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st/mesa: remove st_TexImage(), use core Mesa code instead

The core Mesa code does the equivalent memory allocation, image mapping,
storing and unmapping.  We just need to call prep_teximage() first to
handle the 'surface_based' stuff.

The other change is to always use the level=0 mipmap image when accessing
individual mipmap level images that are stored in resources/buffers.
Apparently, we were always using malloc'd memory for individual mipmap
images, not resource buffers, before.

Signed-off-by: Brian Paul <brianp@vmware.com>
tags/mesa-8.0-rc1
Brian Paul 13 years ago
parent
commit
5d67d4fbeb
2 changed files with 41 additions and 242 deletions
  1. 32
    240
      src/mesa/state_tracker/st_cb_texture.c
  2. 9
    2
      src/mesa/state_tracker/st_texture.c

+ 32
- 240
src/mesa/state_tracker/st_cb_texture.c View File

@@ -415,8 +415,6 @@ guess_and_alloc_texture(struct st_context *st,
* Called via ctx->Driver.AllocTextureImageBuffer().
* If the texture object/buffer already has space for the indicated image,
* we're done. Otherwise, allocate memory for the new texture image.
* XXX This function and st_TexImage() have some duplicated code. That
* can be cleaned up in the future.
*/
static GLboolean
st_AllocTextureImageBuffer(struct gl_context *ctx,
@@ -471,7 +469,10 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
}
else {
/* Create a new, temporary texture/resource/buffer to hold this
* one texture image.
* one texture image. Note that when we later access this image
* (either for mapping or copying) we'll want to always specify
* mipmap level=0, even if the image represents some other mipmap
* level.
*/
enum pipe_format format =
st_mesa_format_to_pipe_format(texImage->TexFormat);
@@ -531,227 +532,6 @@ prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
}


/**
* Do glTexImage1/2/3D().
*/
static void
st_TexImage(struct gl_context * ctx,
GLint dims,
struct gl_texture_image *texImage,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
GLsizei imageSize, GLboolean compressed_src)
{
struct st_context *st = st_context(ctx);
struct gl_texture_object *texObj = texImage->TexObject;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
const GLenum target = texObj->Target;
const GLuint level = texImage->Level;
GLuint dstRowStride = 0;
enum pipe_transfer_usage transfer_usage = 0;
GLubyte *dstMap;

DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);

prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
format, type);

assert(texImage->Width == width);
assert(texImage->Height == height);
assert(texImage->Depth == depth);

/* Release the reference to a potentially orphaned buffer.
* Release any old malloced memory.
*/
if (stImage->pt) {
pipe_resource_reference(&stImage->pt, NULL);
assert(!stImage->TexData);
}
else if (stImage->TexData) {
_mesa_align_free(stImage->TexData);
}

/*
* See if the new image is somehow incompatible with the existing
* mipmap. If so, free the old mipmap.
*/
if (stObj->pt) {
if (level > (GLint) stObj->pt->last_level ||
!st_texture_match_image(stObj->pt, &stImage->base)) {
DBG("release it\n");
pipe_resource_reference(&stObj->pt, NULL);
assert(!stObj->pt);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
}
}

if (width == 0 || height == 0 || depth == 0) {
/* stop after freeing old image */
return;
}

if (!stObj->pt) {
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
* Try flushing any pending rendering, then retry.
*/
st_finish(st);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
return;
}
}
}

assert(!stImage->pt);

/* Check if this texture image can live inside the texture object's buffer.
* If so, store the image there. Otherwise the image will temporarily live
* in its own buffer.
*/
if (stObj->pt &&
st_texture_match_image(stObj->pt, &stImage->base)) {

pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
}

if (!stImage->pt)
DBG("XXX: Image did not fit into texture - storing in local memory!\n");

/* Pixel data may come from regular user memory or a PBO. For the later,
* do bounds checking and map the PBO to read pixels data from it.
*
* XXX we should try to use a GPU-accelerated path to copy the image data
* from the PBO to the texture.
*/
if (compressed_src) {
pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
unpack,
"glCompressedTexImage");
}
else {
pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
format, type,
pixels, unpack, "glTexImage");
}

/* for a 1D array upload the image as a series of layer with height = 1 */
if (target == GL_TEXTURE_1D_ARRAY) {
depth = height;
height = 1;
}

/*
* Prepare to store the texture data. Either map the gallium texture buffer
* memory or malloc space for it.
*/
if (stImage->pt) {
if (!pixels) {
/* We've allocated texture resource, but have no pixel data - all done. */
goto done;
}

/* Store the image in the gallium transfer object */
if (format == GL_DEPTH_COMPONENT &&
util_format_is_depth_and_stencil(stImage->pt->format))
transfer_usage = PIPE_TRANSFER_READ_WRITE;
else
transfer_usage = PIPE_TRANSFER_WRITE;

dstMap = st_texture_image_map(st, stImage, 0,
transfer_usage, 0, 0, width, height);
if(stImage->transfer)
dstRowStride = stImage->transfer->stride;
}
else {
/* Allocate regular memory and store the image there temporarily. */
GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
width, height, depth);
dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);

stImage->TexData = _mesa_align_malloc(imageSize, 16);
dstMap = stImage->TexData;
}

if (!dstMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
return;
}

if (!pixels) {
/* We've allocated texture memory, but have no pixel data - all done. */
goto done;
}

DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
width, height, depth, width, dstRowStride);

/* Copy user texture image into the mapped texture buffer.
*/
if (compressed_src) {
const GLuint srcRowStride =
_mesa_format_row_stride(texImage->TexFormat, width);
if (dstRowStride == srcRowStride) {
memcpy(dstMap, pixels, imageSize);
}
else {
GLubyte *dst = dstMap;
const char *src = pixels;
GLuint i, bw, bh, lines;
_mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
lines = (height + bh - 1) / bh;

for (i = 0; i < lines; ++i) {
memcpy(dst, src, srcRowStride);
dst += dstRowStride;
src += srcRowStride;
}
}
}
else {
const GLuint srcImageStride =
_mesa_image_image_stride(unpack, width, height, format, type);
GLint i;
const GLubyte *src = (const GLubyte *) pixels;

for (i = 0; i < depth; i++) {
if (!_mesa_texstore(ctx, dims,
texImage->_BaseFormat,
texImage->TexFormat,
dstRowStride,
(GLubyte **) &dstMap, /* dstSlice */
width, height, 1,
format, type, src, unpack)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}

if (stImage->pt && i + 1 < depth) {
/* unmap this slice */
st_texture_image_unmap(st, stImage);
/* map next slice of 3D texture */
dstMap = st_texture_image_map(st, stImage, i + 1,
transfer_usage, 0, 0,
width, height);
src += srcImageStride;
}
}
}

done:
_mesa_unmap_teximage_pbo(ctx, unpack);

if (stImage->pt && stImage->transfer) {
st_texture_image_unmap(st, stImage);
}
}


static void
st_TexImage3D(struct gl_context * ctx,
struct gl_texture_image *texImage,
@@ -761,8 +541,10 @@ st_TexImage3D(struct gl_context * ctx,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack)
{
st_TexImage(ctx, 3, texImage, internalFormat, width, height, depth, border,
format, type, pixels, unpack, 0, GL_FALSE);
prep_teximage(ctx, texImage, internalFormat, width, height, depth, border,
format, type);
_mesa_store_teximage3d(ctx, texImage, internalFormat, width, height, depth,
border, format, type, pixels, unpack);
}


@@ -774,8 +556,10 @@ st_TexImage2D(struct gl_context * ctx,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack)
{
st_TexImage(ctx, 2, texImage, internalFormat, width, height, 1, border,
format, type, pixels, unpack, 0, GL_FALSE);
prep_teximage(ctx, texImage, internalFormat, width, height, 1, border,
format, type);
_mesa_store_teximage2d(ctx, texImage, internalFormat, width, height,
border, format, type, pixels, unpack);
}


@@ -787,8 +571,10 @@ st_TexImage1D(struct gl_context * ctx,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack)
{
st_TexImage(ctx, 1, texImage, internalFormat, width, 1, 1, border,
format, type, pixels, unpack, 0, GL_FALSE);
prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
format, type);
_mesa_store_teximage1d(ctx, texImage, internalFormat, width,
border, format, type, pixels, unpack);
}


@@ -799,8 +585,10 @@ st_CompressedTexImage2D(struct gl_context *ctx,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data)
{
st_TexImage(ctx, 2, texImage, internalFormat, width, height, 1, border,
0, 0, data, &ctx->Unpack, imageSize, GL_TRUE);
prep_teximage(ctx, texImage, internalFormat, width, 1, 1, border,
GL_NONE, GL_NONE);
_mesa_store_compressed_teximage2d(ctx, texImage, internalFormat, width,
height, border, imageSize, data);
}


@@ -1451,9 +1239,15 @@ copy_image_data_to_texture(struct st_context *st,
if (stImage->pt) {
/* Copy potentially with the blitter:
*/
GLuint src_level;
if (stImage->pt != stObj->pt)
src_level = 0;
else
src_level = stImage->base.Level;

st_texture_image_copy(st->pipe,
stObj->pt, dstLevel, /* dest texture, level */
stImage->pt, stImage->base.Level, /* src texture, level */
stImage->pt, src_level, /* src texture, level */
stImage->base.Face);

pipe_resource_reference(&stImage->pt, NULL);
@@ -1650,13 +1444,11 @@ st_get_default_texture(struct st_context *st)
16, 16, 1, 0, /* w, h, d, border */
GL_RGBA, MESA_FORMAT_RGBA8888);

st_TexImage(st->ctx, 2,
texImg,
GL_RGBA, /* level, intformat */
16, 16, 1, 0, /* w, h, d, border */
GL_RGBA, GL_UNSIGNED_BYTE, pixels,
&st->ctx->DefaultPacking,
0, GL_FALSE);
_mesa_store_teximage2d(st->ctx, texImg,
GL_RGBA, /* level, intformat */
16, 16, 1, /* w, h, d, border */
GL_RGBA, GL_UNSIGNED_BYTE, pixels,
&st->ctx->DefaultPacking);

texObj->Sampler.MinFilter = GL_NEAREST;
texObj->Sampler.MagFilter = GL_NEAREST;

+ 9
- 2
src/mesa/state_tracker/st_texture.c View File

@@ -215,12 +215,19 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
struct pipe_context *pipe = st->pipe;
struct pipe_resource *pt = stImage->pt;
GLuint level;

DBG("%s \n", __FUNCTION__);

stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->base.Level,
if (stObj->pt != stImage->pt)
level = 0;
else
level = stImage->base.Level;

stImage->transfer = pipe_get_transfer(st->pipe, stImage->pt, level,
stImage->base.Face + zoffset,
usage, x, y, w, h);


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