm_tmp.h View File

@@ -1,4 +1,4 @@
/* $Id: m_norm_tmp.h,v 1.6 2001/03/12 02:02:36 gareth Exp $ */
/* $Id: m_norm_tmp.h,v 1.7 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -36,7 +36,6 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -49,29 +48,26 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
GLfloat m2 = m[2], m6 = m[6], m10 = m[10];

(void) mask;
if (!lengths) {
STRIDE_LOOP {
CULL_CHECK {
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 + uy * m1 + uz * m2;
ty = ux * m4 + uy * m5 + uz * m6;
tz = ux * m8 + uy * m9 + uz * m10;
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 + uy * m1 + uz * m2;
ty = ux * m4 + uy * m5 + uz * m6;
tz = ux * m8 + uy * m9 + uz * m10;
}
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
GLdouble scale = 1.0 / GL_SQRT(len);
out[i][0] = (GLfloat) (tx * scale);
out[i][1] = (GLfloat) (ty * scale);
out[i][2] = (GLfloat) (tz * scale);
}
else
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
GLdouble scale = 1.0 / GL_SQRT(len);
out[i][0] = (GLfloat) (tx * scale);
out[i][1] = (GLfloat) (ty * scale);
out[i][2] = (GLfloat) (tz * scale);
}
else
{
out[i][0] = out[i][1] = out[i][2] = 0;
}
out[i][0] = out[i][1] = out[i][2] = 0;
}
}
}
@@ -84,20 +80,18 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
}

STRIDE_LOOP {
CULL_CHECK {
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 + uy * m1 + uz * m2;
ty = ux * m4 + uy * m5 + uz * m6;
tz = ux * m8 + uy * m9 + uz * m10;
}
{
GLfloat len = lengths[i];
out[i][0] = tx * len;
out[i][1] = ty * len;
out[i][2] = tz * len;
}
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 + uy * m1 + uz * m2;
ty = ux * m4 + uy * m5 + uz * m6;
tz = ux * m8 + uy * m9 + uz * m10;
}
{
GLfloat len = lengths[i];
out[i][0] = tx * len;
out[i][1] = ty * len;
out[i][2] = tz * len;
}
}
}
@@ -110,7 +104,6 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -122,29 +115,26 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
GLfloat m0 = m[0];
GLfloat m5 = m[5];
GLfloat m10 = m[10];
(void) mask;
if (!lengths) {
STRIDE_LOOP {
CULL_CHECK {
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 ;
ty = uy * m5 ;
tz = uz * m10;
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 ;
ty = uy * m5 ;
tz = uz * m10;
}
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
GLdouble scale = 1.0 / GL_SQRT(len);
out[i][0] = (GLfloat) (tx * scale);
out[i][1] = (GLfloat) (ty * scale);
out[i][2] = (GLfloat) (tz * scale);
}
else
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
GLdouble scale = 1.0 / GL_SQRT(len);
out[i][0] = (GLfloat) (tx * scale);
out[i][1] = (GLfloat) (ty * scale);
out[i][2] = (GLfloat) (tz * scale);
}
else
{
out[i][0] = out[i][1] = out[i][2] = 0;
}
out[i][0] = out[i][1] = out[i][2] = 0;
}
}
}
@@ -159,20 +149,18 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
}

STRIDE_LOOP {
CULL_CHECK {
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 ;
ty = uy * m5 ;
tz = uz * m10;
}
{
GLfloat len = lengths[i];
out[i][0] = tx * len;
out[i][1] = ty * len;
out[i][2] = tz * len;
}
GLfloat tx, ty, tz;
{
const GLfloat ux = from[0], uy = from[1], uz = from[2];
tx = ux * m0 ;
ty = uy * m5 ;
tz = uz * m10;
}
{
GLfloat len = lengths[i];
out[i][0] = tx * len;
out[i][1] = ty * len;
out[i][2] = tz * len;
}
}
}
@@ -185,7 +173,6 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -198,14 +185,11 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
GLfloat m5 = scale*m[5];
GLfloat m10 = scale*m[10];
(void) lengths;
(void) mask;
STRIDE_LOOP {
CULL_CHECK {
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0;
out[i][1] = uy * m5;
out[i][2] = uz * m10;
}
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0;
out[i][1] = uy * m5;
out[i][2] = uz * m10;
}
dest->count = in->count;
}
@@ -215,7 +199,6 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -231,14 +214,11 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
GLfloat m1 = scale*m[1], m5 = scale*m[5], m9 = scale*m[9];
GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10];
(void) lengths;
(void) mask;
STRIDE_LOOP {
CULL_CHECK {
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0 + uy * m1 + uz * m2;
out[i][1] = ux * m4 + uy * m5 + uz * m6;
out[i][2] = ux * m8 + uy * m9 + uz * m10;
}
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0 + uy * m1 + uz * m2;
out[i][1] = ux * m4 + uy * m5 + uz * m6;
out[i][2] = ux * m8 + uy * m9 + uz * m10;
}
dest->count = in->count;
}
@@ -249,7 +229,6 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -263,14 +242,11 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat m10 = m[10];
(void) scale;
(void) lengths;
(void) mask;
STRIDE_LOOP {
CULL_CHECK {
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0;
out[i][1] = uy * m5;
out[i][2] = uz * m10;
}
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0;
out[i][1] = uy * m5;
out[i][2] = uz * m10;
}
dest->count = in->count;
}
@@ -281,7 +257,6 @@ TAG(transform_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -295,14 +270,11 @@ TAG(transform_normals)( const GLmatrix *mat,
GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
(void) scale;
(void) lengths;
(void) mask;
STRIDE_LOOP {
CULL_CHECK {
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0 + uy * m1 + uz * m2;
out[i][1] = ux * m4 + uy * m5 + uz * m6;
out[i][2] = ux * m8 + uy * m9 + uz * m10;
}
GLfloat ux = from[0], uy = from[1], uz = from[2];
out[i][0] = ux * m0 + uy * m1 + uz * m2;
out[i][1] = ux * m4 + uy * m5 + uz * m6;
out[i][2] = ux * m8 + uy * m9 + uz * m10;
}
dest->count = in->count;
}
@@ -313,7 +285,6 @@ TAG(normalize_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -322,35 +293,30 @@ TAG(normalize_normals)( const GLmatrix *mat,
GLuint count = in->count;
GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
(void) mat;
(void) mask;
(void) scale;
if (lengths) {
STRIDE_LOOP {
CULL_CHECK {
const GLfloat x = from[0], y = from[1], z = from[2];
GLfloat invlen = lengths[i];
out[i][0] = x * invlen;
out[i][1] = y * invlen;
out[i][2] = z * invlen;
}
const GLfloat x = from[0], y = from[1], z = from[2];
GLfloat invlen = lengths[i];
out[i][0] = x * invlen;
out[i][1] = y * invlen;
out[i][2] = z * invlen;
}
}
else {
STRIDE_LOOP {
CULL_CHECK {
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
len = 1.0 / GL_SQRT(len);
out[i][0] = (GLfloat) (x * len);
out[i][1] = (GLfloat) (y * len);
out[i][2] = (GLfloat) (z * len);
}
else {
out[i][0] = x;
out[i][1] = y;
out[i][2] = z;
}
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
len = 1.0 / GL_SQRT(len);
out[i][0] = (GLfloat) (x * len);
out[i][1] = (GLfloat) (y * len);
out[i][2] = (GLfloat) (z * len);
}
else {
out[i][0] = x;
out[i][1] = y;
out[i][2] = z;
}
}
}
@@ -363,7 +329,6 @@ TAG(rescale_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -373,12 +338,8 @@ TAG(rescale_normals)( const GLmatrix *mat,
GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
(void) mat;
(void) lengths;
(void) mask;

STRIDE_LOOP {
CULL_CHECK {
SCALE_SCALAR_3V( out[i], scale, from );
}
SCALE_SCALAR_3V( out[i], scale, from );
}
dest->count = in->count;
}
@@ -387,27 +348,27 @@ TAG(rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(init_c_norm_transform)( void )
{
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
TAG(transform_normals_no_rot);

_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =
TAG(transform_rescale_normals_no_rot);

_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] =
TAG(transform_normalize_normals_no_rot);

_mesa_normal_tab[NORM_TRANSFORM][IDX] =
_mesa_normal_tab[NORM_TRANSFORM] =
TAG(transform_normals);

_mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =
TAG(transform_rescale_normals);

_mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
_mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] =
TAG(transform_normalize_normals);

_mesa_normal_tab[NORM_RESCALE][IDX] =
_mesa_normal_tab[NORM_RESCALE] =
TAG(rescale_normals);

_mesa_normal_tab[NORM_NORMALIZE][IDX] =
_mesa_normal_tab[NORM_NORMALIZE] =
TAG(normalize_normals);
}

+ 18
- 58
src/mesa/math/m_xform.c View File

@@ -1,4 +1,4 @@
/* $Id: m_xform.c,v 1.11 2001/03/12 00:48:41 gareth Exp $ */
/* $Id: m_xform.c,v 1.12 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -58,12 +58,10 @@

clip_func _mesa_clip_tab[5];
clip_func _mesa_clip_np_tab[5];
dotprod_func _mesa_dotprod_tab[2][5];
vec_copy_func _mesa_copy_tab[2][0x10];
normal_func _mesa_normal_tab[0xf][0x4];
transform_func **(_mesa_transform_tab[2]);
static transform_func *cull_transform_tab[5];
static transform_func *raw_transform_tab[5];
dotprod_func _mesa_dotprod_tab[5];
vec_copy_func _mesa_copy_tab[0x10];
normal_func _mesa_normal_tab[0xf];
transform_func *_mesa_transform_tab[5];


/* Raw data format used for:
@@ -72,14 +70,14 @@ static transform_func *raw_transform_tab[5];
* - Eye-to-clip transform (via the function above).
* - Cliptesting
* - And everything else too, if culling happens to be disabled.
*
* GH: It's used for everything now, as clipping/culling is done
* elsewhere (most often by the driver itself).
*/
#define TAG(x) x##_raw
#define TAG2(x,y) x##y##_raw
#define IDX 0
#define STRIDE_LOOP for (i=0;i<count;i++, STRIDE_F(from, stride))
#define LOOP for (i=0;i<n;i++)
#define CULL_CHECK
#define CLIP_CHECK
#define TAG(x) x
#define TAG2(x,y) x##y
#define STRIDE_LOOP for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) )
#define LOOP for ( i = 0 ; i < n ; i++ )
#define ARGS
#include "m_xform_tmp.h"
#include "m_clip_tmp.h"
@@ -89,44 +87,13 @@ static transform_func *raw_transform_tab[5];
#undef TAG
#undef TAG2
#undef LOOP
#undef CULL_CHECK
#undef CLIP_CHECK
#undef ARGS
#undef IDX

/* Culled data used for:
* - texture transformations
* - viewport map transformation
* - normal transformations prior to lighting
* - user cliptests
*/
#define TAG(x) x##_masked
#define TAG2(x,y) x##y##_masked
#define IDX 1
#define STRIDE_LOOP for (i=0;i<count;i++, STRIDE_F(from, stride))
#define LOOP for (i=0;i<n;i++)
#define CULL_CHECK if (mask[i])
#define CLIP_CHECK if ((mask[i] & flag) == 0)
#define ARGS , const GLubyte mask[]
#include "m_xform_tmp.h"
#include "m_norm_tmp.h"
#include "m_dotprod_tmp.h"
#include "m_copy_tmp.h"
#undef TAG
#undef TAG2
#undef LOOP
#undef CULL_CHECK
#undef CLIP_CHECK
#undef ARGS
#undef IDX






GLvector4f *_mesa_project_points( GLvector4f *proj_vec,
const GLvector4f *clip_vec )
const GLvector4f *clip_vec )
{
const GLuint stride = clip_vec->stride;
const GLfloat *from = (GLfloat *)clip_vec->start;
@@ -224,18 +191,11 @@ void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
void
_math_init_transformation( void )
{
_mesa_transform_tab[0] = raw_transform_tab;
_mesa_transform_tab[1] = cull_transform_tab;

init_c_transformations_raw();
init_c_transformations_masked();
init_c_norm_transform_raw();
init_c_norm_transform_masked();
init_c_cliptest_raw();
init_copy0_raw();
init_copy0_masked();
init_dotprod_raw();
init_dotprod_masked();
init_c_transformations();
init_c_norm_transform();
init_c_cliptest();
init_copy0();
init_dotprod();

#ifdef DEBUG
_math_test_all_transform_functions( "default" );

+ 15
- 20
src/mesa/math/m_xform.h View File

@@ -1,4 +1,4 @@
/* $Id: m_xform.h,v 1.9 2001/03/12 02:02:36 gareth Exp $ */
/* $Id: m_xform.h,v 1.10 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -143,12 +143,10 @@ typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
CONST GLvector4f *coord_vec,
CONST GLfloat plane[4],
CONST GLubyte mask[]);
CONST GLfloat plane[4] );

typedef void (*vec_copy_func)( GLvector4f *to,
CONST GLvector4f *from,
CONST GLubyte mask[]);
CONST GLvector4f *from );



@@ -159,15 +157,14 @@ typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
GLfloat scale,
CONST GLvector3f *in,
CONST GLfloat lengths[],
CONST GLubyte mask[],
GLvector3f *dest );


/* Flags for selecting a normal transformation function.
*/
#define NORM_RESCALE 0x1 /* apply the scale factor */
#define NORM_NORMALIZE 0x2 /* normalize */
#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
#define NORM_RESCALE 0x1 /* apply the scale factor */
#define NORM_NORMALIZE 0x2 /* normalize */
#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */


@@ -180,9 +177,7 @@ typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
CONST GLfloat m[16],
CONST GLvector4f *from_vec,
CONST GLubyte *clipmask,
CONST GLubyte flag );
CONST GLvector4f *from_vec );


extern GLvector4f *_mesa_project_points( GLvector4f *to,
@@ -197,17 +192,17 @@ extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat src[][3] );


extern dotprod_func _mesa_dotprod_tab[2][5];
extern vec_copy_func _mesa_copy_tab[2][0x10];
extern vec_copy_func _mesa_copy_clean_tab[2][5];
extern dotprod_func _mesa_dotprod_tab[5];
extern vec_copy_func _mesa_copy_tab[0x10];
extern vec_copy_func _mesa_copy_clean_tab[5];
extern clip_func _mesa_clip_tab[5];
extern clip_func _mesa_clip_np_tab[5];
extern normal_func _mesa_normal_tab[0xf][0x4];
extern normal_func _mesa_normal_tab[0xf];

/* Use of 3 layers of linked 1-dimensional arrays to reduce
/* Use of 2 layers of linked 1-dimensional arrays to reduce
* cost of lookup.
*/
extern transform_func **(_mesa_transform_tab[2]);
extern transform_func *_mesa_transform_tab[5];


extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
@@ -215,8 +210,8 @@ extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],


#define TransformRaw( to, mat, from ) \
( (*_mesa_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
(to) )
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
(to) )


#endif

+ 152
- 320
src/mesa/math/m_xform_tmp.h View File

@@ -1,4 +1,4 @@
/* $Id: m_xform_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/* $Id: m_xform_tmp.h,v 1.6 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -65,12 +65,16 @@
* cliped and/or culled vertices.
*/

/* GH: Not any more -- it's easier (and faster) to just process the
* entire vector. Clipping and culling are handled further down
* the pipe, most often during or after the conversion to some
* driver-specific vertex format.
*/

static void _XFORMAPI
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -81,18 +85,13 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m2 = m[2], m14 = m[14];
const GLfloat m3 = m[3], m15 = m[15];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m1 * ox + m13;
to[i][2] = m2 * ox + m14;
to[i][3] = m3 * ox + m15;
}
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m1 * ox + m13;
to[i][2] = m2 * ox + m14;
to[i][3] = m3 * ox + m15;
}

to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
to_vec->count = from_vec->count;
@@ -101,24 +100,17 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint i;
(void) mask;
(void) flag;
if (to_vec == from_vec) return;
STRIDE_LOOP {
CLIP_CHECK {
to[i][0] = from[0];
}
to[i][0] = from[0];
}

to_vec->size = 1;
to_vec->flags |= VEC_SIZE_1;
to_vec->count = from_vec->count;
@@ -127,9 +119,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -138,14 +128,10 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m1 = m[1];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m1 * ox + m13;
}
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m1 * ox + m13;
}
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
@@ -155,9 +141,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -165,16 +149,11 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m13;
}
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m13;
}

to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
to_vec->count = from_vec->count;
@@ -183,9 +162,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -194,15 +171,11 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m1 = m[1], m2 = m[2];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m1 * ox + m13;
to[i][2] = m2 * ox + m14;
}
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m1 * ox + m13;
to[i][2] = m2 * ox + m14;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -213,9 +186,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -224,15 +195,11 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m0 = m[0];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m13;
to[i][2] = m14;
}
const GLfloat ox = from[0];
to[i][0] = m0 * ox + m12;
to[i][1] = m13;
to[i][2] = m14;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -242,9 +209,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -252,16 +217,12 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0];
to[i][0] = m0 * ox ;
to[i][1] = 0 ;
to[i][2] = m14;
to[i][3] = 0;
}
const GLfloat ox = from[0];
to[i][0] = m0 * ox ;
to[i][1] = 0 ;
to[i][2] = m14;
to[i][3] = 0;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -278,9 +239,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -291,16 +250,12 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m2 = m[2], m6 = m[6], m14 = m[14];
const GLfloat m3 = m[3], m7 = m[7], m15 = m[15];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m4 * oy + m12;
to[i][1] = m1 * ox + m5 * oy + m13;
to[i][2] = m2 * ox + m6 * oy + m14;
to[i][3] = m3 * ox + m7 * oy + m15;
}
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m4 * oy + m12;
to[i][1] = m1 * ox + m5 * oy + m13;
to[i][2] = m2 * ox + m6 * oy + m14;
to[i][3] = m3 * ox + m7 * oy + m15;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -310,23 +265,17 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint count = from_vec->count;
GLuint i;
(void) mask;
(void) flag;
if (to_vec == from_vec) return;
STRIDE_LOOP {
CLIP_CHECK {
to[i][0] = from[0];
to[i][1] = from[1];
}
to[i][0] = from[0];
to[i][1] = from[1];
}
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
@@ -336,9 +285,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -347,16 +294,11 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m4 * oy + m12;
to[i][1] = m1 * ox + m5 * oy + m13;
}
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m4 * oy + m12;
to[i][1] = m1 * ox + m5 * oy + m13;
}

to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
to_vec->count = from_vec->count;
@@ -365,9 +307,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -375,16 +315,11 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m12;
to[i][1] = m5 * oy + m13;
}
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m12;
to[i][1] = m5 * oy + m13;
}

to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
to_vec->count = from_vec->count;
@@ -393,9 +328,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -404,15 +337,11 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
const GLfloat m6 = m[6], m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m4 * oy + m12;
to[i][1] = m1 * ox + m5 * oy + m13;
to[i][2] = m2 * ox + m6 * oy + m14;
}
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m4 * oy + m12;
to[i][1] = m1 * ox + m5 * oy + m13;
to[i][2] = m2 * ox + m6 * oy + m14;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -426,9 +355,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -437,15 +364,11 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m12;
to[i][1] = m5 * oy + m13;
to[i][2] = m14;
}
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox + m12;
to[i][1] = m5 * oy + m13;
to[i][2] = m14;
}
if (m14 == 0) {
to_vec->size = 2;
@@ -461,9 +384,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -471,16 +392,12 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox ;
to[i][1] = m5 * oy ;
to[i][2] = m14;
to[i][3] = 0;
}
const GLfloat ox = from[0], oy = from[1];
to[i][0] = m0 * ox ;
to[i][1] = m5 * oy ;
to[i][2] = m14;
to[i][3] = 0;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -492,9 +409,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -505,16 +420,12 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14];
const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14;
to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14;
to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -524,24 +435,18 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint count = from_vec->count;
GLuint i;
(void) mask;
(void) flag;
if (to_vec == from_vec) return;
STRIDE_LOOP {
CLIP_CHECK {
to[i][0] = from[0];
to[i][1] = from[1];
to[i][2] = from[2];
}
to[i][0] = from[0];
to[i][1] = from[1];
to[i][2] = from[2];
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -551,9 +456,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -562,15 +465,11 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m4 * oy + m12 ;
to[i][1] = m1 * ox + m5 * oy + m13 ;
to[i][2] = + oz ;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m4 * oy + m12 ;
to[i][1] = m1 * ox + m5 * oy + m13 ;
to[i][2] = + oz ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -580,9 +479,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -590,15 +487,11 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m12 ;
to[i][1] = m5 * oy + m13 ;
to[i][2] = + oz ;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m12 ;
to[i][1] = m5 * oy + m13 ;
to[i][2] = + oz ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -608,9 +501,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -620,15 +511,11 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -640,9 +527,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -651,15 +536,11 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m5 = m[5];
const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m12 ;
to[i][1] = m5 * oy + m13 ;
to[i][2] = m10 * oz + m14 ;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m12 ;
to[i][1] = m5 * oy + m13 ;
to[i][2] = m10 * oz + m14 ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
@@ -669,9 +550,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -680,16 +559,12 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
const GLfloat m10 = m[10], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m8 * oz ;
to[i][1] = m5 * oy + m9 * oz ;
to[i][2] = m10 * oz + m14 ;
to[i][3] = -oz ;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2];
to[i][0] = m0 * ox + m8 * oz ;
to[i][1] = m5 * oy + m9 * oz ;
to[i][2] = m10 * oz + m14 ;
to[i][3] = -oz ;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -701,9 +576,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -714,16 +587,12 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14];
const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -733,25 +602,19 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint count = from_vec->count;
GLuint i;
(void) mask;
(void) flag;
if (to_vec == from_vec) return;
STRIDE_LOOP {
CLIP_CHECK {
to[i][0] = from[0];
to[i][1] = from[1];
to[i][2] = from[2];
to[i][3] = from[3];
}
to[i][0] = from[0];
to[i][1] = from[1];
to[i][2] = from[2];
to[i][3] = from[3];
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -761,9 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -772,16 +633,12 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m4 * oy + m12 * ow;
to[i][1] = m1 * ox + m5 * oy + m13 * ow;
to[i][2] = + oz ;
to[i][3] = ow;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m4 * oy + m12 * ow;
to[i][1] = m1 * ox + m5 * oy + m13 * ow;
to[i][2] = + oz ;
to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -791,9 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -801,16 +656,12 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m12 * ow;
to[i][1] = m5 * oy + m13 * ow;
to[i][2] = + oz ;
to[i][3] = ow;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m12 * ow;
to[i][1] = m5 * oy + m13 * ow;
to[i][2] = + oz ;
to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -820,9 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -832,16 +681,12 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
to[i][3] = ow;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -851,9 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -862,16 +705,12 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m5 = m[5];
const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m12 * ow;
to[i][1] = m5 * oy + m13 * ow;
to[i][2] = m10 * oz + m14 * ow;
to[i][3] = ow;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m12 * ow;
to[i][1] = m5 * oy + m13 * ow;
to[i][2] = m10 * oz + m14 * ow;
to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
@@ -881,9 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
const GLvector4f *from_vec,
const GLubyte *mask,
const GLubyte flag )
const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -892,18 +729,13 @@ TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
const GLfloat m10 = m[10], m14 = m[14];
GLuint i;
(void) mask;
(void) flag;
STRIDE_LOOP {
CLIP_CHECK {
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m8 * oz ;
to[i][1] = m5 * oy + m9 * oz ;
to[i][2] = m10 * oz + m14 * ow ;
to[i][3] = -oz ;
}
const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
to[i][0] = m0 * ox + m8 * oz ;
to[i][1] = m5 * oy + m9 * oz ;
to[i][2] = m10 * oz + m14 * ow ;
to[i][3] = -oz ;
}

to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
to_vec->count = from_vec->count;
@@ -920,7 +752,7 @@ static transform_func _XFORMAPI TAG(transform_tab_4)[7];
*/
static void _XFORMAPI TAG(init_c_transformations)( void )
{
#define TAG_TAB _mesa_transform_tab[IDX]
#define TAG_TAB _mesa_transform_tab
#define TAG_TAB_1 TAG(transform_tab_1)
#define TAG_TAB_2 TAG(transform_tab_2)
#define TAG_TAB_3 TAG(transform_tab_3)
@@ -935,7 +767,7 @@ static void _XFORMAPI TAG(init_c_transformations)( void )
TAG_TAB_1[MATRIX_GENERAL] = TAG(transform_points1_general);
TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity);
TAG_TAB_1[MATRIX_3D_NO_ROT] = TAG(transform_points1_3d_no_rot);
TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective) ;
TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective);
TAG_TAB_1[MATRIX_2D] = TAG(transform_points1_2d);
TAG_TAB_1[MATRIX_2D_NO_ROT] = TAG(transform_points1_2d_no_rot);
TAG_TAB_1[MATRIX_3D] = TAG(transform_points1_3d);
@@ -944,7 +776,7 @@ static void _XFORMAPI TAG(init_c_transformations)( void )
TAG_TAB_2[MATRIX_GENERAL] = TAG(transform_points2_general);
TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity);
TAG_TAB_2[MATRIX_3D_NO_ROT] = TAG(transform_points2_3d_no_rot);
TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective) ;
TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective);
TAG_TAB_2[MATRIX_2D] = TAG(transform_points2_2d);
TAG_TAB_2[MATRIX_2D_NO_ROT] = TAG(transform_points2_2d_no_rot);
TAG_TAB_2[MATRIX_3D] = TAG(transform_points2_3d);

+ 4
- 3
src/mesa/tnl/t_vb_fog.c View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_fog.c,v 1.9 2001/03/19 02:25:37 keithw Exp $ */
/* $Id: t_vb_fog.c,v 1.10 2001/03/30 14:44:44 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -160,8 +160,9 @@ static GLboolean run_fog_stage( GLcontext *ctx,
/* Full eye coords weren't required, just calculate the
* eye Z values.
*/
_mesa_dotprod_tab[0][VB->ObjPtr->size](input->data, sizeof(GLfloat),
VB->ObjPtr, plane, 0 );
_mesa_dotprod_tab[VB->ObjPtr->size]( input->data,
sizeof(GLfloat),
VB->ObjPtr, plane );

input->count = VB->ObjPtr->count;
}

+ 8
- 9
src/mesa/tnl/t_vb_normals.c View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_normals.c,v 1.7 2001/03/12 00:48:44 gareth Exp $ */
/* $Id: t_vb_normals.c,v 1.8 2001/03/30 14:44:44 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -44,7 +44,7 @@


struct normal_stage_data {
normal_func *NormalTransform;
normal_func NormalTransform;
GLvector3f normal;
};

@@ -62,12 +62,11 @@ static GLboolean run_normal_stage( GLcontext *ctx,
ASSERT(store->NormalTransform);

if (stage->changed_inputs)
(store->NormalTransform[0])(&ctx->ModelView,
ctx->_ModelViewInvScale,
VB->NormalPtr,
0,
0,
&store->normal);
store->NormalTransform( &ctx->ModelView,
ctx->_ModelViewInvScale,
VB->NormalPtr,
0,
&store->normal );

VB->NormalPtr = &store->normal;
return GL_TRUE;
@@ -75,7 +74,7 @@ static GLboolean run_normal_stage( GLcontext *ctx,


static GLboolean run_validate_normal_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage)
struct gl_pipeline_stage *stage )
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);


+ 39
- 41
src/mesa/tnl/t_vb_texgen.c View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_texgen.c,v 1.7 2001/03/29 21:16:26 keithw Exp $ */
/* $Id: t_vb_texgen.c,v 1.8 2001/03/30 14:44:44 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -96,9 +96,9 @@ static GLuint all_bits[5] = {

/*
*/
static void build_m3(GLfloat f[][3], GLfloat m[],
const GLvector3f *normal,
const GLvector4f *eye )
static void build_m3( GLfloat f[][3], GLfloat m[],
const GLvector3f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = (GLfloat *)eye->start;
@@ -106,7 +106,6 @@ static void build_m3(GLfloat f[][3], GLfloat m[],
const GLfloat *norm = normal->start;
GLuint i;


/* KW: Had to rearrange this loop to avoid a compiler bug with gcc
* 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce
* also fixed the bug - is this generally necessary?
@@ -130,9 +129,9 @@ static void build_m3(GLfloat f[][3], GLfloat m[],



static void build_m2(GLfloat f[][3], GLfloat m[],
const GLvector3f *normal,
const GLvector4f *eye )
static void build_m2( GLfloat f[][3], GLfloat m[],
const GLvector3f *normal,
const GLvector4f *eye )
{
GLuint stride = eye->stride;
GLfloat *coord = eye->start;
@@ -162,11 +161,10 @@ static void build_m2(GLfloat f[][3], GLfloat m[],



typedef void (*build_m_func)(GLfloat f[][3],
GLfloat m[],
const GLvector3f *normal,
const GLvector4f *eye );

typedef void (*build_m_func)( GLfloat f[][3],
GLfloat m[],
const GLvector3f *normal,
const GLvector4f *eye );


static build_m_func build_m_tab[5] = {
@@ -275,7 +273,7 @@ static void texgen_reflection_map_nv( GLcontext *ctx,
out->count = in->count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0][0x8](out, in, 0);
_mesa_copy_tab[0x8]( out, in );
}
else {
out->flags |= VEC_SIZE_3;
@@ -312,7 +310,7 @@ static void texgen_normal_map_nv( GLcontext *ctx,
out->count = in->count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0][0x8](out, in, 0);
_mesa_copy_tab[0x8]( out, in );
}
else {
out->flags |= VEC_SIZE_3;
@@ -350,7 +348,7 @@ static void texgen_sphere_map( GLcontext *ctx,
out->count = in->count;
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
if (in->size > 2)
_mesa_copy_tab[0][all_bits[in->size] & ~0x3](out, in, 0);
_mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
} else {
out->size = 2;
out->flags |= VEC_SIZE_2;
@@ -399,7 +397,7 @@ static void texgen( GLcontext *ctx,
else {
GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
if (copy)
_mesa_copy_tab[0][copy](out, in, 0);
_mesa_copy_tab[copy]( out, in );

out->size = MAX2(in->size, store->TexgenSize[unit]);
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
@@ -418,14 +416,14 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeS) {
case GL_OBJECT_LINEAR:
(_mesa_dotprod_tab[0][obj->size])((GLfloat *)out->data,
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneS, 0);
_mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneS );
break;
case GL_EYE_LINEAR:
(_mesa_dotprod_tab[0][eye->size])((GLfloat *)out->data,
sizeof(out->data[0]), eye,
texUnit->EyePlaneS, 0);
_mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
sizeof(out->data[0]), eye,
texUnit->EyePlaneS );
break;
case GL_SPHERE_MAP:
for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
@@ -451,14 +449,14 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeT) {
case GL_OBJECT_LINEAR:
(_mesa_dotprod_tab[0][obj->size])(&(out->data[0][1]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneT, 0);
_mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneT );
break;
case GL_EYE_LINEAR:
(_mesa_dotprod_tab[0][eye->size])(&(out->data[0][1]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneT, 0);
_mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneT );
break;
case GL_SPHERE_MAP:
for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
@@ -484,14 +482,14 @@ static void texgen( GLcontext *ctx,
GLuint i;
switch (texUnit->GenModeR) {
case GL_OBJECT_LINEAR:
(_mesa_dotprod_tab[0][obj->size])(&(out->data[0][2]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneR, 0);
_mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneR );
break;
case GL_EYE_LINEAR:
(_mesa_dotprod_tab[0][eye->size])(&(out->data[0][2]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneR, 0);
_mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneR );
break;
case GL_REFLECTION_MAP_NV:
for (i=0;i<count;i++)
@@ -512,14 +510,14 @@ static void texgen( GLcontext *ctx,
if (texUnit->TexGenEnabled & Q_BIT) {
switch (texUnit->GenModeQ) {
case GL_OBJECT_LINEAR:
(_mesa_dotprod_tab[0][obj->size])(&(out->data[0][3]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneQ, 0);
_mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
sizeof(out->data[0]), obj,
texUnit->ObjectPlaneQ );
break;
case GL_EYE_LINEAR:
(_mesa_dotprod_tab[0][eye->size])(&(out->data[0][3]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneQ, 0);
_mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
sizeof(out->data[0]), eye,
texUnit->EyePlaneQ );
break;
default:
_mesa_problem(ctx, "Bad Q texgen");

+ 4
- 78
src/mesa/x86/3dnow.c View File

@@ -1,4 +1,4 @@
/* $Id: 3dnow.c,v 1.18 2001/03/29 06:46:15 gareth Exp $ */
/* $Id: 3dnow.c,v 1.19 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -31,92 +31,18 @@

#include "glheader.h"
#include "context.h"
#include "mtypes.h"
#include "3dnow.h"

#include "math/m_vertices.h"
#include "math/m_xform.h"

#include "tnl/t_context.h"

#include "3dnow.h"
#include "common_x86_macros.h"

#ifdef DEBUG
#include "math/m_debug.h"
#endif


#define XFORM_ARGS GLvector4f *to_vec, \
const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag


#define DECLARE_XFORM_GROUP( pfx, sz ) \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );


#define ASSIGN_XFORM_GROUP( pfx, sz ) \
_mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
_mesa_##pfx##_transform_points##sz##_general; \
_mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
_mesa_##pfx##_transform_points##sz##_identity; \
_mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_3d_no_rot; \
_mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
_mesa_##pfx##_transform_points##sz##_perspective; \
_mesa_transform_tab[0][sz][MATRIX_2D] = \
_mesa_##pfx##_transform_points##sz##_2d; \
_mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_2d_no_rot; \
_mesa_transform_tab[0][sz][MATRIX_3D] = \
_mesa_##pfx##_transform_points##sz##_3d;



#define NORM_ARGS const GLmatrix *mat, \
GLfloat scale, \
const GLvector3f *in, \
const GLfloat *lengths, \
const GLubyte mask[], \
GLvector3f *dest


#define DECLARE_NORM_GROUP( pfx ) \
extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );


#define ASSIGN_NORM_GROUP( pfx ) \
_mesa_normal_tab[NORM_RESCALE][0] = \
_mesa_##pfx##_rescale_normals; \
_mesa_normal_tab[NORM_NORMALIZE][0] = \
_mesa_##pfx##_normalize_normals; \
_mesa_normal_tab[NORM_TRANSFORM][0] = \
_mesa_##pfx##_transform_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \
_mesa_##pfx##_transform_normals_no_rot; \
_mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \
_mesa_##pfx##_transform_rescale_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \
_mesa_##pfx##_transform_rescale_normals_no_rot; \
_mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \
_mesa_##pfx##_transform_normalize_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \
_mesa_##pfx##_transform_normalize_normals_no_rot;


#ifdef USE_3DNOW_ASM
DECLARE_XFORM_GROUP( 3dnow, 2 )
DECLARE_XFORM_GROUP( 3dnow, 3 )

+ 107
- 0
src/mesa/x86/common_x86_macros.h View File

@@ -0,0 +1,107 @@
/* $Id: common_x86_macros.h,v 1.1 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
*/

#ifndef __COMMON_X86_MACROS_H__
#define __COMMON_X86_MACROS_H__


/* =============================================================
* Transformation function declarations:
*/

#define XFORM_ARGS GLvector4f *to_vec, \
const GLfloat m[16], \
const GLvector4f *from_vec

#define DECLARE_XFORM_GROUP( pfx, sz ) \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );

#define ASSIGN_XFORM_GROUP( pfx, sz ) \
_mesa_transform_tab[sz][MATRIX_GENERAL] = \
_mesa_##pfx##_transform_points##sz##_general; \
_mesa_transform_tab[sz][MATRIX_IDENTITY] = \
_mesa_##pfx##_transform_points##sz##_identity; \
_mesa_transform_tab[sz][MATRIX_3D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_3d_no_rot; \
_mesa_transform_tab[sz][MATRIX_PERSPECTIVE] = \
_mesa_##pfx##_transform_points##sz##_perspective; \
_mesa_transform_tab[sz][MATRIX_2D] = \
_mesa_##pfx##_transform_points##sz##_2d; \
_mesa_transform_tab[sz][MATRIX_2D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_2d_no_rot; \
_mesa_transform_tab[sz][MATRIX_3D] = \
_mesa_##pfx##_transform_points##sz##_3d;


/* =============================================================
* Normal transformation function declarations:
*/

#define NORM_ARGS const GLmatrix *mat, \
GLfloat scale, \
const GLvector3f *in, \
const GLfloat *lengths, \
GLvector3f *dest

#define DECLARE_NORM_GROUP( pfx ) \
extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );

#define ASSIGN_NORM_GROUP( pfx ) \
_mesa_normal_tab[NORM_RESCALE] = \
_mesa_##pfx##_rescale_normals; \
_mesa_normal_tab[NORM_NORMALIZE] = \
_mesa_##pfx##_normalize_normals; \
_mesa_normal_tab[NORM_TRANSFORM] = \
_mesa_##pfx##_transform_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = \
_mesa_##pfx##_transform_normals_no_rot; \
_mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = \
_mesa_##pfx##_transform_rescale_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = \
_mesa_##pfx##_transform_rescale_normals_no_rot; \
_mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = \
_mesa_##pfx##_transform_normalize_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = \
_mesa_##pfx##_transform_normalize_normals_no_rot;


#endif

+ 2
- 5
src/mesa/x86/norm_args.h View File

@@ -1,4 +1,4 @@
/* $Id: norm_args.h,v 1.1 2001/03/28 20:44:44 gareth Exp $ */
/* $Id: norm_args.h,v 1.2 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -41,21 +41,18 @@
* GLfloat scale,
* CONST GLvector3f *in,
* CONST GLfloat lengths[],
* CONST GLubyte mask[],
* GLvector3f *dest );
*/
#define OFFSET_MAT 4
#define OFFSET_SCALE 8
#define OFFSET_IN 12
#define OFFSET_LENGTHS 16
#define OFFSET_MASK 20
#define OFFSET_DEST 24
#define OFFSET_DEST 20

#define ARG_MAT REGOFF(FRAME_OFFSET+OFFSET_MAT, ESP)
#define ARG_SCALE REGOFF(FRAME_OFFSET+OFFSET_SCALE, ESP)
#define ARG_IN REGOFF(FRAME_OFFSET+OFFSET_IN, ESP)
#define ARG_LENGTHS REGOFF(FRAME_OFFSET+OFFSET_LENGTHS, ESP)
#define ARG_MASK REGOFF(FRAME_OFFSET+OFFSET_MASK, ESP)
#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)

#endif

+ 16
- 88
src/mesa/x86/sse.c View File

@@ -1,4 +1,4 @@
/* $Id: sse.c,v 1.1 2001/03/29 06:46:16 gareth Exp $ */
/* $Id: sse.c,v 1.2 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -31,92 +31,18 @@

#include "glheader.h"
#include "context.h"
#include "mtypes.h"
#include "sse.h"

#include "math/m_vertices.h"
#include "math/m_xform.h"

#include "tnl/t_context.h"

#include "sse.h"
#include "common_x86_macros.h"

#ifdef DEBUG
#include "math/m_debug.h"
#endif


#define XFORM_ARGS GLvector4f *to_vec, \
const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag


#define DECLARE_XFORM_GROUP( pfx, sz ) \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );


#define ASSIGN_XFORM_GROUP( pfx, sz ) \
_mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
_mesa_##pfx##_transform_points##sz##_general; \
_mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
_mesa_##pfx##_transform_points##sz##_identity; \
_mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_3d_no_rot; \
_mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
_mesa_##pfx##_transform_points##sz##_perspective; \
_mesa_transform_tab[0][sz][MATRIX_2D] = \
_mesa_##pfx##_transform_points##sz##_2d; \
_mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_2d_no_rot; \
_mesa_transform_tab[0][sz][MATRIX_3D] = \
_mesa_##pfx##_transform_points##sz##_3d;



#define NORM_ARGS const GLmatrix *mat, \
GLfloat scale, \
const GLvector3f *in, \
const GLfloat *lengths, \
const GLubyte mask[], \
GLvector3f *dest


#define DECLARE_NORM_GROUP( pfx ) \
extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );


#define ASSIGN_NORM_GROUP( pfx ) \
_mesa_normal_tab[NORM_RESCALE][0] = \
_mesa_##pfx##_rescale_normals; \
_mesa_normal_tab[NORM_NORMALIZE][0] = \
_mesa_##pfx##_normalize_normals; \
_mesa_normal_tab[NORM_TRANSFORM][0] = \
_mesa_##pfx##_transform_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \
_mesa_##pfx##_transform_normals_no_rot; \
_mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \
_mesa_##pfx##_transform_rescale_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \
_mesa_##pfx##_transform_rescale_normals_no_rot; \
_mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \
_mesa_##pfx##_transform_normalize_normals; \
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \
_mesa_##pfx##_transform_normalize_normals_no_rot;


#ifdef USE_SSE_ASM
DECLARE_XFORM_GROUP( sse, 2 )
DECLARE_XFORM_GROUP( sse, 3 )
@@ -166,20 +92,22 @@ void _mesa_init_sse_transform_asm( void )
#if 1
/* TODO: Finish these off.
*/
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] =
_mesa_sse_transform_normals_no_rot;
_mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] =
_mesa_sse_transform_rescale_normals;
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] =
_mesa_sse_transform_rescale_normals_no_rot;

_mesa_transform_tab[0][4][MATRIX_GENERAL] =
_mesa_transform_tab[4][MATRIX_GENERAL] =
_mesa_sse_transform_points4_general;
_mesa_transform_tab[0][4][MATRIX_3D] =
_mesa_transform_tab[4][MATRIX_3D] =
_mesa_sse_transform_points4_3d;
_mesa_transform_tab[0][4][MATRIX_IDENTITY] =
_mesa_transform_tab[4][MATRIX_IDENTITY] =
_mesa_sse_transform_points4_identity;

_mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
_mesa_sse_transform_normals_no_rot;
_mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =
_mesa_sse_transform_rescale_normals;
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =
_mesa_sse_transform_rescale_normals_no_rot;
#else
ASSIGN_XFORM_GROUP( sse, 4 );

ASSIGN_NORM_GROUP( sse );
#endif


+ 4
- 39
src/mesa/x86/x86.c View File

@@ -1,4 +1,4 @@
/* $Id: x86.c,v 1.20 2001/03/29 06:46:27 gareth Exp $ */
/* $Id: x86.c,v 1.21 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -30,53 +30,18 @@

#include "glheader.h"
#include "context.h"
#include "mtypes.h"
#include "x86.h"

#include "math/m_vertices.h"
#include "math/m_xform.h"

#include "tnl/t_context.h"

#include "x86.h"
#include "common_x86_macros.h"

#ifdef DEBUG
#include "math/m_debug.h"
#endif


#define XFORM_ARGS GLvector4f *to_vec, \
const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag


#define DECLARE_XFORM_GROUP( pfx, sz ) \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );


#define ASSIGN_XFORM_GROUP( pfx, sz ) \
_mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
_mesa_##pfx##_transform_points##sz##_general; \
_mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
_mesa_##pfx##_transform_points##sz##_identity; \
_mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_3d_no_rot; \
_mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
_mesa_##pfx##_transform_points##sz##_perspective; \
_mesa_transform_tab[0][sz][MATRIX_2D] = \
_mesa_##pfx##_transform_points##sz##_2d; \
_mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_2d_no_rot; \
_mesa_transform_tab[0][sz][MATRIX_3D] = \
_mesa_##pfx##_transform_points##sz##_3d;


#ifdef USE_X86_ASM
DECLARE_XFORM_GROUP( x86, 2 )
DECLARE_XFORM_GROUP( x86, 3 )

+ 2
- 8
src/mesa/x86/xform_args.h View File

@@ -1,4 +1,4 @@
/* $Id: xform_args.h,v 1.3 2001/03/28 20:44:44 gareth Exp $ */
/* $Id: xform_args.h,v 1.4 2001/03/30 14:44:43 gareth Exp $ */

/*
* Mesa 3-D graphics library
@@ -39,20 +39,14 @@
*
* typedef void (*transform_func)( GLvector4f *to_vec,
* const GLfloat m[16],
* const GLvector4f *from_vec,
* const GLubyte *clipmask,
* const GLubyte flag );
* const GLvector4f *from_vec );
*/
#define OFFSET_DEST 4
#define OFFSET_MATRIX 8
#define OFFSET_SOURCE 12
#define OFFSET_CLIP 16
#define OFFSET_FLAG 20

#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
#define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP)
#define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP)
#define ARG_CLIP REGOFF(FRAME_OFFSET+OFFSET_CLIP, ESP)
#define ARG_FLAG REGOFF(FRAME_OFFSET+OFFSET_FLAG, ESP)

#endif

Loading…
Cancel
Save